SFxT PC Modding Thread - NO PIRACY / DLC CIRCUMVENTION DISCUSSION

Another cool mod would be removal of WGF electric and changing the sound to the Tekken version…

I dont have SFxT yet…it doesnt come out in the US until may 11, but here’s how you read values in EMM files
You have to convert the hex code into floating point decimals. Use this website: http://babbage.cs.qc.cuny.edu/IEEE-754/
Remember the PC files are in little endian so for 0000803f for example, you type in 3f800000 and the value returned will be 1.0
The RGB color values are on a scale of 0-1.0 so whereas most image editing programs, it’s from 0-255, so you just multiply by 255.
So for example pure 100% white (255, 255, 255) would be 0000803f, 0000803f, 0000803f in the EMM file

Do you guys know if the SFxT music packs are the same as SF4?

you should look into C:\Users<current user>\Documents\CAPCOM\SFTK\config.ini

You think we should be changing “VARIABLE” to “FIXED” in the ini?

SF4 and SSF4AE are both better with a “FIXED” framerate

haven’t tried yet… game works flawlessly offline for me
might toy with it after release when we’ll get to play online

Yeah, at first I was like “Capcom, what were you thinking?!”, but really…we don’t know how the new netcode operates with framerate.

I saw that yesterday,I have turned off Rendering Thread since AE to increase my gaming speed and It works for SF X TEKKEN too

As far as is known, hidden in the game open and legal way, ie, a special DLC called “Unlocker X”.

Is there a way to unlock the DLC colours?They’re free after all.

So, what, do you think that unlocks everything?

@Aquashark
I would assume rendering thread means to use multithreading for the rendering, which should make things faster on multicore processors, but I don’t know for sure.

@SUPARNOVAX
I’m afraid they’re different and apparently in a format that isn’t readable at the moment, according to the Xentax forums. It looks like it doesn’t support the old formats, either, so a simple replace won’t cut it :confused:

EDIT: another interesting tidbit: resource/CMN/boot/game/const.lua has the vitality figures (and a bunch of other things, actually) in plain text where you can edit them however you like. I put Ryu’s vitality to 10,000 (10x normal) and a fierce punch takes off less than a jab…

If anyone can find the file that contains the Xbox 360 button icons I would be eternally greatful

YES PLEASE!
But aren’t the SFxT stages longer than the SF4 stages?
Oh, you know what’d be cool if it’s possible? Since some of the stages change between rounds, what if you could like, start on Morning Mist Bay and between rounds have it change to Beautiful Bay.

Do Chinese modders think with anything but there dicks?

It’s kind of sad that something like this came out before a color/DLC costume hack…

@yajirobe
That’s just a simple toggle-off in the Asset Explorer. Capcom was nice enough to draw Poison’s entire bewbs under his shirt… As for the cigarette, that should be doable with our tools and knowledge, as well.

Unrelated: Existing color mods still work, you just have to make an emm file where all of the MatCols are set to 100% (using the info that sloth86 posted earlier). If you drop in an existing model, there are some rigging issues, as expected:

This image shows Farcryer’s gray with checkerboard mod from AE. Ideally, existing mods should be ported to SFxT by using DDSRefEdit to point the native model objects to the imported mod textures when they aren’t compatible (Ryu is a good example in that his default costume has gone from 5 DDS textures to just one).

Also, SFxT PC differs from the console version in some interesting ways, including the addition of ‘gadgets,’ which are the character’s extraneous models that persist across costumes, such as Ryu’s bag. They’ve pulled them out of the individual costume models and made them a separate thing, referenced in the const.lua file I mentioned earlier. This should make it really easy to swap gadgets among characters, though rigging will obviously still be an issue.

[‘package’] = ‘STD’,
A lot of interesting information in there…

Noooooo!

Thanks Aqua, that improved my game speed drastically. I had wondered where the fixed setting was in options like in SFIV. Have to change it manually? Wtg capcom.