SFxT PC Modding Thread - NO PIRACY / DLC CIRCUMVENTION DISCUSSION

oh and before i really truly finally go to sleep
can someone post that whole “manual color changing” thing for custom colors
as a tutorial on the sfxt modding wiki?
cheers
and goodnight (for real)

@hunterk

Ok, thanks for the help. I will check out later.

A still imagine a Poison mod with a “Trapcom” Logo on her Shirt haha.

So, I have started working using the PC and XBOX files to get rid of endian issues in my tools.

So far, im about 80% done with redoing my BCM code.
Charges 100% done.
Inputs 100% done.
Moves almost done,
CancelLists 100% done.

When I finish BAC I will begin GUI editor stuff.

Next I am writing code in python to generate C# classes for each class in my python parser.
What does this mean for you guys? OnoPandora coming soon! Possibly with AE and SFxT support! (I want to fix all the bugs and problems in the original Ono but also support SFxT files too, might have to drop AE support but I really want to see SF4Remix played on an actual console soon.

Weren’t these “Endian” things the problem with porting the DLC from the 360? >>
Not that I know what an Endian is. I don’t speak programmer <
<;

you could type in “endian” into google and get a quick understanding.
Think of it this way.
The 360 files and the PC files are identical, when read by their respective processors.
PPC processor reads the 360 files
x86 processor reads the PC files.

Same information, slightly different format.
However, the difference between the files actually makes it easier to understand the unknown ones. Since we know the only difference is endianness, we can start reading data even if we dont know what it means yet

Is it possible to convert one Endian to another?

Anyone working on this? Or atleast change the background to a picture or some sort of. I’m running this game on a laptop, and there are only 2 background options. High, which i have to play in very low resolution. And low, which is just a black background. Which is very boring and lame. Atleast, if i remember correctly, AE had a low background option that just a displayed a picture of the normal background. So nothing moved at the background.

Can anyone help??

@hikasho
I’ll show how to convert AE training stage-based stages to work with SFxT in a couple of days (after release). All of the ones that are just a flat picture should work just fine using that method. The ones with models will be different, but we’ll see how it goes.

Its a swap tool for swap costumes wich I confirm it works.

The one I saw had a swap for Lili’s Alternate (the witch one).

I guess your right I think I found it.

guessing on chinese translation is horrible hehe.

Added it to the thread title since people don’t seem to get it.

lol

I heavily doubt that those mods will get into deviantart unless someone decides to post them there without my permission, as I don’t use it. The only site where they’re are is gamevixenzone and I’ll probably never host them anywhere else. Btw, the mod posted in this thread is not “complete” as it just removes the tank top.

I’ve been meaning to post my findings here but never bothered to create an account.
I dunno if this has been posted here already but here goes:
Character’s texture files have four channels, which are all black and white. Red, Blue, Green and Alpha 1
The alpha controls the markings and etc when characters enter pandora mode (I haven’t actually tried changing them though).
The red channel is the texture itself. Apparently character textures in this game are black and white, and the color is controlled by the .eem files.
I have no idea what the blue and green channels do.

The .lua file is connected to the in-game color editor. If you change an item from one group to another, for example, from cloth to skin like I did for Cammy, it’ll be the skin color selection in-game that controls which .emm file is used.
Putting cammy’s cloth in the skin group will make it green if the skin color 1 is selected and white if the skin color 2 is selected.
If you delete a group from the .lua file, the part option in the color editor will be gone.
If a part is not in any group the color will be automatically set to color 1 and will be unchangeable.

Could someone mod a shirtless Bob?

Good info, with this knowledge in play, would there be a quick and easy way to simply delete the bright and distracting NEON color options without crashing anything? I am thinking what might happen if your opponent selects them and you have them deleted.

is there a summary on how to use AE models on this game?

can someone explain how the FXAA folders for this work? since there’s no GUI .exe apparently, all i’m looking to do is lower the overall saturation a bit…where do i drop that folder?

and ps. did AE ever get a GFWL multiplayer bypass patch/crack? wondering if we can expect one for SFxT as well.

It would be awesome if people can port those costume from SSFIV AE to SFxT characters.

Hey guys need some help was playing around with the char files and now my normal color 1 and normal color 2 have switched on the character select screen. Can’t remember what I did does anyone knows how to fix this?