Is it me or do the graphics look a LOT more polished/smooth?
I’m very disappointed so far… =(
Shame cuz I was so hyped for the game. I’ll still wait to see how it all goes. But the future seems bleak to me.
And the Charge Lv2 >> Counter Hit. Did you really had to disdain on the CH setups Capcom? One of the few high-level strategies which remained.
That was the downscaled version.
More screenshots over here.
If you’re asking based on screenshots, they do edit them to look good so it may or may not.
Cross Cancels - I agree definately a cool feature, sort of like 3rd Strikes Parry system
the whole launcher thing I couldn’t help but roll my eyes, now instead of scrubs mashing out DPs now they’ll mash launchers. And although they have a long recovery if your hitting a button–that’ll be annoying as hell.
From playing at Gamescom. A blocked launcher can be punished as HELL.
I’m not too happy on the launcher invincibility either, but remember that it only has lower body invincibility. So you could start off with a low hitting move, and move on to moves that hit your opponent when they’re crouching with medium and high atk moves. Also, don’t forget that launcher recover on block or whiff is disgustingly high. Like, you could probably back dash, walk forward a bit, and do a deep jump in before they recover.
Well I got my Alisa just like I wanted with the new teasers. I’m just waiting for Juri now.
sorry to say but alisa looks like the red herring, ling was the one who was revealed for that trailer
NYCC isn’t over. Relax. We’re still hoping for Frank and Rocket Raccoon on our end.
I don’t think Ono would come all the way to a big convention like NYCC just to show off some goddamn gems. You’ll probably be waking up to some reveals in the morning. (Well, assuming you live in the US.)
Anyone notice official teams got official names now?
Poison & Hugo - Pink Monster Ball
Ibuki & Rolento - Tactical Ninjitsu
Zangief & Rufus - Super Heavyweights
Dhalsim & Sagat - Indomitable Force
Cammy & Chun-Li - Cool Beauties
Abel & Guile - Military Spirit
Ken & Ryu - The Strongest Rivals
Heihachi & Kuma - Overwhelming Intimidation
Raven & Yoshimitsu: - Masters of Darkness
Kazyuya & Nina - Calculated Bloodlust
King & Marduk - Shocking Friendship
Bob & Julia - Charming & Chubby
Hwoarang & Steve Fox - Young & Talented
I’m* really* trying to still like this game. But Capcom’s doing their very best, it seems, to make me hate it.
Link? Where did you see these @??
Chances of reveals in the morning?
Dear lord the hell is this?
I’d say very high.
Seems like they’re throwing a whole bunch of unnecessary stuff in there. Did they think it wouldn’t sell without Gems, Tron mode, and a 4-man dramatic battle?
im only dissapointed in the Collectors Edition…really a bank…wtf ever…anyways…i got no problems with gems…as alot of them need to be activated by some requirement~ though my prediction of the Meter specific ones will be the most used…
as far as other systems go…
Cross Assaults: got a Time Nerf…its either that or it was like this since TGS as that stuff was way longer originally…it dont seem like a good use of 3 Stock anymore.
Cross Arts: still seem good but with the overall Super Art Nerfs…the damage output has been reduced. The gray health destruction makes it worth while imo as it put that character in a critical state and is pretty much out the match for the round.
Pandora: looks to been Nerfed in the Meter department…no more infinite meter? now it charges…it makes it less worth it overall as characters like Lili who were one of the few who could actually use the system effectively now can’t do much with it anymore.
is it just me? or is Super Charging BAD ASS!!! i mean check it~ you charge until you get a EX, dash cancel it, and your next hit is a auto counter hit! thats pretty awesome and is a great way to start shenanigans~ or mid to full screen mix ups. i feel Raven and Yoshi can use this to great effect.
thats pretty much my post tho~ ima get this game…but i kinda lost my hype for it right now…im now…officially in KOF mode.
Hmmm
Pandora’s block damage needs adjusting, Pandora overall should give 25% damage boost, anymore would be too strong.
I don’t like that canceling Lvl. 2 charges= Counter hit if any attack connects, but I think counters in this game just give more hitstun instead of damage?
Muted this was enjoyable.