SFxT General Discussion #3 - Still Alive

i’m cool with new characters as long as Karin, Sodom, Honda, and DeeJay arent included

I’mma keep whining about it until it happens, Makoto damnit, Makoto.

Gouken!!!

oh my gawd I hate you sooooo much now

(not really lol but damn… I couldn’t disagree more, all four are favorites of mine :()

The only thing I would like to adjust would be the roll recovery. 7 frames is massive.

If they want to make it punishable, literally make it ONE frame of vulnerability. And, make it put you in an airborne state.

My absolute FAVORITE change is the nerfing of invincible reversals > switch cancel. Those nerfs made my week. DO NOT CHANGE THAT CAPCOM.

I think raw tagging should be more safe . It’s so frustrating when my only options are die or take 30% damage or more on my incoming character. Also proximity close normals that wiff are really stupid.

And for a game that puts characters in pairs it seems like a no brainer to put yun and yang in.

Aw man now they gonna be looking at hwoarang over again. He gonna get nerfed :frowning:

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I honestly figured they’d be guaranteed too. Too easy to put in, natural team.

Still, I imagine they hit a point where it was like “okay, we’re at 50+. I think that’s more than enough.”

it really is, if you want to complain about someone let it be zangief or Kazuya

<.<;;; sir we are about to have a problem here. Karin is so neglected and is the most popular sf character…don’t make me summon the karin army. She’ll dodge your attacks and counter your face off.

Heihachi’s j.HK is not broken. I have yet to win any kind of air-to-air with that move for the past month.

the exact reason i dont want her in the game… we have enough characters with counters in here.

This is what I think should be changed from the patch at the very least:

Things that need to be nerfed that didn’t get nerfed.

1.Kuma needs that hurtbox fixed! His hurtbox glitch where it moves so far back upon hit needs to be deleted. His hitboxes should not be so far ahead of his hurtboxes. His head should have a hurtbox in hunting stance.

2.Heihachi standing crushes need to be deleted.

3.Heihachi non EX counters should not be comboable.

4.Jin Mental alertness invincibility needs to be deleted.

5.Jin should not be +4 or +5 on any of his moves such as during his overhead TC. Also his cr MP having the same startup, but more range than Ryu and being +5 on block is absurd.

6.Kazuya backdash nerf. It should be 22 frames the fastest and have at least some ground frames.

7.Hwoarang should not be +0 after special dash canceling any normals on block. He should be at least -2 or -3.

8.Raven’s teleport should have more total frames just like everyone else’s teleport.

9.Dudley machine gun blow (all versions including EX) needs to be significantly more negative. At least -6 or -7 on block.

Things that should NOT have been nerfed that did.
1.Ibuki’s st jab.

2.Ibuki’s st lk.

3.Ryu’s cr mp

4.Raven Air Ninja Stars- Cannot perform after back jump. Nerfing the hitbox is one thing but he should still be able to throw it out after jumping backwards.

5.Akuma- Jump back Air fireball extra landing frames

6.Alisa HP nerf.

7.Balrog Far LP - No longer connects on crouching opponents

8.Blanka Damage nerf on HP roll

9.Cody- Cr. LK – increased frames by 3. The startup nerf and hitbox nerf were plenty enough.

10.All Sakura nerfs

System Changes
1.Quick combos need to have an option allowing them to be turned off.

2.Roll nerf should not have happened.

I agree with about 90% of what you have there, alexlkd. POST IT ON EVENTHUBS!!!

Jins mental alertness is only strike invincible, you can throw him out of it

So if I did a legit suggestion to Capcom for Chun Li, would they really even listen?
They say “we look for feedback”, where is that exactly? On cap-unity?

Roknin, did you send your suggestions on Juri? Where to?
All in all I have legit concerns and suggestions, thought it’d be nice if my voice could actually be heard.
The suggestions and things I see made for Chun are a complete joke… I really wonder if they even KNOW how to play her in this game.
I’m for damn sure sick of seeing these vids on Eventhubs with Chun being played like a complete bitch, fireball, poke, run like SSF4, cross rush, that is NOT her play style in this game

I Saw a suggestion sent to Ayano about buffing her throw because it’s " one of her weakest elements of her game"…seriously?
I consider it one of the best throws in the game! The damage and safe range the opponent lands away from Chun on both her forward and back throw is great.

So long rant short – I have legit things to suggest.

Only place I know to submit it is Eventhubs as far as posting in that format. For a more direct response tweet Dawgtanian for now.

The article above mentions Capcom’s blog but doesn’t link to anything other than the Japanese Dev blog. So I’m unsure there.

I would still post suggestions on EH since Dawgtanian does look there, but fuck some of those suggestions are really, really retarded. Again, I am ecstatic that Capcom did not listen to EH comments in regards to Pandora or else we’d pretty much have X-Factor part 2.

The amount of “this game needs a comeback mechanic!” posts in there are repulsive.

im a little sad they didnt release the new costumes for halloween. :frowning: I want zombie bison

I think capcom needs to stop listening to low level stream monsters and scrubs for balancing advice. That would be my personal suggestion to them.

I hope you can sense my salt in that statement. ^

It aint Halloween yet. I’m hopeful they will come out tomorrow considering it’s Tuesday (normal store update day) and the day before Halloween.