Alisa’s close and far HP getting upper body invincibility to air attacks are very welcome buffs, because sometimes light DP would just get stuffed. I’m gonna miss the 1000 health and blowback of Rocket Punch, but easier combos and better anti air ability might make up for it. Her Super getting invincibility from startup to 1st frame is also a nice little bonus, too bad the initial hits will still miss during a juggle and lose out on good damage.
As for the Alpha Counter followup nerf, I’m not really digging it because it a was really nice option for the teams that could take advantage of it. And like some other people have said, Pandora should let the partner stand in the same place as the point character.
It seems to me like they really don’t want anything on block to have + frames at all and goes hard on anything that does(bit of an exaggeration). I just want Fisherman’s hook back. There was no reason to take that juggle away.
Pretty damn sure a “guard cancel” is a cross cancel AKA alpha counter.
It needed 2 meters to even be a threat, and provided cool options for those teams that could utilize it…
you could argue that it’s too character specific for a generic system mechanism. not all characters can do that. also, as soon as your opponent has 2 bars, your risk / reward for block pressure dropped way into your opponents favor for some characters, so this change also encourages offense.
I welcome an extra 50 damage from Cross Arts. It always lacked a bit of punch considering it takes 3 bars. I don’t think anyone uses it regularly aside from me though…
I don’t know, doing 300+ damage off of a guard cancel can be considered pretty…questionable. Even if it costs meter, it doesn’t seem very fair to the many characters who can’t do that. If this game is all about fixing risk reward, then the guard cancel nerf seems like a logical change.
There’s no way Lars won’t be absolute unquestionable top tier now. Anti-airs perfectly, frame advantage out the wazoo, safe overhead, fastest possible CADC, excellent tag cancel options, and now since the roll nerf will have some of the best anti roll tech with his Avalanche Kick.