You played well. You can abuse sweep with akuma if i dont have meter btw, just space it right. As long as i dont have 2 bars i can’t punish you. hmm you could also do a few things differently but i’m not about to tell you how to play your game but you didnt run into the auto pilot syndrome and made adjustments which was good.
Based on the changes they released so far I bet they’ll just add some more recovery frames on mp DP, leaving the invincibility and hitbox intact.
And I bet they’ll buff him in a couple of areas as well.
System Changes
Gem activation effects - Glowing effects toned down
"FIGHT" timing at the beginning of the round - Disappears before characters are able to move
Recoverable health color - Changed from dull white to orange color to increase visibility
Camera work - Camera no longer changes during the launch attack portion of a cross rush
Normal throws - Startup changed from 7F->5F
Guard cancels - Can no longer follow up with additional hits after connecting with a guard cancel move
Recoverable health speed - Speed of life recovery reduced to 1/3
BP table contents - BP table modified
Fortitude gem effects - Small:100 Mid:130->Small:80 Mid:110
Life Force gem effects - Small:80 Mid:100->Small:60 Mid:80
Harmonize gem effects - Small:60 Mid:80 Large:100->Small:40 Mid:60 Large:80
[ID:23] Immense Power Lv.3 - Attack 30%UP->Attack 10%UP Effect Time 10 secs->20 secs *Along with changes, name changed to Immense Power Lv.1
[ID:182] Harmonize Lv.3 - Life recovery 80->Life recovery 60 *Along with changes, name changed to Harmonize Lv.2
[ID:189] Harmonize Lv.3 - Life recovery 80->Life recovery 60 *Along with changes, name changed to Harmonize Lv.2
Forward recovery roll - After a forward roll, hurt box appears 7F before any additional actions are possible (still throw invincible)
Cross Arts - Initial move damage changed from 100->150
Pandora - Timer increased from 7 secs->10 secs
Lol, even fricking ROBOT women can’t get 1000 health.
At least, they gave Christie more health. I wonder what her Double Arm Stinger combo count change means. Will she still be able to land a f+HK,HK > Wheel Kick after EX Double Arm Stinger?
Christie is better I think. Double arm stinger using more juggle points is going to hurt a bit, but she gets a 3f normal, some nifty anti airs, 50 more health and an actually useable meterless anti-fireball move in return, not to mention the bigger hitbox on Wheel kicks will most likely mean she gets safe on more crouchers which is a big plus for blockstrings. Also the roll change will help pretty much every rushdown/mixup character in the game.
Lei has too many fucking changes to call properly. And Bryan got a lot of faster stuff, doubt he’ll be weaker.