i really hope they fix that input bug…sometimes im trying to do green hand with gief and i get grab instead sometimes it gets me caught in a fee combo
Sadly, Capcom havn’t even mention doing anything about this. I would have never expected my video to be on eventhubs either, hopefully Capcom finally got to see it. Sad thing is 70 percent of the youtube comments consist of people agreeing with me and 30 percent are ignorant fucks saying “its probably your control…you should b using pad…its not the game its you”. People fucking swear like I hav’nt been playing fighting games for the past 4 years…
[LEFT]Here you can hear the sound glitch when finishing a match either online or offline on ps3:[/LEFT]
[LEFT] [/LEFT]
[LEFT]soundcloud.com/sfxtk/sound-3[/LEFT]
[LEFT] [/LEFT]
[LEFT] [/LEFT]
Weird glitch. I knocked off Vega’s mask and black beams were shooting from it across the screen. It was very weird.
Same thing happened to me, as I posted above, except it didn’t even happen from knocking his mask off, he just tagged out, his mask was on the floor for some reason after he left, and the black beams were shooting it, covering most of the screen and making it impossible for me to fight back.
Yeah. I actually ended up losing the match. I sent a message to him after saying gg, but that glitch was terrible. He responded saying “What glitch?”
I assume “they” can’t see it, but the opposing player can. Kinda sucks
http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm17279998
https://twitter.com/#!/taka89ma_fg/status/181033989098844162
Just now the funniest bug happened, from what I saw Ryu and Rolento both did a throw. Ryu won and Rolento disappeared with some crazy camera animation suddenly Rolento was on the ground !
I’ll try to reproduce it and upload it. LOL
every so often, it seems that the game has to take away ALL of my bp. sometimes after a match (win or lose), sometimes i just get disconnected from the playstation network. i’m getting really tired of this. i feel like i’m playing a beta.
Here’s a really annoying one I haven’t seen mentioned anywhere…
On PS3 playing 4 player versus (normal, not scramble):
Switch cancels simply do not work for anyone but the primary controller!
Or maybe it works for 1&2 on the left but not for 3&4 on the right… My player 2 wasnt that into it but 3&4 were getting really pissed off.
It didn’t seem to be related to the controller number; just whoever selected vs from main menu would work!
Anyone else able to reproduce this?
No guesses about dodgy controllers / lack of talent if you don’t mind…
Tell me about it, I super’d through a fireball with hugo then after the cutscene is over I get hit by it lol
I’m finding a lot of battles against two players on PSN get cancelled before they happen. I send messages like “What happened there?” and just get confusion back so I assume nobody cancelled the battle.
playing local 2v2 and Mad Gear Hideout stage had major slowdown.
When player 2v2, the player currently tagged out has to do the switch cancel, not the character on the screen.
What? LOL, that’s awesome… Was that fact mentioned anywhere in the game?
I loaded the game up last night and all my data had been deleted…I went online though and my BP was still there…I guess the only thing I lost was my gem load-outs, completed trials, custom character designs, my player data (win/loss stuff etc.), and maybe my pre-order gems (idk I’m not sure)?
I don’t know if this is a bug but I was playing against a guy using Bob and Julia. He hard tags Bob in and I do Zangief’s Super while Julia is running off screen, behind Bob. For some reason instead of grabbing Bob I grab Julia, and do the Super on her and see her health bar deplete while Bob is free to move around and do whatever.
Ryu vs Ryu in training mode
Dummy does f.throw, step back, j.mk
It’s timed and spaced so that a reversal DP will always whiff, and it’s impossible to auto-correct because it’s meaty (if you hold down on wakeup Ryu gets hit standing). If I mash the reversal, it always whiffs. But if I time it just right, the DP hits the dummy. That doesn’t make sense.
Here’s a ghetto recording I made:
[media=youtube]4fgUVuVzOuc[/media]
Notice that even though I’m holding down and Ryu gets hit while he is standing, which implies to me that the j.mk is meaty unless this game has different wake-up mechanics to SFIV. I don’t think so though, cos you can cancel that standing frame by doing a crouching attack and you’ll get counter-hit in a crouching position, just like in SFIV. If I time the reversal just right, I hit the dummy. If I mash, or time it wrong, the reversal either whiffs or I get hit. In the last two instances in the vid, I use the block/DP negative edge OS. I input the DP but end holding forward and I release the button. If I time it correctly the reversal hits, if I mistime it I block the x-up.
So this is either a training mode glitch, or something to do with funky hitboxes, or DPs/reversals/wakeups are glitchy.
EDIT: Oh and I checked already. Holding down always results in getting hit in a standing animation. If at any part of the playback Ryu got hit crouching without pressing buttons, then it probably has to do with inconsistent wake timing, or the dummy getting slightly out of synch.
New bug: Pick Poison one one team, Vega on the other. Do a hp sky high claw and right before Vega hits Poison, do Poison’s backflip and watch what happens.
Is it the “stretching polygon making the whole screen black” bug?