SFxT Bugs and Glitches Thread

No. Vega will stay in his sky high claw animation until Poison’s back flip ends and she’ll get hit. I don’t know if that’s how it is supposed to work, but it looks really strange.

Yeah, I wanna pinpoint that too, apparently, when there are more then 2 people in an endless lobby, the spectating function doesn’t work or\and the battle cancels or something like that. Haven’t seen this problem mentioned a lot, so yeah, it’s there and it needs to be fixed.

This BP loss thing is getting on my nerves.

Here’s a fun one. Was playing 2v2, against a king player. I went for a jumping kick, which the king player did that block-counter move thing to. However my partner must have been mashing tag, because he’d tag cancelled himself in when the jumping kick connected. So it ended up with my man running off the stage fine, and the guy who was tagged in getting caught in the animation of the counter.

Did a bit of testing, and the same is true with heihachi’s counter. Dunno who else has them in this game, but would imagine the same holds true. Videos!

[media=youtube]Hx–IcH7j-g[/media]

[media=youtube]HTOqgKZCI1Q[/media]

Not sure if this is a glitch/bug or a property of the Alpha Counters but why wasn’t she knocked out?
It happens at around 1:39

[media=youtube]8DWELuYZUXo[/media]

Can’t recall where I heard it (one of the streams a good while back) but last I heard, Alpha Counters can’t cause a KO. I don’t remember the source of that statement though. :frowning:

I was trying to find some pandora combos with xiao/heihachi; xiao’s qcf+pp gives a wall bounce, so I was doing qcf+pp, activate pandora. But if I activated pandora too early (like, as the other character was hitting the wall, instead of right after they hit the wall) they would bounce all the way across the screen, way over heihachi’s head as he came in in pandora mode. It looks stupid and has to be a glitch!

Thanks for the info
I kind of like that, Guy run stop pressure approves.

I don’t know if I can call this a glitch, but anyway, I’ve found out something pretty weird while trying stuff in training mode:
[media=youtube]AcBjEH2JXZ4[/media]
What happens is this:
I recorded Marduk doing a meaty jab and then do a cl.MK
c.lp in +6 and has 2 active frames, while cl.MK starts in 10.
First time I hold UP while getting up and as you can see Chun looks like she’s crouching and cl.MK links after c.LP.
The second time I just don’t block and the 2 hits don’t combo.
Later I also tried getting a counterhit and it still didn’t combo.

So I think there may be some extra hitstun when you get hit in you pre-jump frames.
I didn’t have time to test it with other characters or other moves.
In case this was already known I apologize, but I never heard of it before.

I dont know what is going on but online matches are taking 5+ minutes to load :S
Anyone else experiencing this? On XBOX LIVE btw :stuck_out_tongue: I hope my xbox or game is not busted :frowning:

Ok i played the game for over 80 hrs and this has never happend to me but now it happend few times in a row.What happens is i go ranked match, we select our shit then it goes to the loading sreen and it never loads/takes 5 mins to load.This happens only in ranked btw.Endless is fine. I tried turning on/off the 360 and rooter.Also took the disk out and put it back in.Nothing helps.

I have the game installed.
Also noticed the leaderboards are not updating atm for some reason.

Is it just me or the capcom servers are crashing or something ?

This has been happening to me as well - glad it’s not my console!

I agree 100%! Today I don’t know if to blame microsoft for shitty live or sfxt for shitty online but every ranked I got into with my friend it took nearly 5 min to start after selecting charas and then couple of times it would disconnect me in middle of a match we have waited that 5 min! and of course lost couple hundred points at the same… :frowning:

amen brother :stuck_out_tongue:

I found a weird input bug. I think it could be in there because of the way that the charge specials work? Idunno. Probably wont cause issues, might open up something weird with somebody that I haven’t thought of.
[media=youtube]1s0SLS_1wBU[/media]
This shows how if you are holding down a button, input the directions on the stick, and then let go of the button when you would have normally pushed it, the move still comes out. This makes Juri able to do the beginning part of her fireball, even when she has one stored. It works with everything else I’ve tried, the only other problem I can think of is zonk knuckle when Cody finally comes out. A practical application could be doing it on super charge up moves to skip any frames of charging? I’m not sure, I don’t have tools to analyze the frame data.

Same thing happened to me, I thought my tv was breaking down. lol

I don’t know how to recreate the VS screen freezing, but it happens often and sucks pretty hard.

Not a bug. It’s called a negative edge input, and it’s been part of the series since SF1.

http://sonichurricane.com/articles/sfterms.html#technegativeedge

I noticed the angled jump bug for charge characters. You’re effectively being punished because your inputs are too precise.

Thank you Capcom for designing games for the mentally retarded.