Figured this deserved it’s own thread as we should find out these changes the quickest way possible. List anything that’s not on the system/characters change list.
Paul has a lot of hidden buffs(Found by zUkUu, street11 and me):
Paul’s Phoenix Smasher has JP5, up from JP4.
Paul’s Super has JP6, up from JP4 (I think it used to have 4, at least it didn’t have 6).
Non-EX Shredders allows you to juggle a medium afterwards, or a heavy if done directly in a juggle.
Juggled EX Mortar Punch adds 1 juggle point instead of 3. Non-EX juggled Mortar Punch adds 2 instead of 3.
Just like with Bone Breaker, CH Hammer Punch will allow you to combo the entire Hang Over+Demolition Man string.
I couldn’t find this info anywhere online. And I’m assuming most people that actively play Sf X Tk have changed their default gems so the system won’t set to the new gem loadouts. The new default gems are:
I dunno if this counts as a hidden change, but I can’t for the life of me punish rolls. Even with rapid fire lights and ambiguous set ups. However I can easily throw people from rolls. I guess they thought the first change was far too powerful along with throws taking away recoverable life.
It’s been an official change. Rolls gain a hurtbox for 7 frames near the end but the opponent can block. Gains a throwbox (?) for 10 frames and they cannot tech.
They changed it so you can still block but you can’t tech throws or reversal. I suppose they thought making them outright punishable by everything might have been a little much.
Sigh I guess I misread I thought it was both of those changes. I guess it’s finally time for my fraud Rolento to retire. =(
Edit: Also chun li cl.mk no longer restands. Steve’s b+lk no longer restands. I think it’s safe to assume that all restands the use normals/unique normals are dead. At least Nina has her restand in tact (for obvious reasons).