SFV PC Custom Skin Mod Thread(NO mod requests)

Of course I am. I’d been waiting for a modding thread since the first PC beta, but I’m not as into skins as I am into other stuff, which is the only reason I wanted clarification. The rest was just suggestions. They can be taken or not, but I’m certainly not making them for my own sake.

Anyway that’s enough about me, I was already done talking.

I’m so stoked for this thread. I’ve used a TON of mods from the SFIV Mod thread and can’t wait to do the same when it launches on PC.

Anybody found the official color of these alts?

With Ryu/Ken Alpha alt they did

Booty Laura, so much win! Too bad I have it on PS4.
The mods for this game will be awesome.

So…what programs will we need? I plan on doing re-models and textures of course.

So all we’ve managed to mod so far are ass and crotch shots? Ayy lmao. Not mad at that.

Made this A3 V-ism Ryu and Grey Laura about a month ago.

http://i.imgur.com/XtAIVsh.jpg

Some swaps i made, theres more in the channel

http://youtu.be/bG4Gc0C5xUs

http://youtu.be/gW-l7DTcsoQ

please dont post that crap in here!

Off to a great start lol! ROFL that 1st vid

I fixed lauras weird booty color.

@Trife88 : I would assume that things should eventually be very straightforward considering that this is straight up UE4 (give or take some time needed to figure out some details, like which specific version of the engine is to be used, and so on). As a matter of fact I think that we will most likely see a TON of model swaps and ports considering how easier modding will be compared to IV. It could be a good thing, but also could create some sort of saturation. We’ll see !

Cant wait for an injector. Just doing this took a lot of time.

https://www.youtube.com/watch?v=ZVkU3UKTR9U

I see. Please keep us updated! I have never modded on the UE4 engine but if what you say is true, I’m down to try

@Trife88 - In theory it’s indeed all very straightforward : getting the models from the game (it’s been done already) > modeling new geometry around the base skeleton > exporting that as FBX > importing in UE4 > spitting out the .uasset.

In practice things are more tricky though, because the developers most likely heavily modified the engine and the file format. I did a quick test and indeed, it caused the game to crash. So from there the ball is in the camp of the smart folks able to reverse-engineer that sort of stuff.

Watching the video 3 posts up has me wishing there was a “correct lip sync for english” mod.

bump

A little question.
is it possible to change Cammys eyecolor in color 2 back to brown,like it was in the E3 and Beta1 builds.
This color combination looks incredible good with brown eyes for some reasons.

@Cipher : Yeah, it’s easily doable with a little tool called ColorEdit.

Alright, since I really can’t wait for V to come out I thought I’d start on a full model replacement in the hope that the injection of custom models will be figured out soon. Going classic Third Strike, hoping for it to work as a Dictator replacer (the bottom of the trench coat is based on Bison’s, hopefully that will work with cloth sim and all) :

http://i.imgur.com/2csi3ly.jpg

http://i.imgur.com/FDo7PfS.jpg

http://i.imgur.com/t01Igzg.jpg

I also did an alternate head - it is slightly more detailled than the 3S look but I might end up playing with it further just for the sake of it, maybe with a different paintjob.

http://i.imgur.com/dbcCjHy.jpg

That was fun :slight_smile:

Update -
http://i.imgur.com/7QZVgb9.jpg