Since someone had the idea, I made some research about the okizeme game of each character after throws. I only did throws because 1. including all KD possibilities would’ve took an extremely long time 2. throws can’t be backrolled, which means you have always the same setups on QR.
I apologize if some numbers or meaties are not accurate but I was exhausted especially towards the end. I welcome any correction.
Legend:
ft = forward throw
bt = back throw
AD = after dash
hits meaty = hits on frame 1 or 2 (beats frame 3 armored moves/invincible DPs)
AKUMA
[details=Spoiler]dash: 16f
ft: +22 (+6 AD)
- midscreen: st. MP, cr. MP, st. MK, cr. MK, sweep hit meaty AD; walk and cr. HP beat 4f+
- corner: throw loop; almost everything can be done
bt: +18 (+2 AD)
- no follow-up
Demon Flip: +11 (-5 AD)
- midscreen: all buttons, EX Goshoryuken, EX Gohadouken hit meaty
- corner: all buttons, b+HP, Goshoryuken, EX Gohadouken, EX Demon Flip hit meaty
EX Demon Flip: +11 (-5 AD)
- same as regular version[/details]
ALEX
[details=Spoiler]dash: 19f
ft: +17 (-2 AD)
- midscreen: st. HK, L/M/EX Slash Elbow, L/M/EX Flash Chop hit meaty
- corner: all buttons, f+HP, L/M/EX Slash Elbow, L/M/EX Flash Chop, Power Bomb hit meaty; throw loop possible after walk if the opponent hits buttons
bt: +8 (-11 AD)
Power Bomb: +15 (-4 AD)
- st. HK, L/EX Slash Elbow hit meaty
EX Power Bomb: +15 (-4 AD)
- st. HK, L/EX Slash Elbow hit meaty; L/EX Flash Chop beats 3f
Power Drop: +6 (-13 AD)
- no follow-up
EX Power Drop: +15 (-4 AD)
- st. HK hits meaty; L elbow beats 3f
Air Knee Smash: +23 (+4 AD)
- midscreen: all lights, st. MP, L/M/EX Flash chop hit meaty AD
- corner: all buttons, f+HP, Flash Chop, throws, Power Bomb hit meaty
EX Air Knee Smash: +23 (+4 AD)
- all lights, st. MP hit meaty AD
Head Crush: +5 (-14 AD)
- no follow-up[/details]
BALROG
[details=Spoiler]dash: 17f
ft: +23 (+6 AD)
- midscreen: Dash Straight, Dash Grand Blow, M/EX Screw Smash hit meaty; cr. MP, cr. MK, cr. HK hit meaty AD; TAP beats 4f+
- corner: throw loop; everything hits meaty
bt: +12 (-5 AD)
- mid-screen: st. HP, cr. HK, L/M/EX Dash Straight, EX Dash Grand Blow, L/M/EX Screw Smash hit meaty
- corner: every button hits meaty[/details]
BIRDIE
[details=Spoiler]dash: 23f
ft: +12 (-11 AD)
- midscreen: sweep, L/EX Bull Head hit meaty: Bull Horn, EX Chain beat 4f+
- corner: every button hits meaty
bt: +15 (-8 AD)
- midscreen: EX Bull Head, EX chain hit meaty
Killing Head: +23 (0 AD)
- f+HP, df+HP, L/M/EX EX Bull Revenger hits meaty
L Hanging Chain: +21 (-2 AD)
- every follow-up possible including throws
M Hanging Chain: +19 (-4 AD)
- no follow-up
H Hanging Chain: +22 (-1 AD)
- EX Bull Head hits meaty
EX Hanging Chain: +29 (+6 AD)
- f+HP, df+HP, L/M/EX Bull Head, EX Bull Revenger Head hit meaty; st. MP, f+HK hit meaty AD
Bull Revenger: +26 (+3 AD)
- f+HP, df+HP, L/M/EX Bull Head, EX Bull Revenger hit meaty; light buttons, regular throws and Killing Head hit meaty AD; cr. MP beats 3f AD; st. MP beats 4f+ AD
EX Bull Revenger: +20 (-3 AD)
- df+HP, L/M/EX Bull Head, walk forward+sweep hit meaty[/details]
CAMMY
[details=Spoiler]dash: 16f
ft: +9 (-7 AD)
- midscreen: VT Spiral Arrow hits meaty
- corner: any button hits meaty, f+HK beats 3f
bt: +15 (-1 AD)
- midscreen: M/H/EX/VT Spiral Arrow hits meaty
- corner: any button, any special and forward throw hit meaty
Hooligan throw: +6 (-10 AD)
- VT Spiral Arrow hits meaty[/details]
CHUN-LI
[details=Spoiler]dash: 15f
ft: +15 (0 AD)
- midscreen: st. HP, f+MP, walk forward+st. MK hit meaty; f+HK beats 4f+
- corner: every button, f+MP, walk+b+HP hit meaty; f+HK beats 3f
bt: +23 (+8 AD)
- midscreen: no follow-up
- corner: st. HP, f+MP, walk+cr. HK, walk+st. HK, M/H/EX Kikoken, L/M SBK, Hyakuretsukyaku and throw hit meaty; all normals, b+HP, b+HK hit meaty AD
air throw: +21 (+6 AD)
- all buttons, f+MP, b+HP, b+HK, f+HK hit meaty either raw or after dash/walk[/details]
DHALSIM
[details=Spoiler]dash: 21f
ft: +23 (+2 AD)
- midscreen: st. MP, st. HP, st. MK, cr. MK, st. HK, sweep hit meaty; st. LP, st. LK, cr. LK hit meaty AD; throw loop AD possible with microwalk or if the opponent hits buttons
- corner: throw loop; every button hits meaty
bt: +17 (-4 AD)
- midscreen: st. HP beats 4f+
- corner: same as mid-screen ft without dash[/details]
FANG
[details=Spoiler]dash: 20f
ft: +8 (-12 AD)
- mid-screen: no follow-up
- corner: every normal but st. HK hits meaty; df+HP beats 4f+
bt: +13 (-7 AD)
- midscreen & corner: every normal, EX Sotoja, EX Ryobenda hit meaty[/details]
GUILE
[details=Spoiler]dash: 18f
ft: +5 (-13 AD)
- midscreen: no follow-up
- corner: throw loop; st. LP, cr. MP, st. LK, st. MK, cr. MK, sweep hit meaty; st. HP, f+LK, b+HP beat 3f
bt: +14 (-4 AD)
- midscreen: every normal or command normal but f+MP, Sonic Boom hit meaty; throw loop after walk
- corner: same as mid-screen, but you can also throw
air ft: +28 (+10 AD)
- pretty much any follow-up
air bt: +2 (-16 AD)
- no follow-up[/details]
IBUKI
[details=Spoiler]dash: 16f
ft: +5 (-11 AD)
- midscreen: M/H/EX Kazekiri hit meaty; st. LK, df+MK, sweep beat 3f
- corner: all lights and mediums, df+MK hit meaty; sweep beats 3f
bt: +19 (+3 AD)
- midscreen & corner: Kunai hits meaty; Kazekiri hits meaty AD; cr. MP, st. MK, cr. MK beat 3f AD; df+MK beats 4f+ AD
air throw: -4 to +5
- no follow-up
L Raida: +20 (+4 AD)
- midscreen: st. HP, st. HK, sweep, df+MK, f+HK, VS, Kazekiri, Kunai, EX Raida hit meaty; all lights and mediums hit meaty AD; b+MP beats 3f AD; Raida beats 4f+ AD
- corner: every button, every special and throws hits meaty
M Raida: +18 (+2 AD)
- midscreen: M/H Kunai hits meaty
- corner: same as light version
H Raida: +18 (+2 AD)
- midscreen: no follow-up
- corner: same as light version
EX Raida: +20 (+4 AD)
- midscreen: H Kunai hits meaty; H Kazekiri beats 3f
- corner: same as light version; automatically puts you at grab range
[/details]
JURI
[details=Spoiler]dash: 16f
ft: +13 (-3 AD)
- midscreen & corner: all medium buttons, st. HP, st. HK, sweep, H/EX Fuha, stored V-Skill hit meaty
bt: +9 (-7 AD)
- midscreen: H Fuharenkyaku hits meaty
- corner: every normal (but st. HK), b+HK, Fuha store, H/EX Fuha, throw hit meaty
air throw: +7 to +11
- pretty much every follow-up possible[/details]
KARIN
[details=Spoiler]dash: 16f
ft: +5 (-11 AD)
- midscreen: no follow-up
- corner: throw loop; all lights and mediums, JF Tenko hit meaty; st. HP beats 3f; sweep beats 4f+
bt: 0 (-16 AD)
- no follow-up
Ressenha/Guren Ken > u+K follow-up: +28 (+12 AD)
- pretty much every follow-up possible[/details]
KEN
[details=Spoiler]dash: 15f
ft: +17 (+2 AD)
- midscreen: all lights hit meaty AD; b+MP beats 3f
- corner: throw loop; everything hits meaty
bt: +11 (-4 AD)
- midscreen: no follow-up
- corner: all normals but st. HK, b+MP, EX Hadouken, L/M/EX Tatsu, Shoryu hit meaty; st. HK beats 3f; L/M/H Hadouken beats 4f+[/details]
KOLIN
[details=Spoiler]dash: 17f
ft: +8 (-9 AD)
- midscreen: st. LK, cr. MP, st. HP, st. MK, cr. MK, sweep, L/EX Parabellum hit meaty; st. HK beats 3f
- corner with back against wall: all buttons but st. HK, L Parabellum hit meaty; st. HK beats 3f; throw loop
bt: +12 (-5 AD)
- midscreen: all buttons, L/M/EX Parabellum, Hailstorm hit meaty; b+HK beats 3f
- corner: all buttons, L/M/EX Parabellum, Hailstorm, throw hit meaty; b+HK beats 3f
air throw: +14 (-3 AD)
- midscreen & corner: st. MP, st. HP, cr. MK, sweep, b+HK, M/EX Parabellum hit meaty
- corner with back against wall: every button, b+HK, L/M/EX Parabellum, Hailstorm hits meaty[/details]
LAURA
[details=Spoiler]dash: 17f
ft: +17 (0 AD)
- midscreen: L/M/EX Bolt, f+HP, EX Sunset Wheel hit meaty
- corner: all buttons, f+HP, L/M/EX Bolt, EX Sunset Wheel hit meaty; microwalk + L Sunset Wheel beats 3f
bt: +16 (-1 AD); throw loop possible after walk
- midscreen & corner: cr. MP, st. HP, cr. HP, st. MK, cr. MK, st. HK, sweep, f+HP; L/M/EX Bolt, EX Sunset Wheel hit meaty
M/EX Bolt Charge: +18 (+1 AD)
- P follow-up: all buttons, f+HP, L/M/EX Bolt, EX Sunset Wheel hit meaty; st. LP beats 3f AD; throws, VS overhead beat 4f+; tick throw possible except against 3f jabs CH
- K follow-up: same as back throw for meaties; st. LP beats 3f AD; throws, VS overhead beat 4f+
H Bolt Charge: +17 (0 AD)
- midscreen: L/M/EX Bolt, st. MK, st. HK, sweep, f+HP, EX Sunset Wheel hit meaty; st. HP, cr. HP beats 3f
- corner: L/M/EX Bolt, f+HP, EX Sunset Wheel, all medium and heavy buttons but st. MP hit meaty; st. MP beats 3f
Sunset Wheel: +13 (-4 AD)
- st. HK, sweep, L Bolt hit meaty
EX/VT Sunset Wheel: +15 (-2 AD)
- same as regular, but is loopable with EX version[/details]
M.BISON
[details=Spoiler]dash: 22f
ft: +24 (+2 AD)
- midscreen: no follow-up
- corner: df+HP, sweep, Psycho Inferno, Double Knee Press, VS fireball hit meaty; all lights hit meaty AD; throw loop AD; cr. MP beats 4f+ AD
bt: +18 (-6 AD)
- midscreen: df+HP, sweep, Psycho Inferno, Double Knee Press, VS fireball hit meaty
- corner: every button, Psycho Blast, Psycho Inferno, Double Knee Press, VS fireball, throw hit meaty[/details]
NASH
[details=Spoiler]dash: 19f
ft: +5 (-14 AD)
- midscreen: f+LK hits meaty
- corner: st. MK, f+LK, b+MK hit meaty; st. HP, st. MK, cr. MK, sweep beat 3f; cr. HP, st. HK beat 4f+
bt: +10 (-9 AD)
- midscreen: no follow-up
- corner: all buttons, EX Boom, L/EX Scythe hit meaty; f+MK beats 3f; f+HK beats 4f+
air throw: +22 to +24
- no follow-up[/details]
NECALLI
[details=Spoiler]dash: 17f
ft: +19 (+2 AD)
- midscreen: all lights, cr. MP, st. MK beat 3f; st. MP beats 4f+
- midscreen (VT): throw loop; all lights, L/M/EX Raging Light hit meaty; cr. MP, st. MK beat 3f
- corner: all buttons, Raging Light, L/M/EX Valiant Rebellion, L/M/EX Disc Guidance, L/M/EX Mask of Tlalli hit meaty; throw loop
bt: +32 (+15 AD, -2 ADD)
- midscreen: Disc Guidance, VS hit meaty; all buttons, Raging Light, L/EX Valiant Rebellion hit meaty AD; throw loop
- corner: all buttons, all specials, VT, df+HP hit meaty; throw loop
Mask of Tlalli: +1 (-16 AD)
- midscreen: no follow-up
- corner: st. LP, cr. LP hit meaty[/details]
RASHID
[details=Spoiler]dash: 15f (can run up to 41f)
ft: +16 (+1 AD)
- midscreen: no follow-up
- corner: all buttons, f+MP L/M/EX Spinning Mixer, L Eagle Spike, L Whirlwind Shot VT hit meaty; st. LK hits meaty AD; throw loop if no 3f
bt: +20 (+5 AD)
- midscreen: L Mixer, L/EX Eagle Spike hit meaty; cr. LK, sweep hit meaty AD; cr. LP, cr. MP, st. HP, st. MK, cr. MK, f+MP beat 3f; cr. HP, running L Spinning Mixer beats 4f+
- corner: all buttons, f+MP, Eagle Spike, L Spinning Mixer, VT hit meaty; f+HP beats 3f; running L Spinning Mixer beats 4f+[/details]
R.MIKA
[details=Spoiler]dash: 18f
ft: +3 (-15 AD)
- midscreen & corner: EX Shooting Peach beats 3f
ft against crouchers: +30 (+12 AD)
- midscreen & corner: pretty much everything hits meaty
bt: +12 (-6 AD)
- midscreen: no follow-up
- corner: all buttons and command normals but st. HK, L/M/EX Shooting Peach, all throws and command grabs hit meaty
Rainbow Typhoon: +11 (-7 AD)
- midscreen: no follow-up
- corner: all buttons and command normals but st. HK, L/M/EX Shooting Peach, all throws and command grabs hit meaty
EX Rainbow Typhoon: +15 (-3 AD)
- no follow-up
Brimstone: +20 (+2 AD)
- midscreen: M/H Shooting Peach hits meaty; lights hit meaty AD; st. MP beats 3f AD; loopable into regular throws, L/EX Brimstone, L/EX Rainbow Typhoon AD
- corner: everything hits meaty
EX Brimstone: +21 (+3 AD)
- midscreen: same as regular version, but cr. MP, st. HP, cr. MK beat 4f+ AD
- corner: same as regular version
Wingless Airplane: +20 (+2 AD)
- midscreen & corner: same as Brimstone
EX Wingless Airplane: +20 (+2 AD)
- same as regular version[/details]
RYU
[details=Spoiler]dash: 16f
ft: +6 (-10 AD)
- midscreen: no follow-up
- corner: all lights and mediums, st. HP, cr. HP, sweep hit meaty; throw loop possible after microwalk (only if opponent presses buttons)
bt: -2 (-18 AD)
- no follow-up[/details]
URIEN
[details=Spoiler]dash: 16f
ft: +11 (-5 AD)
- midscreen: st. MK, cr. MK, sweep, f+MP, L/M/EX Tackle, M/H Headbutt, VT hit meaty; st. MP, cr. MP, st. HP beat 3f
- corner: all non-held normals, f+MP, L/M/EX Tackle, Headbutt, EX Sphere hit meaty; throw loop
bt: +11 (-5 AD)
- midscreen: all non-held normals, f+MP, L/M/EX Tackle, M/H/EX Headbutt, EX Sphere, VT hit meaty
- corner: same as forward throw[/details]
VEGA
[details=Spoiler]dash: 17f
ft: +13 (-4 AD)
- midscreen: sweep, (claw) st. MP, cr. MP, f+HP, (hand) st. MP, cr. MP hit meaty; (claw) st. LP, cr. LP, (hand) cr. HP beat 3f
- corner: all normals, EX FBA, M/EX ASE VT hit meaty; throw loop
bt: +8 (-9 AD)
- midscreen: no follow-up
- corner: sweep, (claw) all punches except st. HP, (hand) all punches except cr. HP, VT hit meaty; cr. MK, (claw) st. HP, (hand) cr. HP) beats 3f
air throw: about +14 (-3 AD)
- midscreen: no follow-up
- corner: all buttons, (claw) f+HP, EX FBA hit meaty
Izuna Drop: +12 (-5 AD)
- midscreen: sweep, (claw) f+HP hit meaty
- corner: all normals except cr. MK and (claw) cr. LP hit meaty; EX ASE beats 3f
EX Izuna Drop: +14 (-3 AD)
- midscreen: all normals, regular throws, L/EX Grand Izuna Drop hit meaty
- corner: all normals, regular throws, L/EX Grand Izuna Drop, M/EX ASE hit meaty
Grand Izuna Drop: +14 (-3 AD)
- all kicks, (hand) all light and mediums hit meaty
EX Grand Izuna Drop: +19 (+2 AD)
- (hand) all lights hit meaty AD; throws beat 3f; Grand Izuna Drop beats 4f+[/details]
ZANGIEF
[details=Spoiler]dash: 25f
ft: +15 (-10 AD)
- midscreen: st. HP hits meaty; f+HP beats 3f
- corner: all normals and command normals, L Siberian Express, Lariat hit meaty; throw loop
bt: +25 (0 AD)
- midscreen: all normals and command normals, Lariat, L/M/EX SPD, VT hit meaty
- corner: same as midscreen but all SPD hit meaty
L SPD: +22 (-3 AD)
- no follow-up
M SPD: +27 (+2 AD)
- cr. LP, cr. LK hit meaty AD; st. MP, cr. MP beats 4f+ AD; throw loop AD
H/EX SPD: +27 (+2 AD)
- all normals and command normals hit meaty; throw loop AD
L air SPD: +23 (-2 AD)
- midscreen: cr. LP, st. HP, st. HK hit meaty
- corner: cr. LP, cr. MP, st. HP, cr. MK, st. HK, sweep hit meaty
M air SPD: +25 (0 AD)
- all normals and command normals hit meaty
H/EX air SPD: +27 (+2 AD)
- all normals and command normals hit meaty; throws and SPD beat 3f
Siberian Express: +24 (-1 AD)
- midscreen: cr. LK, cr. LP, st. HP, st. HK hit meaty
- corner: everything hits meaty
EX Siberian Express: +19 (-6 AD)
- midscreen: st. HP, st. HK hit meaty
- corner: everything hits meaty[/details]
EDIT
(27/02) added more Alex and Karin info, corrected Dhalsim midscreen throw loop
(28/02) added Ibuki’s Raida since it counts as a grab on wake-up
(01/03) added Kolin
(12/03) correction about Guile (he does have a midscreen throw loop); added Akuma’s Demon Flip throw and Kolin’s air throw
Number of characters with throw loops:
Meterless midscreen: 5 (Dhalsim [only if button pressed], Guile, Necalli, R.Mika [c. grab], Zangief [c. grab])
Meterless corner: 11 (Alex [only if button pressed], Akuma, Balrog, Karin, Ken, Kolin, Laura, M.Bison, Rashid [4f+ only], Ryu [only if button pressed], Urien, Vega)
Limited loop: 2 (Chun-Li, Juri)
No loop: 6 (Birdie, Cammy, Chun-Li, FANG, Ibuki, Nash)
SOME FINAL REMARKS
- There are only 4 characters that get 50/50s off throws anywhere on the screen since Laura’s back throw was nerfed. Dhalsim and Necalli are the only two low commitment vortex characters.
- 2/3 of the cast has throw loops of some sort and almost half of it has corner loops. Loops are at least still conceived as a reward for cornering the opponent.
- Among the less obvious ones, Balrog has probably the scariest and most varied oki game off throws in SFV, especially considering his corner carry, his good sweep and the great advantage after forward dash. He’s two inches off being a true vortex character.
- Guile’s back throw is not less powerful than Urien’s own one.
- 3 grapplers out of 5 have no throw loops at all or very limited ones (Birdie gets a 50/50 off L chain, Laura can only loop EX grabs or in the corner). Alex’s and Laura’s grabs set up meaties, not throws.
- Cammy, Karin, Nash and Ryu have the most unrewarding throw game in SFV.
- Ryu didn’t really lose the corner throw loops, they just made them very difficult to land.
P.S. I don’t think though any of these data gives any relevant information about MUs (except for characters without 3f normals).