SFV Lounge: SRK Cross Tag Battle

I think they mentioned during the WSO stream that like a charge character, she’s able to start the next fireball load in the recovery/animation of any special, including a fireball. You may have to switch to a different button to get the fastest possible startup, but I think it’s basically like Guile charging a boom, just with button holding instead.

Hmmm yeah thats pretty crazy if that’s what it actually is. That means that she can basically do what Guile can while moving forward and doing whatever she wants. Doesn’t have to hide her charge in buttons or telegraph it in moving backwards or anything like that.

One way or the other basically once you get your first fireball charge you can basically just always have a fireball. That’s cheap.

1 Like

More or less. In the introducing Falke trailer too, they use Blanka jumping over her crouching fireball, and the recovery seems to have been shortened excessively to compensate for long startup; as soon as she is getting up from the shot she’s recovered. Granted Blanka jump is pretty floaty, but you have to wait a while to actually hit her because of how low she ducks.

I’m bout to put up some pictures and figure this out because I’m learning towards multiple zonks from what I’m seeing.

Falke is giving me my early MVC3 life vibe. A character that will be beautiful to see mastered, and a lot of fun to try to master her stuff myself.

1 Like

Sooooo here’s a sequence…

First Falke is whiffing a jab here but still clearly has a charge ready to go. You also see that Sak is clearly in the air so he has to come up with a quick anti air after whiffing this jab while having a charge somehow held down.

_
_

Then Sakura immediately jumps after and he hits the PP anti air. So he is then able to PP anti air with 2 button immediately after whiffing a light and still having the charge.

_
_
_

Then after that sequence her hand is still flashing purple and he dashes forward after the recovery with his hand still purple. To me its all happening way too fast to be something where you are simply hiding charges during moves.

…he could just be easily holding down MP or HP, I have no clue why you’re over thinking it.

Say MP is held.

Whiff LP
Use LP/HP for Psycho Upper

I’m not seeing any issues or craziness.

1 Like

Im gonna let you know right now I wanna agree with you really badly. Mainly because what you say makes sense if it is just as easy as you say it. I mean this guy isn’t like some crazy pro so it would make sense that there’s something super obvious making this work.

So I made a final gif of that whole sequence.

Here’s a final gif of the whole sequence. To do that you need to be really moving your fingers around on a stick, or you need to have 3P assigned to a button on a pad or stick OR the game just lets you charge faster than Guile’s booms. LOL

It’s kinda interesting how he can whiff a jab, do the PP, clearly have the charge still in what seems to be full charge after the PP then dashes forward with another fireball.

In the whole sequence it’s

  • Throw s.MK while you have a charge.

  • Throw s.LP while you have a charge still (so you are obviously not holding s.LP after both 1 and 2).

  • Have to hit LP and HP somehow together while MP is held down to keep the charge.

  • Still holding I assume MP and still see charge in her hand after PP done with LP and HP.

  • Dash in and immediately throw another fireball.

Even if you’re completely right it’s great and if it’s something else then even greater.

1 Like

Jin, I’m seriously not seeing what you’re looking for. Even I could do that sequence and I’m terrible with hold button characters.

Like, here’s a typical stick layout.

LP MP HP
LK MK HK

Let’s say he’s holding MP. You just use your middle finger. It’s not that hard to move your index finger down to nail MK, I do the opposite when gearing for Ed’s c.MKxxFlicker. The rest at that point is pretty easy.

This sequence is even easier if HP is the one held down.

Oh yeah the s.MK to jab thing is something I could do no problem. I’ll always find a finger to hit a button above or below the one I’m charging. That’s no problem. I used to play MVC3 Viper where I was doing FADCs while calling assists while holding button down for laser. I had 4 fingers on the stick when playing X23 just to do MFCs better.

Just still I believe the way she is keeping charge is just out of place without multi zonks.

I refuse to shill 3.5 patch. Its like the candy with the razorblades in it it only hurts everyone :frowning:

1 Like

Go where the money is man I respect it. They didn’t need to do Abi dirty like that

That might be a little overthought. Seems to me he’s probably holding HP and then whiff s.lp into LP/MP for the uppercut. The most interesting part to me is that you can see once he lets go of the shotgun blast, another one is literally already pre-loading if not almost fully charged before the animation is done. That’s fun for the whole family.

I’ve already been hurt so much with Vega over the years they didn’t have to do in Abigail as well :frowning:

Yeah it’s likely that plus the charge time in general being pretty fast. Probably no more than 45 or 50 frames. Looking forward to the cheese. These zonks let you charge faster than Guile. Jesus.

These are dark times indeed.

Abigail was an oasis in a desert of bad/mediocre big boy characters across a ton of games. He’s lucky he got there because if Capcom had any idea how strong he already was he would have never got to where he was.

Wasn’t going to last. Now you gotta stick to honest Birdie.

Here’s to hoping she can charge her shots like mk2 mileena

1 Like

Mileena is probably someone to relate her charging too. Looking forward to it.

I went back into ranked after a long while. I forgot how to play and this game is giving me conniptions.

EDIT: Bishop from X-Men I REMEMBAAA!!

1 Like