SFV Lounge: SRK Cross Tag Battle

nerf cammy pls

Balancing really should be about trying to make the minimum number of changes necessary. Sometimes that’s going to mean more nerfs than buffs.

That said, I’m sure not every change is about balance.

No, Cammy needs to be buffed.
Another patch another Cammy buff. It’s like gravity. It’s just there.

We’ll see what’s buffed and nerfed when the game comes out.
If Ed’s v-skill buff is any good I might pick him up again.

Looked at the Laura notes again and I must have been drunk yesterday. These changes are definitely nerfs lol.

I have not enough experience with the game to truly judge but I can see why people like 801 Strider want to drop the character. From what I’ve read, Fuudo wants to drop Mika as well. Both might still be good and fun to play characters online, but it seems quite hard to win tournaments with them now.

For me it’s probably not a big deal, because I guess for most people below diamond/master rank the changes don’t really matter. We have other problems to fix in our gameplay.

It’s like wood cutting. The character is a tool (or just a function kek) and if you use a “better” tool but you still don’t know how to cut down trees you will still be bad at it.

I just hope that all these patch notes won’t make tournaments more boring to watch. As I said, as a player, I don’t know enough about the game to judge about the balance decisions they made. But as a viewer, I can see some problems occuring if you buff a character like Cammy who already was the most represented character in top 64 in the last few tournaments.

As for Menat I don’t worry too much. Yes her QoL changes could mean more people will pick her up now but she is still hard to learn and as Nuckledu showed at NCR, she gets countered by Cammy. And Cammy on the other hand is relatively easy to learn, especially as a pro player. I could see almost every pro player having a pocket Cammy now and picking her whenever they face a Menat in a tournament.

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That’s kind of where I’m at too. Playing online is a very different environment so I try not to sweat it too much.

Anyone playing competitively in this game though needs to either play a strong character out of the gate, or come up with a pairing to handle more match ups. It seems like a huge mis-step to just throw yourself into shitty match ups when there are solutions available. I love seeing Fuudo play Mika, but at this point I just want the guy to win something. If he needs to get a sub for Mika or rotate off of her entirely then so be it.

I’d love to see lots of variety in tournaments but just the nature of competitive play tends to whittle the pool of potential options down anyways. The main concern I have is that the pool at that point is still fun to watch.

I don’t buy this, they could revert Gief back to his s2 status (aka buffing the weak) and he will still lose hard against the likes of Guile,Menat etc. while still having trouble against characters like Juri; even at his best a character considered overpowered by many like Abigail had a lot of bad mus, and besides no one seemed to care when Guile didn’t have a single 6-4 mu but god forbid making Ed good, and while we’re at it let’s nerf Birdie some more, this will teach those pesky dominicans to beat a popular asian player.
I really fail to see how making a character good will instantly turn him into a top tier powerhouse with 0 bad mus like Cammy.
Now I know this may sound crazy but how about trying to make everyone tournament viable? This way professional players could pick a character based on their playstyle and tournaments will end up with a lot of diversity.
I mean, they nerfed a character that is next to nonexistent both online and at tournaments like Fang, they nerfed Juri whose greatest achievemet in AE was being a pocket character for Menat’s bad mus, they changed her store damage for the third time for no apparent reason

I’m not sure what you’re arguing.
I’m not even sure you know what you’re arguing.

If you’re just venting because you don’t like the balance patch and think other chars should’ve been buffed, that’s fine. But what I’m saying has little to do with what you are saying.

Buffing chars so they have options to deal with other chars doesn’t work.
Zangief is a great example of this, he has to be weak against zoning.

What I’m saying is that a character can be good and viable while still having bad mus, it was like this for Gief in S2, it was the same for Abigail in AE or S2.5 (mind that I agreed on the need of toning him down) and even top tiers like Guile and Akuma can have at least one 6-4 mu. So I don’t really get what’s so bad about buffing a low/mid tier character nor I don’t understand why people shouldn’t get upset when characters that aren’t that good to begin with gets nerfed

abigail player and how capcom threaten them

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You fuckers are going to purchase Cammy and Chun-li outfits, we have to compete with DOA! Take some more t h i c k buffs

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I still believe Season 1 is the only season where they truly went off the rails from the dont overly nerf, buff the weak thing.

For the most part most of the lower tiers have been getting mostly buffs with some small nerfs that could equate to berfs here and there. Like most of Juri’s “nerfs” are general changes to the game. You could argue that nerfing her throw loop does inevitably make her worse, but if the intention is for nobody else to have them then she’s on the same page there. It was obvious Sakura’s throw loop was an oversight of her throw range+her fastest in game walk speed coming together to create it. Otherwise she probably wouldn’t have had it.

There’s pretty much no fighter out there now that uses a static buff the weak until they are as good as the rest philosophy. General changes can affect a character even if they’re not top tier and it’s just not really a landscape for a game that can adhered to 100 percent. Especially with eSports involved.

Capcom ignorantly buffing Abigail into the stratosphere wasn’t the best idea competitively, but at least it ensures he’ll be a big body that is relevant for a while. If he was chopped up in the way people wanted him to be he’d have no one playing him. I like that they weren’t afraid to make a big body that people could actually be afraid of for once.

As for the throw changes, if there’s anything good it does it solidifies Gief as the true “oki off grabs” character. Part of the reason why Snake and Itazan put Gief in the trash was likely due to how they saw that Abi could get confirms and oki that completely beat what Gief could do. Now that Abi isn’t going to get crazy oki off his grabs (at least that’s what said) and other hybrid grapplers are having the same happen to them, that solidifies Gief as the grappler with the hard oki off HP, EX grabs and super. Which makes sense as he doesn’t have a bunch of moves that barrel him in like the other hybrids or Abigail. He has to tread his way in so makes sense to keep oki when he’s in.

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About Laura:

  • +2 recovery on her forward throw means meaty lp elbow mid screen (if it reaches). Whatever, forward throw is a bad knockdown anyway. Sad they increased the push back in the corner.
  • reduced the backward hitbox of st mp: we’ll have to see by how much they reduced it. It’s kinda nuts at the moment
  • st mk to +4 on hit: who cares? I mean, you can link st lk xx ex elbow if you want the knockdown, and maybe it will be more consistent to link cr mp when it counter hits, but overall the button is way too slow at 7 frames of startup. At 5 frames was ridiculous, at 6 would be perfect imo
  • more recovery on cr hk: were people having a hard time punishing it??
  • changes on her vskill: the added counter hit property is whatever. If they react to the movement you’re going to get counter hit out of what you were about to do anyway.
    I just hope the collision box change doesn’t mean she loses some of her side switch setups
  • startup increased on her vreversal sucks because it’s her only defensive option. Seems to be a change for most of the cast though
  • I have not explored her vt2 that much. Getting just one command grab off of it sounds bad, but in return we get to use sway into forward vskill a lot more which sounds good. Decisions decisions

i just remembered when capcom made sf4 yun overpowered on purpose to “create a sense of community”. maybe this is the same thing LMAO.

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I think the Laura thing is them trying to coerce people into using VT2 more. Which VT2 the main thing it does is buff her defensive options. Get invincibility
once active and a counter grab after. The buff makes it so you can dodge without draining gauge.

One thing I missed the first time I read the patch notes is that the VSkill changes are only in VT1. So it seems geared to curbing yolo VSkill dashes and Clap cancel cross unders. We’ll see how much the collision box change fucks with it.

Also I think you still get two chokes out of VT2. Right now the dodge consumes 500 gauge timer and the choke consumes another 500, so its -1000 timer total to get a choke. As of this afternoon the dodges will be free and the chokes will cost 1000 timer, but I think that still maths out to getting two per VT2 activation (assuming the timer doesn’t bleed out too much).

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Oh I thought 1000 was the full amount. Cool then

Yeah my original reading was that it was a full drain after a choke and I thought it was a trash change. Turns out they just moved the math around.

Still may end up being a trash change but at least it won’t be for the reason I thought. :wink:

AHHHHH tell me when the new stage theme leaks.

Game blocked the rematch function about 15 minutes before the server shutdown.

Probably a safety precaution in case it was a Menat mirror.

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RIP Abigail, 2017 - 2018

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