SFV Lounge: SRK Cross Tag Battle

If reactions were purely the most optimal thing to win in fighting games I think we would lose to any top FPS player that decided to pick them up. That doesn’t quite happen though.

Still believe the first thing you need is awareness of what you need to do prior to your reactions. This is stuff that you see out of the greats like Wong, Daigo and Tokido where they place themselves in good positions to react. If you dont know where to place yourself or what can come beforehand, there’s no point in having the reactions.

I believe fighting games have a point where reactions start to plateau as there are people in other genres or sports who likely have even better reactions than top fighting gamers. At some point it goes past the reactions and something else more important takes over. Especially with older men who need hair fillings are still taking top stuff. The very primal aspect of being aware of something before it happens like a warlord with many battles is something I feel the top top players have within fighters.

1 Like

This is the worst thing that has ever happened.

EX Dolphin Dive’s this post

2 Likes

I think the best way to test out Jin’s theory is by using a character you’re not familiar with
or just fight Abi

This is part of the reason why I try to improve on reading opponents patterns (The reads!). I’ll be 32 this month and if/when my reaction tank over time, my ability to make reads can still stay sharp. Not to mention I can carry this over to any fighting game I play.

2 Likes

Like not gonna lie that pizza looks fucking tasty if you forget it has peas on it though

1 Like

Untrue. Your opinion has now been classified as “invaild” within the SRK Poster’s Database and your name has been removed from the SRK Library of Knowledge.

Have a good day.

8 Likes

Old games didnt 7 frames of input lag. Jank can feel good.

Among other things with it’s design, SFV has a lot of things I love but it feels frantic to play most of the cast due to input delay and the limiting design choices.

Intentionally frantic pace the was designed to swing back and forth at a moments notice. That’s why comebacks aren’t typically exciting in Street Fighter V, they are expected, they are a tired cliche. The game also has an online netcode that commonly features one sided rollback, de-syncs, and etc.

Lot of players find that volatile environment stressful. I wouldn’t call being good at this luck though outside of the horrendously shitty netcode there is so much that goes into being consistent in SFV. Due to how restrictive this game is reactions are more important than ever to be consistent.

1 Like

I’ve worked on it this afternoon, especially on AA reaction. I’m on attack mode too much and often I can’t react in time to my opponent counterattack, because I’m too focused on the offensive end. Maybe I didn’t noticed before because I was too used to Makoto slow walkspeed, but I can react to jumps more consistently when I stop myself in the perfect spot to catch my opponent move. I do instinctively when I’m waiting a ground approach, but doing that a little bit far let me react in time even against jump ins. I have normally problems in antiairing properly when I’m going forward, if I’m a bit tired or just not completely careful I miss the perfect timing for the right AA. I’m 36, but my reaction time is still good, I think SFV and how easy is to turn the tide with a reversal or a CC makes me too focused on too many things. Probably the top players trained themselves to stray in the perfect spot where their awareness works, but I think the volatile nature of the game cause stress even at them.

Anyone else watching Dreamhack? Terrence’s Chun Li, pretty sick Kikosho shit.

5 Likes

Yeah there are other fast paced, volatile games where the best players are the best at the plan before the reactions and what not. Chris G and Wong went through years of being the most consistent in games that were more momentum driven than V.

Like even recently Daigo won a match vs NL where he got hit by a reversal super and then made the decision to instantly ex flash kick on his wake up to take the round. Even the commentator told Daigo not to flash kick, but he chose the flash kick and it worked. It’s those subconcious decisions based on your opponent and the resources of the match that makes the top of the top.

2 Likes

Same player that beat Fujimura at Combobreaker, big threat.

3 Likes

I don’t think fps’s players woudl win much though. Considering that most fps games you die near instantly (which outside of OSK in fighters won’t happen). FPS players are more twitchy then anything. Look at csgo for example. There’s also no hitscan in fighters things have travel time not just a 720 noscope headshot across the map instantly.

And there are two different types of reflexes. You need good twitch reflexes for FPS games where you can just react with the same fixed response every time (i.e. aim and shoot). Then there’s fighting games, where you’re faced with a multitude of different scenarios (e.g. is he going to dash in or jump kick) and you have to determine the best response in a split second.

I have great twitch reflexes and can DP jump ins on reaction every time (even Claw’s in ST) when I disregard the opponent’s other options. Unfortunately, once they’re on to that, they just walk up and throw me and I look like an idiot. Playing a reactionary style gets harder and harder now that I’m getting older.

1 Like

Nigga, are her titty meats hanging the bottom of her bra?


HHHHHHHHHHHHHHHHNNNNNNNNNGGGGGGGGGGGGGGGGGGGGGGG

1 Like

They are the best!!

1 Like

Fuudo looks too good and too comfortable in “his” Mika cosplay.
So adorable! <3

1 Like

Sometimes I take a shower just to flex on Smash players.

3 Likes