Saw Automattock lose a round because Falke’s staff hit an aegis reflector. It was funny.
She has good jumping AA’s for crosses also. Jumping jab starts up fast and has disjointed hit box and also has air throw. In SF and especially marvel or anime it’s good to know your defensive airborne AAs. TBF Dhalsim has always been designed around low committal grounded AA and his jump is too floaty to rely on jump AA without it killing. Even with Ibuki bmp is good if they jump on top of me but I’d they’re going or a cross I usually jump back jab or air throw.
P charge fireballs give her a unique type of zoning archetype that gives her balances vs other types of fireballers. If she was a motion fireball character the fireballs would likely have more start up and recovery or do less damage. Not to mention dont have to worry about the accidental dp thing if she had a dp move. Her not being a direction charge character means she can hide charges after fireballs while moving forward which allows her to fireball in places where Guile wouldn’t be able to. Not to mention button charges allow you to always make sure you’re recharging on first frame after charge since you’re always holding that button down instantly after the release. It’s like having a really interesting middle ground between a charge and motion fireballer. If she was a charge character that would just turn off the I don’t like charge people and there’s the set of people who don’t like V Juri stores. Might as well just be her own thing for those people that can get into it with its own balances.
Seeing lots of people that would be solid for her style playing her in casuals so looking forward to who takes it on as a main or hard secondary. At minimum she will be the character that slows down Cammy
@Pair_of_Rooks: Incoming walls of text. In my case, I’m obsessed with lore and I love a good mystery. Q has barley any concrete details and is completely about mystery. His design is simple, but iconic mainly due to his crazy as hell movements, Iron Mask and speculation fuel.
He’s not tied to any of the two factions in Street Fighter; Shadaloo is absent in 3, The Illuminati has no idea what the hell he is and people run screaming from him. He’s new to the last main edition of SF3, yet he’s been running around in the background for years.
There’s a spectator in one of Ken’s SF2 stages, he’s in a trench coat and is sprited a bit strangely, but he’s removed in later editions of SF2 and ST since they changed the seasons to something warmer. He looks strangely like Q and in Q’s ending, there’s a poster of a similar looking ship and dock in the CIA office, and the recent Capcom profiles showed the CIA boss who first saw him in an American port. So looks like they’ve canonized that quietly.
The CIA has been looking into him for an unspecified amount of time, he appears in crime scene photos all over the world usually in the crowd, there are contradicting sightings of him in the same day (he may be seen in England in the morning, Japan in the evening and Canada at midnight)
He has some element of self loathing; in a win pose, looks to the sky and says “I am…abomination…”, sometimes in his win pose he looks down at you and sheds a tear through the mask or he’ll get mad and crush your leg.
Almost everything about his body language says he’s a robot, but that doesn’t seem to be the case: his movements are weird, his voice is distorted, but when he’s electrocuted, all you see is muscle tissue and veins, you can’t even get past that to see his skeleton, and it looks like he has another section of a mask under the main one. He seems to just flop around for some attacks, but sometimes he’ll “break character” like when he parries, loosens up and just dust himself off. It’s like he’s being forced to act like a robot, or doing that to mess with people.
He’s cartoonishly strong. He slams people into the ground so hard they go UP.
He doesn’t fight like anyone else I’ve seen. Sure he’s got a dash punch like Rog, but he flails around like a drunk, gives a backbreaker, flops over onto his face to kick you off screen, explodes to hurt you and all sorts of weird and entertaining stuff. It’s like Frankenstein’s monster got drunk and decided to get into a few bar brawls.
He generally seems to have lighter skin and blonde hair in official art, but when you do his crouching hard kick or jumping hard kick, his pant leg rolls up and past the socks, you’ll see his skin looks brown/black.
In the Japanese version Oro even says he looks like a character from a 70s tv show (Robo Detective K)
Funny thing is, now he’s my favourite SF3 character, but at first it was Alex and Dudley. I just wondered what the mystery was, took a second look, started noticing little details, heard people’s speculation and fell down the rabbit hole.
He’s low tier, but as Pertho said, someone like Kuroda can still win with him, he’s got interesting animations, a catchy theme and interesting things to speculate about. There’s something for everyone.
That is absolutely the most frustrating part about a winquit. Being able to try to apply what you think you learned the previous game is a really valuable learning tool and it sucks when that gets denied. Unfortunately no way around that.
I hear you about scheduling issues. How much I get to play in any given week is random as hell. All you can do is make the most of the time you get, whether its matches or trying to work on useful things in training mode (which can be the easier thing to sneak in if you have smaller pockets of time).
I will say that having the wife be occupied does free some of that time up nicely. Most of my longer play sessions come on days when my wife has to work late or work on the weekends. Makes it easier when you’re flying in temp bachelor mode.
Q is a masterclass in letting the animations of a character tell a story. His intro and winposes give a ton of flavor too.
And he’s got the claw! (j. jab) and one of the most amusing taunts in the game.
Q is weird because he fights like he’s inside of a Toronto Raptors mascot suit.
Yet just because of the impact and how much damage and screen shakes all of his shit does, it still comes off as cool and impactful. Like all his ground heavy normals and his taunt shake the screen even if they whiff.
Eagle dive juggles always good.
Gouken needs to be added to this game , i hope in S4 or even S5.
Pls Capcom !
My SFIV main. Given what they’ve done with projectiles, I wonder how he’d play.
His power of nothingness would be part of his kit. Maybe some sort of defensive self buff where he reduced damage taken or auto counters the next attack or something.I mean, he used it to block Akuma’s demon, that’s no joke.
If he does make it in, i hope he plays a lot with his counters and his palm rush. Senkugoshoha needs to have some cool variations.
His demon flip grab and parry into super were some of the most satisfying things to look at in SF4 !
I love everything about this sentence. Absolutely on point!
If you have decent connections with WC people we can do matches. I’m not good despite the blue emblem but you might learn a thing are two just doing random shit with me.
I know you main Cammy and that’s def an uphill battle despite her being high tier.
I really appreciate that, man. I’ll definitely take you up on that. And yeah, I tend to get better West Coast connections than just about anywhere else.
My question is answered, double perfect. Thx.
Happy to help those in the knowledge of all that is Q! My work here is done!
My parting gift is my (slightly out of date, and shameless plug) theory video on Q:
LATE CAPCOM SOUND TEAM APPRECIATION POST!
Ring of Destiny 1&2 Kanzuki Stadium is FALKING AMAZING!
If it’s one thing capcom CAN DO is make good music!
Edit: Apperently you guys are saying falke’s theme is decent too??
I don’t find Falke that bad tbh, maybe is the mu against Zeku, but she seems to control space very well. It’s too early to judge her, but I feel she will be a problem with few fixes. Staying outside her range is useless, getting inside is less easy than people think.
Falke’s theme is definitely the business. Most of the tracks on vanilla and AE are among the best we’ve had in SF history.