I am definitely going to go for gold, but I just hit silver.
The next step is to stay in silver. One step of a time.
You don’t squat 300 pounds on day one. You work and suffer your way up there.
40+ game win streak with Abigail in ranked…to get to silver. Fuck doing this again lol.
Also Abigail bluffs
Infiltration said that Falke is shit.
Probably the worst character in the game.
He is wrong.
She is not Vega and Zangief.
I just can’t take day 1 opinions seriously. I’ve seen it happen too many times.
Some early, non-combo Falke stuff:
Tl;dr: Her oki is only decent really off of EX KK, and even that isn’t real good against backrolls, but is really good on neutral roll and no recovery. She also has a true tick throw that eats jabs and throws on block or hit.
Her s.lk is quite good, plus enough to almost always guarantee her s.mp, and at a certain range her s.hp. Hitbox is in front of the hurtbox too, and it’s special cancellable so s.lk xx shotgun will be a pretty valid, safe chip option
Infiltration been writing an eulogy to Falke the whole day. This character so bad I got bored of her in training mode.
“This character low mid but still gonna try her 'cause she so sexy.”
I’m not gonna give good/bad/high/low, just gonna give things I found.
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Air fireball is opposite of Akuma. Basically since he cant jump back and do it he has to use it offensively for the most part. Falke needs VT1 to use offensive fireballs, but her standard air fireball is very much more for defensive purposes. Covers that straight line where people wont be able to move forward or jump without jumping into it. Has some recovery though so a bad placed one will get punished. I think with practice you’ll be able to find the spots where you can safely throw it. Great for faking out anti air attempts and shooting them with the fireball.
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s.LK plus 3 on block with slight disjoint. Great for keeping people at space while keeping your turn. Also naturally combos into standing shot/shotgun. You can just charge a fireball and then just let it rip on a hit and stay safe.
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s.MK and s.HP can whiff punish pretty decently. s.MK vs faster buttons and s.HP vs slower buttons or someone trying to throw buttons from too far away.
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s.HP is great in general. Safe, cancels into zonk or KK special and corner carry off KK special is pretty good. s.HP is also great because it hits over the hit box of most crouching buttons. They have to use standing button to even contest it without whiff punishing it and it also has a slight disjoint. Be very good vs the Karins and Cammys that love fishing with crouching buttons. s.HP is also REALLY EASY to hit confirm because you can just hit KK when you see it hit and they flash purple when it hits.
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PP anti air very good for dive kicks. It hits in a way where if they try to dive it usually still hits them. Be good to keep Cammy in check instead her having a mix up on your anti airs.
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c.HP is OOOOOOODEEE. Disjoint is crazy on it and it works like CVS2 Iori c.HP. What made CVS2 Iori c.HP was he could AA people before they started coming down from a jump because he had a huge hit box c.HP and a tiny crouch box. Falke is small enough crouching and her c.HP is so huge that you can just sit in crouch and if they jump you can anti air them before they can viably get out a jump button. Meaning c.HP technically can stop every standard forward jump button in the game before it starts. Practice holding crouch for a few frames before you hit it when you see someone jump so you dont even have to look at their jump button.
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c.LP, c.LK and s.LP are all 4 frame start up with solid range so like Sim she can just mash on lights to back you up if you start getting too close. They all push back well to keep her back where she wants to be. Then just stick out plus 3 s.LK to keep them further out.
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c.MK not much use other than VTC’s, but it’s got nice range and safe minus 2 on block.
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c.MP is decent. Can use it from a huge range that most other characters cant poke from, but it doesn’t lead to much without v trigger active and fairly easy to whiff punish. More situational button overall.
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f+HP CC really slow start up like 14 frame start. With that said still a heavy so works with priority system and gets stronger in V Trigger with trigger cancels.
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Not bad range on her throw and and not bad walk speed for her archetype. Forward walk feels plenty fine for her play style and not sitting molasses like Sim.
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Charge fireballs is pretty much just the fact that the recover really fast and you can hide the charge in the last fireball you threw. Once people get good with their button holds they’ll always have a fireball charged.
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df+HK stand low is like FIFTEEN frame start up, but plus 2 on block, supposedly SIX active frames and OTGs. If you in the corner you will be oppressed by it. Covers both wakes easily.
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j.HP has big hurt box around it, but it’s huge so you’ll hit people with it. Gets oppressive with VT1 cancels. j.MP has hurt box around it but its so huge you’ll likely be able to hit other jump buttons with it any way. j.HK has slight disjoint on it and is basically a weaker version of Menat’s. j.LP has a bit of a disjoint so good for air to air protection on cross ups. Has an air throw too.
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Initial good points are she has a lot of range for this game, has a real zoning game and has some long buttons with good range and not bad disjoints. Has really stupid easy hit confirms and has better ranged punishes than Menat. Good corner carry to either play pressure or keepaway and has solid pressure in corner. Probably going to be the best zoner vs Cammy and Akuma in the game.
Initial not so good points are her mix up isn’t really stupid out the gate so that already kinda keeps her outta top tier (for now). Her buttons while they have more overall utility without switch stancing than Menat, are a bit easier to whiff punish. Has better fireball game than Menat, but Menat is probably better at just not dealing with fireballs. EX reversal is slow so wont be great on wake up situations and can be baited with safe lights.
Xian streaming Falke. He’s using the CPU after certain hits to train best conversions and oki.
I love Falke’s st.MK.
Infil crying saying she’s bad.
Xian says you can close your eyes and see she’s not top tier, but she’s not bad. Will take time to use.
So she’s top tier then, that’s getting nerfed 2 weeks after her release. Got it.
Honestly not sure why anyone was expecting her to be top tier. Capcom seems to play it safe for the most part on DLC characters. If anything, she’ll probably get buffs for Season 4.
She reminds of Season 1 Ibuki where they “played it safe” but any set of buffs at all and people will start complaining. Don’t know if we’ll get another patch at this point, but if she’s already as solid as I think she is and gets anything else, crying will start.
So its been so long that I completely forgot how Cody operated in SF4, but could he switch which button he was holding Zonk with and still maintain the charge? Ex. You’re holding Jab, and then you do crouch strong and switch your finger to holding Fierce instead, would it maintain the zonk charge?
I ask because Falke can do this with her fireballs, which alleviates a lot of the worries I had about holding back certain decent buttons in order to hold the fireball. You can be holding jab, then throw out a crouch strong to occupy space and at the same time switch your finger to fierce or strong without losing the full charge.
First impression of Falke is that if the opponent’s patient and has an idea of what is punishable there might not be a whole lot for her to fall back on.
Yeah that’s the issue of whether she gets to CPT tier or irrelevant tier. If people cant find good ways to consistently open people up with her when she’s at a life deficit, she’ll have problems. Without a standing overhead or command grab people wont have problems being lame on a life lead unless she has some oppressive way of forcing damage when she moves in.
Guile can switch it up and follow V Skill booms when he needs to start getting a life lead. Applying plus boom/normal/throw pressure. Not sure what/if Falke has an equivalent.
I feel it’s better to have a new character look “underpowered”. Because it takes one person to be like “yo…watch dis.” Because then the crying is even better because “Bitch…she’s been out for 5 months now, ya telling me you din’t didn’t bother to check her out thoroughly? Nigga you dumb as hell.”
Or they can be top tier but noones wants to play them because they’re either
a) too hard
b) not pleasing on the eyes
c) too lazy to learn
I’ll be sitting here with a smile on my face when people figure out “OMG, OP PLS NERF PAPACOM!!!”
Yeah, you could maintain the charge.
Bea comin for us y’all.