VT2 does allow you to VTC/Trigger cancel the EX overhead, but EX overhead gives awful oki on hit into trigger cancel so it’s not very worth it. Basically if you cancel into it on hit outside of the VTC you run the risk of getting hit or frame trapped. The yellow flash is already a tell to stand up for the overhead any way.
After watching this though.
The main strength behind VT2 definitely seems to be the raging demon. Like one of the reasons Akuma doesn’t demon much is he can’t really combo into it a lot of ways and he’s very EX reliant pre trigger any way (to do his neutral crash or air ex fireball to keep people out). Kage doesn’t really need to use his EX moves for much so he can whore better for it and then he gets a trigger that lets him combo demon off everything. Since demon does a lot of raw damage plus mimimum scaling at around 50 percent for any super any combo into demon will hurt a lot and be good at sealing rounds.
Plus once you’re in range to combo into demon you’re also in range for all of his whiff normal setups for it as well.
Imstilldadaddy: “You’re blacklisted scrub. I ain’t running it back with no laggy Ken. Fuck that”
Rematches and loses
Imstilldadaddy: “What the fuck?! Why did I run it back?! I’m a fucking mental patient. This game fucking sucks! I want to throw it out of the window! It’s really trash!”
Fine, don’t be full on boxer main. Might as well go back to Mika for guile, menat, Balrog. Though that may leave you open to blanka and I don’t know how Ed does against him, sucks for Mika.
I think blanka is good if you suffer from poor offence. His cross up shenanigans and trigger is enough to crack most players and you don’t need to confirm your combos since he’s safe or maybe even plus on block.
Timestamped Brian_F’s match vs JB’s Rashid. He goes over a lot of good matchup stuff and psychologically what he changed to beat JB. It reminds me of the few times I’ve played Brian F online and offline at Canada Cup. He’s definitely a very honest Rog. Probably the least risky one I’ve ever fought. If all Rogs fought like him I’d never complain about Rog.
Anyone who wants to less often just look at Rashid doing his shit all day, definitely click the vid. (EDITED WITH DIRECT HYPERLINK ABOVE VIDEO)
at the end of the day, you swap out the box. parts itself are most likely the same which you have in your plastic box…when a new box with some holes is it worth it for you.
btw, would check input lag data before i make a decision.
SFV Blanka looks weak compared to his SF4 version, depends too much on the opponent knowledge on the MU and panic button syndrome. Once you learn how to punish Rolling Attacks and Back Step Rolls he’s half done, just wait for something random like EX Grab,EX Vertical or VT pop. I’m still not convinced about Blanka in V.
That stick looks clean, but at the end of the day he’s just a full Sanwa stick like many others with nothing to really justify the cost. There’s almost no room for more, only that is a big NO for me. How sturdy that stick is it’s debatable, but in general I wouldn’t try to get one with your gorilla hands and power.
I like watching Nishikin’s replays but gets away with the cheekiest stuff all the time. Definitely fills the trickster niche of V but you have to get kicks out of fooling people with some quick recovery and shenanigans.
I watched that match. Very much shows what Blanka does typically in a match. Some footsies, but Blanka’s buttons are only so long and fast so you gotta shenanigan it out.
Luckily Blanka’s shenanigans do way more damage per hit than they did in IV so that alone has him in a better state for me than his IV version. He builds stun well also and although his command grab is pretty pretty reactable, it does hella stun so if you have people on tilt with their stun up, the grab will seal the deal if they choke.
EX rainbow ball is also one of the best escape reversals in the game. Especially if he’s dead in the corner.
Fully invincible on frames 3-21
Fully projectile invincible until landing
Airborne on frames 22-60
Puts airborne opponents into a limited juggle state on hit
Can control the forward/back trajectory
Cannot cross-up (but V-Trigger 1 version can)
Variable frame advantage depending on how high / low it connects on the opponent (might have a little less advantage against taller characters)