SFV Lounge: No News after the grass, 10K POWERRRRRRR

JFC DJ ninja’d in a Dime wall. He had that fucker on deck and ready to go.

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So… when I got one we had a competition.

I didn’t have many issues, but other people definitely had some eye/motion sickness problems. My constitution is usually pretty strong.

Believe it or not the 3D in the virtual boy works very, very well, it’s very reminiscent of modern VR goggles in a lot of ways.

Same thing, I remember liking it along time ago, but now a days I will take the NES or SNES controller any day.

The PS1-PS3 controller also hasn’t aged well. Dpad is good though.

Then you have Sako who comboed hell and heaven.
SF4 was a bit too extreme in that regard tbh, but a middle ground isn’t bad to have. Look at Zeku, to me he’s perfect combo-talking. You can stick with super easy shit or decide to pump up the damage with some mid-combo transformations, nothing too hard to do, but a bit tricky at first. When you have all of that down the reward will be there.

I recommend giving Frost a try because she got some big girl buttons that Falke mains like.

I feel SF6 has a shot of bridging things a bit better. They’re obviously hearing the complaints of players like Gamerbee who are used to SF4 allowing them to hit lots of buttons during a combo and vary shit up. That’s not necessarily what every SF game is about (Alpha Adon is designed to be bare bones/no expression basic AF), but later SF games and fighting games in general have made this be something that people want to see and identify with.

In SFV it’s only really accessible to specific characters (like Chun, Urien, Menat, Karin, Ibuki, Juri and so on), but that’s normal for like Alpha 2 and 3rd Strike. For anime and SFIV players this is out of place for them, but that’s not surprising considering what they grew into competitively.

I like that SFV gives back the ability to perform bnbs in a basic sense without having to do operation/haystack shit. If you suck at one hit confirms play Bison or Rashid and such. SF6 can work where you can go back to Alpha 2/3S/SFV where you don’t need a lab coat and training walls to perform a bnb, but allow them to extend more outside of that with some execution if they want to with any character. If they want to go that route.

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Hmmm, I have to unlock her, probably won’t play the game enough to unlock her and probably won’t pay the 6 dollars to play her. Plus her design doesn’t really intrigue me even though I do like robo characters.

Skarlet has big enough buttons, zoning and like her aesthetic so she’ll work for now. Sonya is top tier even though I don’t really give a shit about her so that works. If for some reason that doesn’t work, go to Scorpion.

You will find a ton of characters that have similarly large buttons as Skarlet. Maybe not the same quantity of buttons, but you don’t need variety if you have just a few good options.

Score and Sub in particular both have huge poke strings.

Scorpion has ridiculous button range smh.

Edit: Jade too.

Yeah they dont have the fireball game that I like from Skarlet though. I love Skarlet’s blood tongue and being able to put her blood orb on screen. I like stuff like that.

Then if I want top tier, got Sonya and can still spam pink rings.

Blood ball is great.

If I had my way, I would remix her variations. Give the slow blood ball to the teleport variation. Right now the most frame advantage you can get off a normal ball is about 85 frames, and the teleport takes the same amount. I want to be able to cover the port with a full screen slow ball.

Also, make her b2 crushing blow better.

Also, you can throw the ball after well spaced pokes to keep plus frames. However you need to condition a bit with tentacle or they will Duck and punish.

Lastly, there is not fireball limit in MK. For a while I robotically kept throwing the blood ball like I had to wait for the first one to finish.

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Harada wants nothing to do with SFV.

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The crossover should’ve never happened to begin with. Let’s pray that this ends it once and for all.

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They already bullshitted so hard about the crossover that it was likely never going to actually happen. Whoring Capcom and SNK characters into their game is easier.

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What happened to TxSF is 30% complete ?

It’s just like Darkstalkers isn’t dead right ?

The same thing that happened to any BS that any company says. Like when Noob said MKX’s netcode was going to be great.

I doubt SNK wants to work with Capcom again

Capcom doesn’t care to work with them either it seems.

Capcom probably only concerned with themselves and possibly another round of Marvel.

After Infinite, let’s hope not.

They should just stick to their own franchises.No need to import other characters.

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