I like BB’s characters a lot but even I kinda fell off of it admittedly
People like Cipher ain’t helping either
Some elements of it are fun, the freedom of movement makes neutral enjoyable to play and every character is super unique with something for just about any type of player. But overall, tons of BnB combos lasting 10-20 seconds while not doing all that much damage (note, specifically BnBs, with resources some stuff comes close to ToD with the right setup, my girl Kokonoe in particular) turned me off. A lot of people enjoy that kind of thing, but I’ve been finding more fun in games that get you back in the action faster (SFV, Smash, Soul Calibur). Blazblue is still fun to lab though
Guilty Gear I enjoyed as well (BnBs are pretty short) but I don’t like how setplay reliant everyone is once you land a knockdown.
…I’m as picky about fighters as I am about food apparently
Don’t you have that endless bag of chips anymore ?
Regardless, thanks for the insight.The main turn off for me when it comes to anime games is the fact that it feels like it takes ages to get decent at them and when you do,the scene kinda dies off.
Combo length has been an issue for BB since CS1, some versions are better than others at keeping it not crazy all the time (having giant combos sometimes is fine).
I quit because I just got bored with it after playing it for many years. Remember, BB came out when SF4 did, that’s a long time to be playing the same game.
BB is a good game that had some trouble catching on mostly because it wasn’t a new Guilty Gear. It didn’t really get super Anime/Weeb-y until the CS2.
And Sakura’s new costume has some thought put into it. It actually looks like an employee at an arcade. At least that’s what it looks like from this image I found.
Depends on how you approach them and what you quantify as “being decent” at them. BB and GG are good at having different “levels” to learn at, particularly with combos. You can have a decent BnB that does decent damage that is relatively easy, and start stacking things on from there (movement, oki, neutral, etc). If you take things one at a time everything falls into place pretty well.
Think of it more as “there’s always something new to learn or practice.” Let it be a natural process, rather than trying to memorize everything at once. Let learning how to apply things over time be a source of fun in and of itself~
Plus both series have some pretty nice tutorials. They’re better to learn than Tekken at least
Note, I’m really bad at them myself (I mean actually bad, before you get on my case again @FlyingVe), but that’s mostly lack of time investment and I got into BB/GG way late so not many people still around (plus console/PC split)
Corner combos are in general longer and if you get a good CH confirm Midscreen there will be a ride.
Majority of longer Combos are like 10-15 seconds.
But of course you have something like crouch confirms, CH confirms, throw routes, CT routes, RC Routes.
And my favorite the tripple DP Combo, that is completly unblockable. (it’s a meme)
Like I siad, it depends on the version of the game.
CS1 for example had massive silly combos from basically all hits anywhere. CS2 added in wall bound, so you only got massive combos in the corner… but you always got those in the corner.
Its been an issue of varying degrees from the series since they changed the character natural prorations after CT. Maybe its basically fixed now, I don’t know anymore.
I think my biggest problem with BB is I don’t like it or guilty gears button layout.
And I don’t like the design philosophy of making every character have some weakness that is exploitable in rather low skill ways.
Other than that I kinda liked the games, but I’m too old to be trying out lots of different button schemes. Fucks with my muscle memory for other fighters too much.
Average Midscreen BnBs on standing characters are 5 Buttons. (8 if you fodder with A chains)
Then it changes drastically on crouch confirms, from 6-12 buttons on average.
In general combo lenght is based on hitsstun decay. 5B is the most common Combo starter in the entire game.
You get hit once, you’ll lose 40% + she gets new Bors + oki or can reset to Neutral, where you have to get to her AGAIN!
Neutral against her is even for strong Neutral focused characters horror, since she can fight everything at every range.