SFV Lounge: Menat BUFFED, F2P SFV coming, CCCC COMBO BREAKERS coming

I’m serious. A big problem with this scene is that the top players are awful at communicating. Other games you’ll get really good help from knowledgeable people, here the people that know are on the opposite end.

So just link up a couple of vids or dro his CFN name so we can peep the replays.

Well I’m off now. It was on my main account though so the CFN is the same as my username here.

Give me a minute and ill find his name.

Edit: Can you see former opponents on the CFN Portal site? I only see it for Ranked.

Anyway on discord it says his CFN is “Vonsar” no quotes, which looks right.

Edit 2: Yeah that’s him. But jesus Christ can Capcom higher some actual web developors to maintain their CFN site. It’s hella disorganized.

Edit 3: if nobody feels like booting up the game to watch I’ll try to find time to upload some of the matches tomorrow.

Do you get anything from zaferinos replay analysis, or is at all stupidly obvious/too dry for you?

That might be due to how visceral fighting games can be as a competitor. It’s hard explaining the nuances of neutral with its split second decisions and set play. I feel like in other games especially in team based ones communicating on how to be better is probably much easier because of the dynamic of the game.

Also it’s just easier to tell people to get gud

Like seriously fuck off I don’t gotta explain shit!

@DevilJin_01 @Vhozite @Doctrine_Dark Sorry for not getting back to you, started sets with @GetTheTables and we ended up playing for 4 hours. Again. XD

I have a 4 day weekend here so hit me up whenever, will probably be around. Or I’ll ask you for games again and not get sidetracked for an extended period this time X3

Speaking of, GGs Tables. Hope you have a good idea now of how G feels for you, need to work on your up close game and your anti-airs (which makes sense given I’m assuming you just started with him) but you seemed to like being in neutral more~

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I’m with pertho. If someone smacks you down with a multitudes of characters like that then one of two (or both) things are happening:

A skill/knowledge gap or
The player is using or has noticed some bad tendencies in you and is exploiting them. This could literally be anything from bad punishes to bad spacing to bad reactions in certain ranges, it could be overuse of the same hit confirms or poke strings, it could be that you like to poke or interrupt at the same point in a string (a problem I have that I also use to take advantage of others)

It could be one thing or many things.

Best thing to do is look at your replays and first look at how you took damage directly. Walking into pokes, getting confirmed, getting counter hit, white chip, real chip, any way you take damage look at it and ask yourself why you took that damage.

Next is to ask the question of ok, now that I know HOW I took damage, why did I allow my opponent into that spacing to give damage in the first place.

You may see that you have a weakness to a specific tactic or tactics, like dashing or jumping or ex DR or blah blah bla.

That’s the very basics. Off shoots tend to focus on the micro side of those kinds of things.

As an example, a piece of advice that highland has given me over and over again is to have better meaty setups because he tends to jab me out of my wake up pressure a lot. Well the advice didn’t fall on deaf ears, but some of my characters just have bad meaties air I’ve on,y been playing them for a few days at the time… etc etc

But when I get a character that has easy meaty pressure… like ed on certain knockdowns, I can pressure much better and convert that to round wins.

So any small thing that you can make actual improvement in will help your results. The big problem is when you realize that mental focus only goes so far so you can on,y look for certain things and that causes either fatigue or a focus break. Like you see that your opponent t is getting free jumping all day so you focus on AA and stop them cold. But now they switch to dashing or fireballing and now you are “free” to that stuff.

That’s the main problem I have in this game… till I REALLY get to know a players style and rhythm. Of course this all comes back to what highland said earlier. When you first use a character you won’t be reacting as fats with them as with other characters that you know better… even to the exact same situation. So like I AA WAAAAAAY better with Urien than I do with Akuma even though Akuma has way better AA than Urien does. I just know Urien very well and can sniff out jumps 3 seconds before people jump just because of their rhythm and spacing.

So when dude said “idk you’ve only got 3 days” he’s saying he can’t critique your ACTUAL skill because you haven’t developed that skill yet. You need more time to get to your higher level of potential with that character, which I guess is obvious, but when you ask the question he’s just going to be thinking in a higher level. He could give stupid platitudes like get your meatiest better or stop jumping or you dash from this range every time, but those are issues that may not be “you” but instead are character inexperience that will sort itself out in a couple of weeks.

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I peeped one of your replays real quick. Will watch more later but two really important things you do that are bad: 1) you slide like a silly goose and 2)…

You give up a lot of real estate when you don’t have to. You get a life lead and, against characters Vega can bully with normals, you opt to play a goofy hit and run game that opens up the timer in your opponent’s favor. Look at the timer as the amount of time your opponent has to win after you get a lead. You don’t necessarily have to rush in there in a foolhardy manner. But what you don’t seem to want to do is press the life lead or press the stage pressence. In the match I saw you had Kolin halfway to the corner then backed off.

You played like this against me (which is good against me but it cost you matches). It is very likely that if you check a couple of your own games, you’ll start seeing that, instead of reassessing the situation with life totals and stage location, you just walk back defensively as if all characters approaching you are Zangief.

Reading that made me realize two things:

  1. A lot if it is inexperience. I keep doing the wrong combos and forgetting/fudging setups. I really don’t punish anything that isn’t DP levels of negative just because I don’t know the punishes.

  2. I don’t actually think when I play this game. I’m 100% gut feelings and reactions. Everything I do is flowchart, a reaction, or a guess.

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I hear ya man. This game can be frustrating as fuck. But it is very much doable.

If you want to grouse about it or strategize I’m up for it.

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Reacting is probably the last part in the “I’m bad at reacting tree”

It’s more like -

When is he going to jump
What am I going to AA with from here
Reacting.

I know this because your AA gets worse the better the player you play. Not because your reactions got worse, but because you can’t tell when they are going to jump.

That’s pretty much the difference between high level jump ins and low level spam. The higher level players make you think about too many things …thus the jump in works.

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I’m trying to find examples, i youtube zaferino replays and I get this uploader named chuckstevedave or something and it’s just replays.

I haven’t watched it yet. Not a matchup I particularly care about and he’s a bit dry for my tastes. But I definitely took some stuff away from his punk analysis and those are matches I literally watch over and over again just because I like the amount of skill displayed.

I make a conscious choice not to press the corner a lot of times because I’m afraid of getting cornered after a mistake. I also can’t CG without cornering myself so usually i just prefer to keep things midscreen. I don’t pressure well enough to capitalize on it. I know it’s not the right choice but i didn’t back off him for no reason.

My problem is that most times I’m not really trying to apply pressure. Like ever. My entire game plan is to just keep my space and get my few hits and back to neutral. I don’t know how to run offense outside of specific setups. Anything else is quite literally me randomly hitting plus buttons.

GG’s man. Good times as always. Rough in parts but I always learn a lot.

Yeah I have a shitload to work on with him. I got a bit of lab time in the other day but as was evident I barely got anything into muscle memory and I desperately need to clean up my inputs; all but like 3 of those CAs were on purpose.

I like him a lot. His buttons actually have some reach to them, he has a decent set of specials to work with, and he shits out damage which is really satisfying (even when I’m clumsy as fuck).

I was gonna rotate between him, Birdie, and Kolin to try them all out but I got stuck on G because he was fun and I felt like I kept learning shit as we played.

I’ll try to polish him up some more this weekend. Gonna take some doing but I may be up for it. He feels like a character that could be more my style. Gotta dig up more replays too as I’m kind of making all this up as I go along. :wink:

Also related but not in response: that whole thing Dime posted about is spot on. It’s pretty much the description of the games Will and I have. When I step back and am more critical of the games it becomes really clear why I’m getting so badly fucked up sometimes but in the moment it can be really hard to pull back far enough to assess.

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Is that Haitani, the Makoto player?

Yeah it’s him. It’s offseason so likely just messing around with different characters.

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New fighting game. Who’s gonna main this?

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Cool. He seems he’s good with Juri.

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Wow, he’s really good at breaking it down. I like this guy, might be a little bit too detail oriented than I would like. But I’m definitely watching more of this guy

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I don’t know if it’s frustration or what. I played for a few hours tonight and I may have only cracked a smile once or twice. Even when I win, I don’t seem to be happy - it’s honestly like I rolled 7’s but I still feel behind so I don’t really enjoy the step forward.

I got five wins in a row twice and still wasn’t too happy, lol… probably also because I went on just as bad losing streaks too.

Anyways, I really feel like this may be the most frustrating fighting game I’ve ever played, but for whatever reason, I keep coming back.

I honestly think it’s some type of addiction.

I’m talking like a maniac now, lol, so I’m going to sleep on it and see how I feel tomorrow.

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