IMO they should go a step further and just give away characters for free while selling pretty much everything else. That’d keep the playing field even because everyone has access to the same thing and yet it will allow them to make money because they could sell costumes, stages, taunts, maybe even special intro poses and whatnot for money.
So pretty much the F2P model. I hate how characters I don’t want to play are locked behind a paywall so that I can’t even check their stuff in training mode.
In an online multiplayer setting that seems fair. Even in training mode.
However, characters in SF5 come with extra costumes, music, VA and a character story. They come with training trials and arcade mode endings. There has be a way to pay Capcom for their work here. Giving away characters completely for free is not right.
As much as I don’t want Capcom to cheat me of my money, I don’t want to cheat them of the fruits of their labor.
The right way to go on about this IMO:
1- Give away a cosmetically barebones version of the character playable ONLINE only.
2- Sell the complete version of the character, with trials, story, arcade, 2 costumes, colors, and their stage.
I’d be cool with that if you add Training mode too.
Sounds like the model the big eSports are doing and it’s proven to work in those cases. It’s not like people won’t pay for cosmetic shit anyway, especially Chun mains.
Fortnite is proof that people will pay for all sorts stupid shit. For 50 bucks, I personally commissioned a custom Bison nostalgia costume for the community. That’s 50 bucks Capcom could’ve seduced out of me if they played their cards right.
Jokes on me though since apparently they are going to release Bison’s Alpha costume in 2019 according leaker extraordinaire Kira. No regrets though, as Khaled’s work is fantastic.
Good news guys, we going back to 3S-Tier sprites!!!
The 3D models that were supposed to make the game cheaper are actually dropping Capcom into an unparalleled financial crisis.
They’ve yet to pay for 2 chars with just the sales money!
I think 1-2 million dollars per character inclusive al VA and everything that is released with each character such as story, arcade, art, etc. is an expected price tag.
The animations I presume also are very expensive.
It’s worthwhile investment since the model over its lifetime with all the DLC added to it will likely make back its money several times over.
If each character at a season pass cost 2 millions to make, they would have to sell at least 600K season passes just to break even, and that is considering that the full 20 bucks go to them, which is not the case (PSN cut, steam cut, taxes, etc).
Those values are WAY out.
If that was the cost to create a new character, then the current season pass pricing wouldn’t be sustainable.
That’s not entirely certain. Previously, you’d get a free reading only the newest loot box, even when two different costume sets were available. The newest loot box at the moment is the overpriced Four Kings, which doesn’t have a “cheap” version, and which you can’t even buy with Fortune Tickets.
Assuming loot boxes resume normal functioning in January, we might see the return of the single weekly reading. Or we might not.
Also, did I just misread it, or did Capcom somehow mess up the log-in notice for the current Fortune Ticket Extra Mission? With the end of Christmas, it has gone back to the old format, costing 250FM and lasting a week. But I’d swear the log-in notice was still promoting the Christmas “event” cost of 100FM. Not that it matters, but that would be such an SFV mistake.
IIRC it doesn’t list the cost in the notification, just what the rewards are. You’re probably thinking of the potential 100 EXP reward it lists alongside the fortune ticket.
If capcom does do another update in January or character release I expect it to be the 8th or 15th. With RE2 coming out on the 25th I can’t see them doing anything around the or the week after.
Skullgirls and personally talking to mike z and others in the community is how I know how much the shit cost to make. SG characters were made on a shoestring budget over a long period of months, with very few programmers and artists and mike z basically putting in long hours for free, with everyone else living off of 3 packages of top ramen a week.
Hyperbole of course, but yeah, they were all broke. Capcom peeps aren’t broke, they are paid.
As an example, gen from sf4 cost 5 million to make. His price was extraordinary though because making gen, like zeku means double the animations and design so it’s like the price tag of 2 characters.
In sf4 the average character was 1-3 million with the high end of gen being 5 million.