Smfh all those “leaks” are safe or at least in some way expected… nostalgia/classic costumes for Kage, you mean the one who already has an Evil Ryu SF4 dlc costume? I could never guess!
Also, didnt he say around in december that he would be gone by christmas? X-Kira cant even follow his posts lol
Yeah it works at very close to its max range. I dont have the numbers and they would probably vary according to opponent hurtbox anyways but id say on average that it converts from around 95% max range whereas before it was around 80% max range.
But its still not a great empty buffer because an empty buffer will sometimes hit an outstretched limb which will make it effectively like a 150% range when done from reasonable buffer distances, so ed still doesnt have a great empty buffer. Cr.mp doesnt convert from far enough anf cr.mk is easy to pressure on wiff.
Yeah Ed’s still bad as an empty buffer but there are very few characters that actually convert from outstretched limbs so it’s whatever at this point.
Ed’s biggest issue before was that he had the worst -6, -7 punishes in the entire game. If a move finished with ANY sort of distance, his max punish was just a c.MP into nothing. Far too many moves fell into that category.
Now he can at least punish competently, while having a better neutral (not empty buffer good but that’s just SFV at this point outside of the best characters) and a more consistent CH game. Does it make him good? Not really, he still has one of the worst V-Systems in the game after they nerfed his V-Reversal into the ground in 3.5 and he still doesn’t do anything particularly special but at least at this point you can actually play SFV with him.
It’s like people forget about the self-promoted delayed contributions during the beta. The amount of images spewed while the name label is present got absolutely tiring and forced the mods there to confront him that he was doing nothing but stalling and just doing general promotion garbage for unknown reasons. Low and behold, the actual result looked more or less like modified strings in the executable that was already given in Beta 2… it basically had no true value, some of which were already done by other modders there (by moddah?).
You know it’s a problem when it comes to the point that the source material of the research is based off of assumptions with little to no proof being shown… assumptions is just the icing of the cake for anyone delving in information.
I’m really hating the st mp nerf they did to Laura. I wanna know the reasoning behind it. Was it that op to warrant a nerf? Meanwhile mika still anti airs you from every angle…
Is it really akumas anti air capabilities that are the problem?
Not the yolo ways he can alter his jump arc or activate his v trigger with no way to play around it? Or how powerful his v trig is on top of how solid he is?
I don’t think that there is a problem at all, but I am using him, so…
If I can deal with Akuma’s jump arc with Akuma, I am pretty sure that you can with Ken.
As for the VT…you have to look for the activation, but that is not worse than dealing with other characters. Worst case scenario, he gets a chip + throw. Not the end of the world.
His VT1 air fireballs were nerfed and it takes more time to get it. I don’t think that it is a problem anymore.
The problem with Akuma’s jump shenanigans is that unless you have a move than can at worst trade with air fireballs your only option is to correctly predict what he’s going to do. Whether I simply have to press two buttons at the same time as Falke or decide on the spot between grounded anti-air, air-to-air, dash under or block as Chun, that’s a huge shift in matchup difficulty. It’s ridiculous how much effort defense in this game can take compared to some really easy to pull off offensive moves.