Any fighting game can be too hard to follow if you don’t know much about it. Marvel and anime games tend to fall into that type of pacing and screen flooding that makes MOBAs hard to understand if you don’t study them either. Once you get past more than 2 characters throwing some buttons and a few fireballs at each other on the ground the visual stimuli will start to go beyond the average viewer.
Especially the ones that have assists because your brain is constantly looking at a random new character just show up on screen for whatever the fuck reason and they could be on the left or right of their partner. Sometimes making it look like the assist is trying to hit the partner instead of the opponent. Anime and Marvel games are designed to be loud by nature and Marvel 3 had warning for people with epileptic issues.
Like I understand them, but I completely also understand anyone who says they have trouble following or understanding them.
Some new screenshots too.
This is looking promising. I just hope they are fixing the music.
It was very weak and not very SOR like on the reveal trailer.
I’m going to assume the music in the trailer was just placeholder as they acquire who’s actually going to bring legacy type house/dnb/electro music to the game. Yuzo/Motohiro best case scenario, but anyone who worked on some remixes for the game or knows how to fill that role would be good.
Axel still has the funky dad bod look, but Blaze looks good. Juggle mechanics look fun.
Well, of course he does. They had to add some fan service to the oestrogen brigade and dad bod + manly beard == instant sexiness, so it all makes sense and balances off Blaze!
Yeah overall they’re just trying to convey he’s a bit older despite how it is artistically so I’ll live. Wonder if they’ll go the SOR3 route with all of the extra movement options and meter based extra special moves or just keep it more traditional to 2 with a few other new things. Most of what they showed so far is basically SOR2 gameplay with new sprites outside of juggles and being able to air chain all of your jump normals. Guess that’s a taste of more things coming.
I ordered a hitbox, I’m a firm believer that hit box is the way to go going forward. Alot of times I’ll see someone like silky smooth dps at the last second and think man dope same with some tri dashing. Only to find out they are on hit.
I was so free in SOR3. Was always getting bodied by the clone. Once I managed to win, I barely got any further than that. The henchmen started ramming me with the forklifts.
What exactly could the audience not follow in gg that’s much different from sf? Two guys trying to beat each other up. Casual audience isn’t going understand the technical side of things on any fg.
I imitate now the average person who sees a SF match, without FG knowledge.
“What are they doing? Dude why is nothing exploding? Why are they just sitting there? Why are they just throwing these glowing things? Dude this is so cheap and BS, why are they showing this? This looks like trash!
Yeah I rather watch CS:Go at least there shit goes down.”
It’s still a loud fighting game. Lot of the characters flood the screen up with things, big barriers and beams of light that completely engulf the characters and block what they are doing visually (typical of Marvel/Anime), flashy meter things emit from the characters, at least 3 different meters that break down into like 10 other subsystems that change how the matches play out, just more things to have to look at than with SF.
That’s before you add in how the characters move around more haphazardly and characters like Zato just turn into drills and seep into the ground and such. Testament can constantly plant nearly invisible webbing on the screen that suddenly traps the opponent. Jack O building tower of minions on people in a fighting game. Just a lot of off beat things that don’t happen in a regular SF match.
Still less crazy than assist/tag based games, but it’s still more of a visual stimulus than SF for the most part.
Having watched a lot od other video games, it is way easier to follow any fighting game than FPSes as a casual observer. No idea how people sit around watching CS:GO or Overweeb.
MOBAs are only watchable if you’ve played them a bit. Too bad kids dont like the fighting games.
That’s the point: DBFZ and MvC3 are both assist games with crazy stuff happening and that hasn’t stop them from getting views. On the other, no one is watching more Fantasy Strike or Divekick for their simplicity. The idea that hard to follow = less views is simply wrong, it’s the franchises what matter.
Change Jack-O and her minions for Cammy and cats and the views explode.
Pretty much this. Street fighter will almost always be the biggest due to the ip. Same reason why Dbfz is big. Marvel was also the same way until capcom messed up hard with mvci.
Also sf was always the core of the fgc and most likely will always be
Lol @velociraptor putting ken players on blast at ehubs
For the record, i pretty much always agree with chris t. Removing throw loops hurt very bad, considering the bullshit ken has to put up with. His stubby normals, the shit fireball, the frame data, his honest as fuck v triggers
Thats another point on another day, you still have to put in work
I get the overall ken dissapointment i really do. Just saying hes a little bit better this season