SFV Lounge: Makoto is coming for sure. F2P definitely. RIP Pertho's doggy

Nah, i have over 1.5k matches with akuma. And a shitload with sakura. Sakura alongside ryu is the easy pick up and play shoto. The only major thing you’ll have to train is that st lk into dp buffer which now gets you oki on knockdown. Sakura’s gameplan is simple, use your walkspeed and fireball to frustrate opponent. St lk ~ m dp buffer. And from range charge hadoken to get in. All effective. Most of her buttons are special cancellable. You have better farther off jump ins and further reaching dashins.
Then up close her buttons are just better suited to this range than most of the cast, you can also be safe on block with your tatsus. Or get a mix up on hit. With akuma it’s -7 and -10 on his tatsus.
Akuma’s gameplan gets more effective the more you learn.spend time with the char. Such as when to do demon flips, etc. Or throw red fireballs, or spacing air fireballs properly. In addition akuma just bleeds with 900 health. His light buttons lack range unlike sakura’s making punishes harder. There are just more things to think about with the char than you do with sakura.

Cellows tend to beat him on stream pretty often too. And pretty clean a lot of those times he wins.
Can’t see the Sakura/Gief MU being as bad as people say. Maybe 6-4 to Gief at best.

Yeah if you have footsies its not so bad and she has ex dp. She outwalks the hell out of him and s.hk is one of the better CCs in the game especially since its basically unpunishable on block with the pushback

?? He’s got one of the longest 3 frames buttons in the game

Compare that to ryu, ken and sakura’s far superior 4 frame st lk. Sure he arguably has the best 3 framer. But sakura can punish balrog’s dash punches without trouble.

I’m never taking paid sick time for granted, getting paid to be miserable makes up for it XP

(No nothing serious, just a bad cold, but still not very fun)

Anyways, I saw @Frost talk about anti-airs vs cross-ups and wanted to bring something up. It’s actually not all hitbox based in this game. Some attacks are flagged to never hit as a cross-up; either jumping attacks or anti-air attacks can be flagged as this (and probably some random special moves to help prevent super weird interactions).

Like Cammy’s back medium punch didn’t get its hitbox changed at all. It literally was flagged in Season 4 so it can never hit a cross-up attack no matter how bad the opponent’s hurtbox is

Even Cody is invincible

Note, Sakura’s crhp doesn’t appear to be one of the AA attacks that suffer from this, her crhp can indeed hit cross-ups as Frost stated earlier

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Isn’t it kens bday today? Anyways anyone know what time Evo Japan starts tonight? I know it’s Thursday but I think it’s Friday in Japan already. I just wanna know what time they’ll be streaming in the U.S. pacific time.

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You guys realise Eztarix been trolling you, right? Guy write like Dime’s bastard and doesnt play amybody in SRK.

Guaranteed he thinks smash is a fighting game too. But y’all out here getting worked every time he v-triggers one of his posts.

:man_facepalming:

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Oh and while I was looking for more stuff that’s flagged to never AA as a cross-up I found that Cody’s jmk hurtbox is so bad it can mess up Ed’s V-skill

So 9PM for you.

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Can he quickrise out of that?

Nope, all hits of his anti-air V-skill are treated as a hard knockdown presumably to prevent the opponent from just teching out of it at certain heights. If it trades it’s a hard knockdown as well

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To be fair I give you trouble with my 6 minute everything :slight_smile:
If only I could make it to that mythical 7 minutes…

Imho the akuma versus Sak debate is stupid (of course) certain things about both characters are harder than the other, certain things are easier.

Akuma is the better character, both are pretty pick up and play, akuma has an easy pressure trigger, Sak has an easy damage trigger.

Also, both characters won’t immediately acclimate to all players. Footsies ground based fundamental people will take to Sak quicker, people that like playing more with specials and the way sf5 plays at lower levels will do better with akuma. At higher levels akuma is going to automatically be better because of his pressure and actual DP plus all the other shit he’s got going for him, but sakura can still hang a bit because of easy mode v trigger damage and straight up fundamentals.

Akuma is the better character unless the opponent is playing Gief.
In that case, Sakura has the advantage.
Akuma vs Gief is painful to see. He can’t do shit.

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I mean dudes saying Akuma tatsu is unsafe, like why’s that even a thing? Brain mushed.

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Because i havent played anyone all of my opinions must be invalid, by you, a pansy, basement dwelling kappa edgelord that gets triggered over an opinion. Lol. Your pathetic man.

Dude, tatsu is his main special ender. You get a newbie shimmying with cr mk and end with tatsu and you fuck that up you get punished. And that doesnt happen with sakura. That’s not even the same as arguing why that move is unsafe. Sure, it definitely deserves to be unsafe.
When you learn to play akuma (optimal play has higher learning curve) he’s much stronger than sakura. But saying that is not the same as arguing that he’s weak. Why’s this simple point flying over people’s head.

no, because you came in half cocked, made a bunch of baseless assumptions about a bunch of people and go on dismissive tirades.

You literally post like you got cucked out of reddit and the Eventhubs front page. So I’ll continue not answering a damn thing because you don’t actually bother reading anything.

Hopefully your brain stops leaking soon because we can’t take a mop to the forums this many times.

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U da real mvp!!

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