KoF has a tutorial?!
Very analogous to his command grab. Slow as fuck but with a bit more range to compensate.
Having the OH is nice. Every once in awhile you can get the stars to line up and you can steal a round with an executive axe kick to the dome.
KOF 14.
damn I actually did that once I totally forgot
KoF has one of the best tutorials:
I get hit by it a ton as a closer.
By I’m not a good reference. I’m still learning a lot so I’m having to devote a lot of brainpower to things other players just have in memory.
It can kinda hit late jumps too, which might be okay for people delay jumping out of the grab?
In this game you more so have to know which buttons are specifically tailored for whiff punishing. With no proximity normals and being very frame trap based there are buttons that are specifically designed for it, certain ones that are shorter and meant for for frame trapping and others that are meant for more preemptively spacing or fishing for crush counters.
s.LK to MP DP is obviously Sakura’s best reactive ranged whiff punish. That’s what you use to whiff punish from far and at least pushes them towards the corner.
s.MK CAN whiff punish, but not exactly a great whiff punish button since it leads to nothing on regular hit. It’s better as a counter poke since it links on counter hit into s.LK. If you do find a place to whiff punish with though it’s not like it hurts either. It’s also plus 1 on block so it allows you to keep taking your turn on block in neutral.
c.MK and s.HP definitely become options as you walk in closer. That’s how most characters like Sakura work. You gotta walk in to use the other stuff. c.MK already gets people to stop walking backwards because of her walk speed and then at 7 frames can pretty doably clip them whiffing stuff too close (also easily buffers into LK tatsu which on hit sets up plus frame trap/throw). 9 frame s.HP isn’t the fastest, but once close enough with reactions is doable and still very good as a counter poke/buffer into HP DP or HK/EX tatsu depending on range it hit.
The strong point of Sakura is that her s.LK because one of the best whiff punishes in the game once she gets VT2. Once you pop VT2 people stop whiffing buttons as s.LK buffer into tatsu becomes about the longest and most damaging 4 frame start up whiff punish in the game. Sakura’s s.LK is probably already near the fastest, longest ranged whiff punish in the game when combined with her walk and then it can go into 30 to 40 percent damage combos that don’t really drain any EX meter and corner carry and stun like hell.
Kolin has an 8 frame s.HP like Karin except it’s even safer on block so you can pretty reliably whiff punish with her. Especially once in VT2 as the range gets improved. Like Sakura her main whiff punishes are her s.LK, s.HP and can also use s.MP or c.MP. Both have similar start up and frame data.
Her s.HP is a very good normal in general because if you suck at footsies you can still just bash it around from a range where they can’t really punish the minus 4 on block any way and get your free CC’s. Once you get good with your spacing and reactions then it’s also easily one of the best whiff punish moves in the game especially in VT2. Plus like a lot of the better whiff punish buttons in the game is bufferable/cancelable into specials.
First time playing Dead or Alive, real excited. Went to the options and saw they call it’s jiggle physics ‘softness’.
If you hadn’t noticed I eat all the overheads.
The biggest thing about G’s overhead is that it is so very slow. So sometimes you get smacked out of it by random buttons or you could be fighting a cyborg like Akhos who flinches at movement and you get punched in the nuts for your troubles.
My favorite time to use it is when you have someone who is spooked into blocking but you are too far away to really threaten the grab. At that range fast reacting to the OH is a little harder and they may not be looking for it at all given the range (and that the move comes out so rarely).
In general I like having an OH in this game because of no non-CH chip. Getting that last hit can be tricky so anything that helps…helps.
I’m good with words.
This is all super true.
My main point was that the sLK actually wiffs under a lot of pokes.
Well I mean that’s going to happen regardless vs characters that outrange Sakura like Birdie and Gief. If you’re worried about whiffing under then that’s more so counter poke games than whiff punishing any way. If they whiff something s.LK should work if you’re in range regardless of the hit box direction.
If they’re abusing stuff that you know you’re not in range to s.LK whiff punish with then good placement of stuff that doesn’t get profiled under like s.MK and s.HK helps until you get into s.LK or s.HP range again.
I take it on a character by character basis. With the characters that poke with tall moves, I try to mentally think about the sMK, for the others sLK.
I like it a lot too. Becky Lynch Falke too stronk. It’s funny because the costume is kinda loud so some of the streamers like Neon talk shit about it on stream. Every other costume is ugly to him but he he can suck it. LOL. If you find him in ranked beat him up for me. He’s cool but he needs a beat down for talking about Becky Falke.
Some of the stream monsters on Smug’s stream were talking shit about my costume also, but that’s cool I won the set with Becky Lynch. Props to the monster that said I was supporting Jamaica.
He’s lucky I don’t play Ibuki except once in a blue moon in casuals until I get Falke to master. Once I start playing Ibuki in ranked again then no more shit talk about Ibuki is allowed.
Somebody post a pick of whichever alt DJ uses.
This one in this very colour.
It is adorable. I use the orange one myself.
Thats hilarious.
Better than the goth hot mess colors.
Lol cosplay.