Yeah LMK when we have to deal with 3S Chun kara throws into half life c.MK supers the corner. Then we can talk about oppressive coin flipping. BMsirhc already said it took everything in his power to make that mix up work now with the changes.
I only linked that tweet because its hilarious. This new gen of players that can’t fathom walking forward to throw somebody blow my mind. I swear it feels like every year we lose understanding of basic things like that one. One of the first examples of footsies in the Maj’s book is Choi throwing somebody from downtown, legit walking a quarter of the screen to throw somebody cornered.
Those 4 throws were hella brave. Tokido needed to man up and hit a cr.mk at some point in there. Dude was shook.
Vid of Choi being godlike:
I mean it’s easy to say what he should’ve done while sitting watching his match at home. Like has anyone here not thrown someone or been thrown 3+ times in a row at any point in their SF lives?
Yes he was shook but obviously there are head games going on
Once more in English please
PR Rog just living in the past now he’s dealing with what players from previous SF felt about SF4. At least he could’ve shown some results to act even cooler, cuz I don’t remember him being in a GF since the SF4 days. If he’s getting paid to play is more because of his past than his actual form, he’s like grannies talking about how many chicks they’ve fucked in their 20’s.
You are right to an extent. I mean as much as Cammy players cried a river over being a character length from their opponent after a throw, Cammy still has OD forward and back walk so that take the throw is still a real thing in the corner with her.
With that said, he had V Trigger ready by the time he took the third throw. As a Marvel 3 and Killer Instinct player people never liked it when you died leaving your X Factor or Instinct on the table.
Knowing how Akuma can turn whole games back with trigger I don’t think anyone would have minded guns blazing EX DP or fireball VTC attempt over showing you died without taking a risk. I mean you look like a solid player for making sure you didn’t press on anything you couldn’t react to until you lost, but you also lost with resources on the table you could have went guns blazing to stay back in with.
I like rog but I agree, the funny thing every character I remember him playing that wasn’t rog was hyper aggressive make you guess over and over again type characters. Now there’s a whole game of that in sf5 and he doesn’t like it.
lol
In general is the SFV meme about taking the throw who generated what happened to Tokido, that’s his fault. Powell just did the obvious thing to do since Tokido didn’t show any signs of reaction. He was cornered and he choose to not taking any risk, what happened later it’s no surprise for whoever played fg’s for a lifetime, Tokido included.
I’m an aggressive player too, but I don’t like how that works in SFV. Rog can’t just move on from SF4 era, some tweets of him months ago pretty shows that. SFV Rog looks even better than his previous version, but he can’t adapt to something different from OS,vortex, lights faster than Pegasus Ryuseiken. Nice guy, but I can’t feel sorry for him, at least his favorite character is in.
Pretty much. It’s basically going back to yomi layer 1/LCD decision making because you know the top player is not going to take a risk. Holding downback gave Punk enough room to not die to NL Akuma’s corner throw games, but NL obviously wasn’t going for throw x 4 like Powell was.
Sit on the toilet and take the throw is the best way to not one shot die in the corner to shimmy stuff. Unfortunately if they run that yomi layer 1 until you’re dead, you’re dead.
When are we going to just admit that people throw random shit ar SFV because they just don’t have as much fun as they remember having with -insert older game here- so they just try to justify their frustration by pointing out X flaw?
no, its easy to say what he should’ve done is gone to training mode with those situations. I’d have to hook up my PS4, but she could only meaty a 3 frame normal if she did a standing roundhouse immediately after her throw on quick rise. Which means that any time she walks forward, you’re on frame advantage after her throw in the corner.
She had more life, no v-trigger and no super. So after the first throw, defending the second one with a cr.mk was an option because at the range it hits, she has no effective way to convert. As I mentioned, if she starts walking forward, your wake up button has the advantage. So the cr.mk would’ve clipped her and made some space for Tokido.
Like I’ve said to you guys before: you guys are using training mode wrong for this game. This one won’t find you a lot of crazy tech for your character, but you can work out these types of situations better so you have more control of them. In this case Tokido was just shook because he didn’t understand the situation.
I appreciate the Mike Russ’ and John Chois that just don’t play the game. If it’s truly shit the best way it makes sense to show it’s shit is to not play it.
The people who make Twitter videos of throwing the game out the window to play Injustice 2 and then come back to play SFV a month later, can’t get with that.
Neutral Kombat 11 is gonna have a bunch of “omg so much beautiful neutral unlike Crush Cancer V” tweets for 2 months and then start going downhill.
What about the ones that threw out SFV to play DBFZ and then had to come back because DBFZ’s tourneys got cancelled
I can agree with that. Although the dishonest people bother me more. I love a lot of busted ass games but I dont pretend they’re all peachy great.
People loooove downplaying the bad parts of SF4 hard. Yeah, if you dont fuck with 3S thay much then its hard to complain about SGGk. But when people, in this general threads, have downplayed SF4 OSes?
C’mon son. We arent gonna have a good discussion that way. I have friends that love MvC3 over 2 because more of cast is playable. They may not be Zero or Morrigan, but mid and low tiers in MvC3 are leagues and bounds better than mid and low tier in 2. But high level play in MvC3 is silly ass shit because of a lot of design decisions. Overhyping some of the stuff in 2 and downplaying the ridiculousness is as silly as the above.
Say what you will though, its hilarious that a game with easy ToDs tilts a player less tham getting crush countered.
Even then I feel like the situation if you are of Tokido’s level can be pretty much figured out by reading the patch notes. Don’t even really need the lab for it. You’ve been taking true loops to fake loops to now 1 character away fake loops for 3 years of CPT and it’s still that much of a problem? I think it’s a situation that intuition and tournament practice gives better odds than labbing any way.
Tokido is like Daigo. They just love playing to not lose and will wait for what they believe is the right moment for them even if their whole life bar is on the line for it. You put a Western Akuma like Takamura in there and he’s likely got buttons being hit before the second throw.
Fucking what now?
She can walk and do literally any normal that is less than 9 frames and beat 3 frames.
As a matter of fact what most people do after the throw is walk for 1 to 3 frames and press s.MP before because it is not hard to time
Oh and just for reference for Tokido vs Powell, Powell started the beginning of last round with double dash up throw. Caught Tokido clean offline with 4.5 delay. Kind of a tell for what pace he was going for.
Another reference. Sajam said Tokido kept looking at what seemed to be his meter everytime he got thrown. I think Tokido was hoping that Powell would hop off fake throw loop x 4 seeing his meter, but I think Powell was already establishing that he wasn’t going to care. Tokido only won one round the whole set so the last thing Powell was worried about was him hitting buttons into VTC comeback.
If the opponent starts the round with double dash up throw, they probably are going to throw you x 4 in the corner even if you have Genei Jin ready.
backdashes going airborne on frame 2 is the stupidest thing in V for sure