SFV Lounge: Lupe please comeback! DevilJin moving to Mortal Kombat 11

Frequent/infrequent patching and whether it is good or bad for a game, TOTALLY depends on the game itself, the community, and the developer.

Case in point, sf5 versus skullgirls:

SG used to get balance patched every day. The “tournament version” didn’t, but the ongoing beta version did. And we the players were able to dissect the changes very quickly.

It’s not hard to understand that a hitbox buff here or a frame data buff there will affect your character either positively or negatively.

Then there’s the difference between an old figured out character, or a new, no one knows wtf this character does character.

Developer matters as well. Capcom makes stupid ass changes all the time (why rape chun and ryu like they did?) when both characters in S1 had 1 or 2 obviously stupid things that needed adjusting, but not that much else…

Capcom makes some brilliant balance adjustments and they make some really stupid ones as well, that’s on them. Anyone can see that chun and ryu were too weak after S1 and anyone can see that so was Alex and fang. These characters could have all received some decent QOL adjustments.

Then there’s mobas, I’m sorry but thinking of them as only having 3 interactions and an ultimate, per character, is just really bad thinking. There are a mind boggling amount of attributes per spell for lots of characters in mobas (and frosty forgot run speed and attack animation, melee/ranged/health etc etc) but there’s also different levels of spells. You can change a characters lvl1 spell while making their lvl2 3 and 4 version the exact same as they were previously, and you could overbuff or underpower the character based on that.

Properties that spells tend to have in mobas:

Cast time
Range
Damage
Tick rate
Poison or dot properties
Types of invisibility
What the proc is (a crit that does 1.2 x damage and has a 35% chance of hitting and gas the attributes of a normal spell is different from someone like shadow mages ultimate, which is also a crit, but has like a 15% chance to hit 4X damage at lvl1 and 15% chance to hit at 6X damage at lvl3

meaning the difference in damage from that first low crit, is like 75 total damage up to about 250 when that character gets leveled up.

Versus that bigger crit doing about 250 damage at lvl1 with a lower level character, to once it and the characrer has been leveled up, it starts chunking people for 1500-2000 damge, in a game where some of the hardiest heroes have 3500 health and the weakest ones would have 1500.

I’ve literally walked up to full health low hp heroes and one hit them because my ultimate crit procked on the first hit. I’ve also walked up to some of those characters and lost fights because my ultimate crit didn’t proc at all.

But there’s a shit load of things to balance with respect to characrer abilities in mobas. Saying there are only 3 interactions because there are only 3 spells is like saying soul caliber lacks depth because it on,y has 3 attack buttons.

But this isn’t a rant against frosty. But seriously, there are lots of things that go into whether frequent patching is good or bad for any given fighting game.

Sf5 I wouldn’t want patched more than every 6 months and I would leave huge non bug related/ non QOL changes for new characters at the one year mark.

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They are the same EX colors that have been in all the previous Fighting Chance boxes, just that all of them are together in the same offer now.

I’m not sure, but I think the New Years Four Kings offer is a worse deal than previous Fighting Chance offers? Here, 4500FM guarantees that you get either one outfit or one color? Ten readings in a regular Fighting Chance offer would also cost 4500FM, and while most of the readings would deliver junk, and you weren’t guaranteed to get a non-junk item, I believe you on average received either a costume or color at a slightly better than 1-in-10 rate. As well, you can buy regular Fighting Chance offers with Fortune Tickets, while the Four Kings offer can only be purchased with Fight Money.

Though I guess the questions at this point are:
Will Capcom roll out new Fighting Chance exclusive EX colors, or will it continue to recycle the existing colors?
Will Capcom even roll out new content for Fighting Chance in general, or will it fall into repeats the way Weekly Missions did?

Remember when I said Falke needed buffs because she was garbage?
Capcom I was wrong, pls nerf. They’re everywhere now.
Or at least buff Ed.

Neo Shadaloo needs a leader, not a laughing stock.

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Falke was only a few things away from solid character. She just needed a way to press plus frames so that she could fight the 2 or 3 characters she has no shot of zoning.

I understand at least part of the sickness.

If I ever did all of them at any point, I’d have to keep going with the new characters. Can’t have those non-flagged spots.

Its the reason I keep doing the combo challenges even though the payout isn’t nearly as good as it was in S1 when I made myself grind them all out.

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Honestly, I wanted a Falke redesign, but she’s the same only stronger.
Different pressure and combo routes.
I mean, it’s an improvement overall, more interesting, but still.
I don’t want to fight the clock for the rest of S4.

Yeah they did about what they needed to for her. She has her own style of play from Menat, Guile or Sagat, just better at that style and gets better reward/confirms for where she gets in. Being able to lights into PP reliably means there’s almost no reason to hold shot at close range now. Once you’re in all your confirms into super can be done without shot and light confirms into PP do more damage and give knockdown.

c.LP into EX PP is her new best 4 frame punisher and a nice little QoL buff. EX PP having more uses in general is a good thing. More things to burn the meter on than just AA or saving your ass when they get in.

Dive kick buff will only kinda work well off meaties or the few characters that still have sketchy AA, but better than being a straight down dive that pops her up 10 extra feet in the air.

I was already pretty content with her other than just not having enough bnb routes and stuff to push frame advantage as the top zoners also have top pressure. Need top pressure to be relevant in this game no matter whether you are zoner, mid ranger, rushdown or grappler

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Neo Shadaloo needs to be crushed beneath Bison’s boot! Treacherous children, all of them!

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I’m a Falke main and I LOVE making people fight the clock! :slight_smile:

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With better pressure, bnbs and punishes she won’t have to fight the clock as long either. She’s still going to suck a bit at killing magic pixel characters, but that df+HK allowing mediums on 3 framers means she can stop people from walking back while still pressuring a bit easier.

I will suffer with that nerf of short not cancelling into shot.
I may need to go back to my husbando Gief as a main and pocket Falke.

Capcom is waiting for infiltration to be back in 2020 before buffing Juri.

Infiltration will rule in 2020.

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I was never good enough to hold a shot while doing a light combo anyway.

I think Falke will be my sub along with Chun. Clearly there is nothing wrong with Sak now, but I enjoy the former two more and I’m not good enough to play 3 characters.

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Yeah it’s a little bit of memory refreshing for me. Part of why I haven’t played much yet (on top of trying to fix my PC). Want to have new combo routes and what to press after mid ranged shots on hit/block down to a tee before I bother with ranked again.

What you think about those new Gief buffs? S.MK might actually be a button now and s.MP being more of a button is good. V Skill backdash retreat buff sounds kinda weird, but yeah. Being able to get oki after bnb lariat makes a lot of sense especially with them killing what his old c.LP used to be.

its ok ed is basically the fang the group

Yeah good to just have a specific range where you need to charge shot at and then not needing it when you smell blood/land s.HPxxEX KK and get into pressure range.

Sak’s new buffs are so good I’ll be back into her for sure. Her pre patch version was fine for the way I played, but real c.MK is great and s.MK I’ll use even more now.

I never really explored Ibuki’s VT2 as much as I should have so the change doesn’t really bother me. She can still set up plus on block VTC’s by spending a meter on EX kunai if they don’t have a V Reversal. Even if they burn the v reversal that’s kinda good too. Honestly the only thing I like about her VT2 is the bajillion damage AA’s and 7 frame punishes. Other than that I prefer just playing her normally. She got enough stuff to do before then.

V Skill punishes I’ll test in training mode but I use more charged V Skill any way. Won’t kill me.

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c MK is absolutely nuts now. By Odin’s beard, I don’t know who at Capcom thought it would be a good idea to make it +2, but bless that person.
It can lead to lariat oki from a mid distance jump in, mp or lp SPD mix ups from mid/max distance and you can combo it into CA.
That button is absurd.
I fully expect people to cry about it soon.

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Tried Kage, he’s like I’ve imagined, a sort of Evil Ryu with Oni flavor. Could be dangerous in right hands, but in general I’m not that impressed. I don’t think he’s the classic Daigo kind of character, probably Eita or Poongko can unleash his potential, the lack of a regular hadoken it’s weird. Obviously I’ve tested Zeku, his best buffs are the nerfs for the previous top tiers.

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it would be interesting to see how Oro and Necro would translate gameplay-wise in SFV

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Interesting. At first I thought c.MK being minus 4 on block would be kind of a problem regardless of the buff, but I see the pushback on it is really nice. There’s a good sweet spot where you can make someone block that and then grab a button they throw into SPD. With plus 2 on hit you basically force a have to jump or get grabbed scenario. People are always standing up vs Gief though because they wanna walk away from the hugs.

Gief has polarizing matchups regardless of what they do so giving him more stuff to be Gief with is good. He’s not going to be shooting plasma or lasers so he needs more Gief stuff. All of the top tiers have a strong low threat and Abi used to have OP levels of low threat before he got nerfed down.

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