No jiggle on Morrichun is disappointing but everything else about that is on point. .
Also what setting is Capcom using for their pics and trailers? I swear the game looks better even on PS4 than in their PR stuff.
No jiggle on Morrichun is disappointing but everything else about that is on point. .
Also what setting is Capcom using for their pics and trailers? I swear the game looks better even on PS4 than in their PR stuff.
Is my internet fucked or is this just a white picture?
Dunno? Itâs a Zero (Nier) Falke mod WIP gif. I canât reupload so maybe itâs the website the modder decided to host to
Edit: Hereâs his DevArt https://www.deviantart.com/tiggiewhite/art/Null-Noll-x-Nula-Cero-0-764351859
DLC costumes is the number 1 priority⌠Forget fixing the Netcode and dreaded input lag on the ps4. We ok fam, long as we can play dress up we iight.
Same for Urien not being Pyron
Just a white pic for me, too.
Ed as Demitri is a fucking travesty, btw.
But Darkstalkers is coming. You heard it here first.
The DLC teamâs work pays the salaries of the Netcodeâs team. Every purchase brings us that much closer to perfection. Give Papa Capcom everything.
If Ed is getting Demitri, they should at least give Bison Jedah.
If this doesnât work, blame Japanese Wizardry
The hair animation is genius.
Not sure if you mean the Zero mod but it really is well done for a WIPâŚthere is something special about DOA modders especially when they venture out to other gamesâŚsome of his texture work is iffy but thatâs probably because DOA doesnât have the same depth as SFV and heâs pulling from last gen games
Either way Iâm using the hell out of that Zero mod
Edit: I just realized it says âRepliesâ when someone quotes you, SCREW THIS FORIM
Iâm scared that this is Capcomâs way of telling us donât expect a DS game anytime soon (Iâd take Rival Skools, maybe theyâve learned thier lesson with nuMarvel)
Nice. I like this mod.
Iâm starting to understand frame data and all that stuff a little bit more, so for example on that akuma cr.hp, if it wasnât for the pushback those type of normals then itâd be an infinite right?
Sort of. cr.HP is a bit weird for that because it has a chunk of start up frames (10) so technically the other person could always mash a faster button that reached to get out. A better button to use for the example is Akumaâs cr.MP.
6 frame start up, +3 on block (assuming my phone app isnât lying to me).
Assuming zero pushback and say the person is in the corner, theyâre fâd unless the do something with invincibility or early frame armor. You could sit there mashing cr.MP over and over and over, and because there is only a 3 frame gap they canât hit a button (the fastest normal buttons are all 3 frame start up).
If you watch enough YouTube you will find some very amusing fighting games that have very little/no pushback and you see shit like that exactly.
So one of the important things to bear in mind with frame data isnât just how + you are after, but how fast your follow up button is going to be. If the frame gap is wide enough you can get caught by people mashing or who have cottoned to your patterns and are challenging.
EDIT: Itâs also important to point out that the above situation only happens because SFV has the priority system where Heavies beat Mediums which beat Lights if buttons collide on the same frame. If that system wasnât in place then you could mash out of that situation with a 3 frame light and at least trade.
Thanks bro, excellent explanation.
Happy to help!
Since @Akhos vanished into the ether (maybe Felicia Menat will bring him back?) we all have to fill the frame data void left by him.
Halloween costume already?!
Canât lie, Abigail and Falke look fucking amazing.