SFV lounge: London we have a Problem X. SFV gave us the Burger King again

Chris T to complain about that CA.

1 Like

Just completely off-topic things I’ve been thinking for season 4. Predominantly Cody adjustments to increase his overall consistency.

Akuma -
850/875 Health, 850/875 stun
Knockdown from regular fireball just outright removed, or only accessible from point blank range
VT1 consumption increased on DP by 10%

Cody -
Tornado Sweep recovery reduced by 2f(48 > 46)
LP Tornado Sweep projectile speed decreased
HP Tornado Sweep projectile speed increased
LK/MK/HK Ruffian Kick travel distanced increased
st.mp first hitbox increased/adjusted to better match later hitboxes(combo inconsistencies)
st.lk first hitbox increased/adjusted to better match later hitboxes(combo inconsistencies)
st.mk pushback on hit/block decreased
cr.lp +5 on hit
cr.mp given 1 more active frame for 4f active overall
VT1 cr.mp and cr.lp frame data reverted to non-VT versions, cr.mp given cancel property
VT2 command grab damage and stun reduced by 20, just frame window increased by 2f


:coffee:

Why don’t you pick Akuma and become a top player then? :thinking:

6 Likes

man Sagat’s st.hk hitbox that hit’s crouching hurtboxes is so short, wish his st.hk were at SFIV’s strength

Dime says that should be nerfed and my V2. I don’t think he likes Sagat…

1 Like

That just basically means Sagat is decent. Dime has already proven he’s generally an impatient player which is rather rare for an oldschool player. People walking backwards and running away is a problem for him and Sagat is a typical set up the fort and fire away character that doesn’t let you jump much. He reminds me of whenever I run into Apoc’s Chun online. OG Cali Chun player that has to hit buttons literally on every second of the round. Think I’ve only not seen counter hit when I meatied him like 2 times in all of our rank matches.

I don’t think Akuma has the mobility to warrant being an 875 health/stun. He’s just too fair to be that much of a glass cannon and I like that the game is getting away from overly low health/stun characters. Stupid concept to base characters around any way.

The other stuff I wouldn’t mind since I dont play Akuma, but I don’t know how you’d ever get an Akuma player to agree with any of that. Akuma and Cammy players fight to protect themselves.

It’s funny cuz I was like ā€œwell someone should say that it requires effortā€. Then the person that used to usually do that shows up.

Sagat’s heavies are too honest.

Yeah but let’s say you just make Akuma fair as fuck, it just ain’t really Akuma unless he’s cheap as shit but dies if you land 2 big hits on him. 875 isn’t really impactful enough, but if you kept 900 and just nerfed all of his shit to the ground, I’d probably be more upset at that because Akuma would lose all of his dope stuff.

Fireball knockdown can piss off though.

1 Like

I don’t even think Akumas that bad. Tweak his V trigger be done. I think Sagat might even beat Akuma…

Shit hawks like Guile are a way bigger problem.

You know when I think about it, this game without any V-trigger is probably amazing.

5 Likes

25 damage/stun does not matter but let’s nerf him anyway.

Apoc is a buffoon, how do you go from being a serious contender in Alpha 3 to writing rants on Eventhubs comments section?

3 Likes

I don’t want Cody’s VT2 command grab to be nerfed just to make it easier to do the perfect one, that is a pretty dumb change.

If you wanna reduce the damage and stun then maybe increase the range on his command grab, making it easier doesn’t make a difference to the dedicated Cody players.

2 Likes

Just back home from a tournament here in Italy, I didn’t perform well. Playing into a location full of people with 95ĀŗF outside wasn’t fun at all, I’ve lost to a Gief at the 2nd round and later in Losers vs Abigail. The latter makes me salty af, every time I had the chance to kill him I missed the the final blow thanks to his funny hitboxes and because I’m still not totally used against Abigail, that’s my fault. The winner was the best Italian player now, his Juri is sick. I thought I was the only one having issues against her f.dash after the fireball, but everyone had problems with that and her limbs. At the end of the day I had some sets on USF4 with a friend, I’ve almost forgot everything, but the difference at react to jumps or dash was just embarrassing. I can’t imagine SFV with a lower input lag now, doing that can help with a bigger control over what’s going on, but the risk to open up a can of worms is high.

P.S. Makoto still GDLK tho

6 Likes


Some hot Alpha 3 Top 8 action going on right now!

Edit:
With Cody infinite juggle action too…

3 Likes

Thanks Bea for linking Gief getting abused. : )

He owned that Cody a bit earlier and will do it again now!

Yeah…he REALLY owned him there… :coffin:

Makoto is playing the long game. He wants that bracket reset drama at the grand finals!

Why can’t SFV Gief be more like Alpha Gief? :frowning:
Alpha Gief is SO much fun!

Huh that’s funny, I didn’t know you could reset the bracket after getting 3-0’d in Grand Finals from Losers.