SFV lounge: London we have a Problem X. SFV gave us the Burger King again

Finally lost 2x0 to a GM Chun Li.
That is one MU that I know nothing about with Falke. Her buttons are so long and so fast.
Got to watch the replays with frame data on to try to learn a thing or two.
But went 2-2 this time around. Good stuff!

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I feel like Falke should beat Chun but I always lose to her anyway.

Same with Karin.

I can only beat brainless people. If they stay grounded I’m screwed.

I beat Lud’s Chun 2 0 when I encountered him in ranked, but I think that was just unfamiliarity and he kept running into s.HP confirms. Falke I say has slight advantage vs Chun. Chun’s corner pressure isn’t good enough to worry about her locking you down and if you get the life lead from her she can’t really take it away with anything dishonest. Chun’s fireball has such bad recovery that you can low shot punish her fireball and recover before she finishes recovering. Falke’s low shot does 150 stun so she can’t afford to lose life lead and risk stun. She basically can’t throw fireballs and has to stick to normals.

Well spaced air fireball is tough for her to deal with without scrambling or burning EX/super. Neutral jump MP is really annoying for her AA dead spot also. Her jump is slow so she can’t get over s.HP or f+HP without a really preemptive jump.

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Yeah, Sagat does well vs Akuma. Played vs a bunch of different Akumas today, that matchup feels very even.

Hardest shoto for me is actually Ryu, since he can just sit back and parry AND legit challenge Sagat’s fireball game. That’s probably the one thing Ryu’s shitty fireball is good for: plasma wars.

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Funny enough that’s part of why Ryu gets bodied by Guile. His parries generally put him at frame disadvantage vs Guile’s fireballs and once Guile gets a V Skill boom out he pretty much has to let Guile do what he wants. They should have just let Ryu keep the old S2 v gauge build for parries. Maybe that’d make him do too well vs Sagat, but screw it lol.

I watched your replays and you just need to use your normals more. You’re good with shots and anti airing with PP, but eventually you you’re going to have to learn to use her ground buttons or else people will just keep dashing and jumping until they’re in. s.LK, s.MK, s.HP, f+HP, gotta know the confirms and conversions for all of those so you can get your damage once you force them on the ground.

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I have noticed that. I have been risking throwing st MK in neutral more while I have shot, but I need to train my muscle memory to follow it with kapult or ex kapult when it hits.
It is just not there yet.
I don’t use st HP often enough either. It is almost always f+HP. I got to change that as well.

So I will grind that in the lab in the next days to try to hammer the hit confirms into my muscle memory.

I also watched the replays against the GM Chun Li and I noticed quickly some bad mistakes I did.
Tried to rely too much on the shot, didn’t challenge her v-skill with PP, didn’t whiff punish properly and let her drag me hard into the corner.
St lk seems to be a fast button with a good range. I will need to learn to use it to whiff punish fast buttons at a distance.

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s.HP is basically like a heavier hitting s.MK that builds nice white chip. Also crushes lows so if used right can use it similar to Urien’s s.HP but always with a cancel property. Learn the one hit confirms into KK/EX KK and can really get things going off of it. If you wanna play it a bit safer you can just buffer stand shot off of it until you learn those. Only issue with stand shot is it’ll whiff close to max range. Much harder to jump on than f+HP so good way to check people before you start using f+HP. I think I’m about the only Falke player that uses s.HP as much as I do though.

s.LK is your main way of checking people from dashing in. Plus keeps you plus even if they block it and pushes them out. Basically your main line of defense before opting to EX PP. On counter hit combos into itself and can combo that into shot.

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Played Kolin all weekend… She’s actually pretty fun. Using VT1 for now because I’m not familiar with her setups in VT2 yet, but something about her playstyle has clicked.

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I beg to differ Jin, i actually think that Chun’s corner pressure is very strong and her carry is pretty powerful as well, since any SBK combo is a ton of carry.

And the fireball is actually pretty good and Chun’s isn’t really meant to be used in a zoney fashion anyways. With that being said, i do think that Falke got the potential to beat Chun but as of right now, i find it even.

Cuz while her buttons can be annoying, Chun’s B.HP would bully and outright destroy most of Falke’s normals. F.HK is also great on vs Falke and Chun have the fast dash so she can sneak in a dash cr.MK.

Her corner pressure is alright, but relative to Bipson/Rog/Akuma/Ibuki corner pressure, I’ll deal with it in comparison. She doesn’t have any sudden overhead/flip crashing moves so if I force Chun to block or get hit by a counter poke jab or two I’m basically out. Those characters have more random special move crash things they can do if you’re figuring out the corner pressure.

b+HP is solid, but basically has to be used as a counter poke and doesn’t AA anymore so can just opt to more air or standing shot game if she wants to abuse that. s.LK is pretty good at deterring dash ins so not really an issue. Chun has no dishonest way of getting in, can’t use fireball and corner pressure is just standard corner pressure so those are all things that work for Falke.

You aren’t going to st.LK a 15 frames dash on reaction and the longer you keep checking with it, the more you will be open for B.HP.

Chun’s B.MP being 0 on block means she can really bully her with it and you are saying she doesn’t have a good corner pressure when she does have a move that can easily be spaced to be +ob in F.HK, she have a fireball that will be quite plus on block from in a pressure sequence. She have a 15 frames dash, a psuedo throw loop/ meaty game in the corner. So maybe no overhead and her pressure is no Ken or Ibuki but she still gets it as good as it can get for a no mixups character.

With VT1 on, an anti air or air to air is 300 damage. If Falke got cornered once and Chun got Vt2 then you are eating a world of poke till i confirm something into side switch or not 50/50s and mid screen Chun get a 250+ damage from a single st.HP at least twice per round.

Chun get rewarded more for the range she plays in, have much better upclose game and defense and much better VTs to boot. What is keeping it in contention is that Falke does have a decent mid range game but honestly, I think it is not anything worse than even.

If Chun had a better offensive game (maybe more to like Vega who has a command grab after his dash) it’d be more of a problem. Fastest thing Chun can press after a dash is c.LK and that requires burning EX to convert into anything meaningful. Meaning opting to have to press other buttons that are within the realm of s.LK checking. If she gets in oh well its not rog or bipson hold downback and take throw if necessary.

Chun’s corner pressure is good, it’s just Falke has particularly decent options vs it (including long lights that break her out of any delays in her pressure/shimmy attempts) and generally her corner pressure just doesn’t allow the constant abuse of plus 2s and 3s that allow Bipson and Boxer to keep her in the corner forever.

VT2 is 3 bar trigger so that buys time for Falke to get life lead before then. Doable dealing with it if you get enough life lead before she gets in and even with trigger still basically a worse Urien VT2.

Basically reason why I have it as slight advantage Falke is if Falke gets life lead she has no way of scumming the life lead away from Falke and Falke’s VT1 forces Chun into using even less of her toolset and makes Falke’s air buttons more dangerous vs her. Falke doesn’t really need heavy offense vs Chun because she only needs to land one s.HP or s.MK to EX KK and start shit vs her. Unless Falke loses like an 80 percent life lead she never actually has to rush her down to start offense.

And this is what I wanted to hear. I hate having to start offence with Falke.
So I need to get better at checking her stuff with my buttons and keeping her away at a distance I am comfortable with.
After I get a sizeable life lead, I won’t care much if I end up in the corner.
Boring people to death with Falke seems to be the best way to play her and I am liking that a lot.

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I don’t agree on Kikosho being a worse Urien VT2 imo. I think Kikosho is excellent tbh. There is a lot of setups and the utility of it makes Chun’s poke much more dangerous, especially since Chun have a stronger poke normals than Urien and hers are confirmable.

I wish we could have played it out someday Jin. :frowning:

But realities of life sucks ass.

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I think it is a worse Urien VT2 just on the fact that Urien’s is 2 bars and her’s is 3 bars. Taking one hit from Urien VT2 is basically corner to corner and Urien can destroy you in the corner even without trigger. Plus armor because he needs it.

Urien also has better CCs and a better V Skill (both in neutral and for gauge building). Plus the general idea that Urien is just a scarier character in and out of trigger than Chun to help. If her VT2 was 2 bars there’d be more of a case, but 3 bars is a bit much for it right now. Chun doesn’t have the offense to wait 3 bars for that vs strong characters or ones that can contend with her mid range well. Plus if she’s fighting a character that will force her to burn V Reversals its a wrap for getting it before you’re almost dead.

Yeah western europe is about the only way I’d do decent across atlantic.

I didn’t say Akuma is OP either, he has better options than the majority of the cast.

End of the year/ first week of January


Summer Jam XII Top 8 for SFV.

Came in just in time to see Snake using Gief again
edit: and shitty commentary, nope

You know, I understand commentary is hard. But how the hell is Kujo Kate still commentating? She is legitimately terrible at it.

Last time I heard her commentate she called Mika’s EX Peach a rekka.

At some point we need to have the standard of “people know how the moves in the game actually work” before they’re allowed to talk.

Maybe she has a phat ass and is a very nice person
Edit: On a serious note, her voice is horrible for commentating…and on top of that she makes too many errors regarding the game