Akuma fireball VTC need to go. Seriously. I will let him combo after an air fb, but at least he need to be a bit not safe on block, even a perfect timed one. His Demon Flips are super annoying, but that’s Capcom fault with that making this game so hard to react at things 100%.
Well, he gets 3 now, right? Worst case scenario, you get thrown 3 times. And usually it happens less often.
You can blow it with EX reversal or dash under unless it is LP one if you want to gamble.
I can live with it being negative on block in some situations (TK ones can already be if I am not mistaken), not being safe is too much for a 3 bar VT. You are already almost dead, so if it gets blocked once, you probably die. Don’t think risk-reward is there.
DF>P should be -2 or +0. He can keep whatever advantage he gets on KD.
Fireball VTC (empty… not talking about on block) and EX Demonflip are the two things I think are too dumb in this game even for him if they’re not going to extend that same courtesy to a majority of the cast. It turns him into a walking guessing game. I’d make the slide unsafe (so that he actually has to consider his DF followup more) and get rid of the FB VTC.
Slide is -2 and Ex slide is +2. I don’t mind this one currently. He used a bar and it wasn’t a dp. I’m happy in this situation.
Negative DF>P would be terrible against Abigail, don’t care that much in other match-ups.
Fireball VTC is stupid, I don’t care if it goes away. It would make me activate closer, so buff for me :).
EX slide being minus…not sure what to think about that. I know that I would not use it at all if that was the case.
Is DF>P even positive if it hits abi up high?
EX flip would be less obnoxious if it didn’t have a hitbox.
Give that shit to Zeku.
I need this in my life
It was punishable in SF4 and Akuma players still used it plenty because it’s a mixup with his other options and keeps people from just backing away. But the move doesn’t need its frame advantage in addition to all the other perks it has (more than SF4):
-A divekick followup that delays and baits normal anti-airs
-An overhead that is + on block
-A throw
-Projectile invincible
-Side switches and gets him out of the corner
-Can follow up with another EX move for FREE (i.e. the ridiculously safe EX Zanku)
-He can control how far it goes making it harder for the defender to space and properly whiff punish or neutral jump or air grab if they’re just reacting to it.
…it doesn’t need a plus on block or safe sweep on top of all that. And so many Akuma’s have different habits that I honestly don’t know when to expect it most of the time. Only the most insanely predictable players would use it in such a way where I could call it out consistently.
I agree but capcom isn’t going to buff the rest of the cast accordingly without screwing a ton of stuff up. The best bet would be to slightly tweak some things on cammy and akuma mainly there oki off specials and or throw damage and stun so “taking the throw” isn’t a bad option.
This V-System rework sounds like bollocks.
Edit: if apparently all the files for some new CAs are already in the game you can be sure we’d have seen them by now already.
This sounds all to fake, at most the v reversal stuff is legit.
Add to that SFV is the first SF where there isn’t an universal mechanic able to stop Akuma from throwing Zankus on offense for free(3s/parries, 4/FA), so the opponent have to block (and dealing with him closely), back off to avoid them and lose ground or spend EX bar for bypassing them. If it will be a general thing even CC +oB need to go, I think cr.mp being +3 also is enough.
Old Zeku Flips are already negative against tall characters like Abigail without the possibility of an overhead there. Personally I will be just happy at reacting to them like I did forever before SFV, the game just don’t want to let me abuse with my reactions.
Without knowing if that’s true or fake I appreciate Capcom efforts, but to me all these things are useless. I mean, adding options is good, but I don’t think will add the right depth to the game,at least not these. New CA’s: what they can really add outside a different visual? The dual V-Reversals function is interesting, not a game changer but looks doable. New stages are welcome, however will be funny how people will be able to afford them just with FM considering costumes and characters to get. Online then using a stage not called The Grid it’s calling for more lag. Seems a lot of upcoming things, we’ll see what’s true or not.
Well, you can always jump jab aa DF if it is not meaty. Good players do that all the time.
Cr.fp should be minus, i only get blocked normal from it anyways, won’t miss it too much.
Yeah the new v system stuff no way that shit is going to all be real. Not that everything X Kira says is ever real any way. Despite that it is obvious more shit is coming because of how much screen space is left in the training menu when you do version select. Definitely seems like they want to expand it.
G I think is just that threshold area of a strong character in this game. If you having big problems with G your character is too honest. Otherwise he doesn’t make you deal with anything that you dont already deal with when fighting Rog/Birdie/Urien. Just a little more extreme if he gets all his resources, but I’ll take that over having to hold more shit when you get in on him. Rog/Birdie/Urien have a bit better things to mash on when you get in and are more of a threat without resources.
Akuma will have fireball VTC whiff cancel forever. Pretty soon will also have fireball VTC whiff cancel into 3/4 fireballs on screen into demon flip setups like V ISM Akuma
I don’t believe any of that shit. None of it.
No way Capcom went out of their way to create one of the most basic SFs of all time, only to introduce custom combos and combo breakers midway through the game’s life span.
They said custom combos being too cheap were the reason they didn’t implement them in SFIV until like AE with Yun/Yang and even then those are very watered down compared to the old stuff. Combo breakers people will just complain that they are being robbed of their momentum and should stay in anime games. I’ll take the extra v reversal and super stuff though.