Good to know that jumping around like a monkey like I did gets properly punished.
lol Zeku’s v-trigger cucks the hell out of Ed’s VT2 shenanigans.
Because Ed’s VT2 is ass, but no one believes me.
Ed’s free st.mp after ex psycho double dash, is the shit. Owns up 4 frame characters on quick and backrise: birdie/sagat/Urien/ grapplers etc.
It’s so good that I’m going to start ending most of my bnbs with it. Ed gets proper pressure with that, just gotta watch out for reversals.
Yeah you won’t say it to my face though you lil cuck
Well that victory felt immensely unearned.
3 hours later and I can still safely say I don’t have the reactions needed for fighting games
And yet Ken is the closest thing I’ve had to a main
Oh well
Thank you based SF5 netcode. I really don’t need to finish any of these combos.
Maybe, you know, you don’t mash on buttons while getting hit.
You don’t need to finish them since it should be obvious I’m pretty ass at the game and don’t have the confidence to properly do anything.
Fuck it, if Ed’s buttons are gonna be this ass in neutral, I"m just gonna stop pressing them altogether.
Most of the stuff used off frame traps is fake. Even the oki stuff is kinda fake.
Best thing to do if she goes for standing frame trap into overhead is just jump up in the air with her. Your reactions may be too slow to do special moves and shit but everyone has the reaction to jump up in the air. You can j.MP tatsu her out of it and worst you time it late and she hits you. If she hits you it’s not bad though only does about a 100ish damage and you get knocked hella far away from her. Regaining your space vs her and ending her pressure.
Since VT2 is a pressure trigger she doesn’t wanna have to be far away from you any way. The trigger is mostly irrelevant from the range that VT1 is. Which is why VT1 is generally stronger vs Akuma because he has low enough health and stun that you don’t need a trigger with a bunch of mix ups to keep the life lead vs him. If you’re at fireball range vs her VT2 there’s literally almost nothing that’s legit scary for you to deal with. Maybe don’t throw as many fireballs because reflect, but her reflect burns v timer even if she whiffs it.
This might not have been the guy you were playing against but it’s an example of how you shouldn’t even really respect this.
You quick rised here which isn’t too bad at all. Your main options here are
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Just don’t rise at all. Not the best option but she burns 33 percent of her timer for whiffing it and it’s a committal mix up since she has to go for it at that point to get a meaty set up on a quick rise. If you do that then worst thing that happens is you wake up into another plus 3 button of hers, but that’s most of her pressure any ways. Just plus 3 stuff that doesn’t last as long as Bisons with no overhead or command grab.
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Quick rise and then just block the overhead. The overhead is more a frame trapping tool since it’s easily blockable on reaction and plus 3 on block. The plus 3 on block is nearly irrelevant though since the plus 3 pushes her out of throw range. If you block it you won’t get thrown and can walk out and just make sure to check your low incase she goes for low.
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Block then V Reversal immediately after blocking before she comes down. She’s out of throw range again so the only thing she can do that has the range and timing to hit you is EX PP but it’ll just knock you far away. She can’t cancel her EX PP into her trigger stuff so as long as you’re not going to die not a bad trade and most Falkes won’t be crazy enough to try an EX PP to beat your V Reversal any way.
@Saitsu GGs, gimme a sec and I’ll give you a breakdown of what’s going wrong with these matches.
You don’t really need to. I already know that I mash too much on wakeup, my neutral is complete shit, I can’t Anti-Air, and I miss about 500 opportunities to convert.
“RichHomieQuanChi”
Idk who he is but I know I’ve seen that name before and i love it lol
Yeah it’s a cool name. He’s a Dhalsim player from NY or around that area IIRC.
:c ye u do motherfucker just be more optimal, you had me in a lot of those games but you gave me hella respect
Thanks for the assessment. I think what I should look for from now on is to parry it so I plan on hitting the lab to practice the timing. I think I should get a pretty nice combo out of it. Better than me trying to pump out a DP under pressure with only like 25-30f to react(I have no idea what the start up is on that overhead swing move).
Or I can just block it like you said and not have to worry too much about the follow up pressure. But I can’t pass up the damage if it’s there for the taking. Hell, I love it when Kage’s use HK axe kick on me. I have the timing down for that and it’s just free damage IMO.
I have been seeing Falke more lately and they’re far better than the week 1/2 Falke’s that I faced back then. I’m having a harder time but I’m not ready it call it bad for Akuma yet. That’s not based on anything really, I just want to play the match up more to see if anything changes. So hopefully we can play again to see if anything has changed. From what I’ve read about your experiences against better Akuma’s, they haven’t figured anything out either lol.
EDIT: BTW, that wasn’t the guy or the particular set I was talking about. The person I’m talking about beat me 2-1 and made a big comeback in the final round of the last game by hitting me with 2 of those overheads when i tried to DP/parry it.
Yeah i figured as much since he didn’t really land anything but confirms with it and lost any way.
It’s probably never going to be really bad for Akuma because damage output, corner carry and VT1 comebacks, but at this point the best it will get for Akuma is even. He just loses neutrally really badly since she outranges most of his toolset, his aerial neutral crash gets beaten by most of her shit so he has to do baits that aren’t much more in his favor and finally he has no real horizontal neutral crash other than random tatsu or fireball VTC. Ken and even arguably Ryu have better horizontal neutral crash vs her and that’s her main issue since it beats her air stuff and challenges her ground stuff at the same time.
Her V Skill now absorbing fireballs means you’ll have to use red fireballs even more in the matchup since regular ones can just get eaten up for free v gauge.
The only Akuma that has beaten me with any consistency was Shin Akuma LVL2 and that’s only because he has a really weird demon flip heavy style that i wasn’t used to the patterns of. Plus he was actually pretty good at using v skill parry to AA her shit. Maybe messing around with that might help you a bit, but overall neutrally its pretty uphill for Akuma and since he utilizes a 3 bar trigger that gives Falke room to actually pressure him hard enough sometimes to have to burn a v reversal.
If Ryu wasn’t so honest Akuma would probably be her easiest shoto matchup. Unless you count Sagat as a shoto.
Wow, I didn’t think it would be Shin Akuma of all Akuma players is the one that gives you the hardest time. But you do have a point about his more unconventional style. I know him as the only Akuma player in the higher ranks that relies mainly on parry to deal with jumps. How does that work against you when Falke can bait with the air shot and drop down all day?
As for my match against that Falke player that you posted, he didn’t know how to deal with air fireball so that made things a lot easier for me. Against you and others that do, that’s just not much of a option for me. I do have some ideas left but I gotta test them out and see how effective they are.