I dunno. Of course he’s old school, so he’s going to say that but he’s ignoring the influx of new players that SFV has brought, some of them women. SF4 was less inviting.
But SF4 was a better game.
Flawed sure but still better.
Considering my local offline SF is dead, buried and purged with fire and salt post-SFV, while the notoriously difficult Tekken series is doing better than it’s ever been here, I’ve got to say I’m skeptical to anyone saying making games “easier” matters when it comes to creating a player influx.
To be completely honest, I think such “simplifications” are to please shareholders first and foremost, as they’re known to regard gamers with about the same respect and dignity as the wonderful pile of dung I left in the toilet earlier today.
It varies a lot by shop but big thing with IT work is that you trade off most of the physical concerns of work for mental stress. Either through the work itself, the usual office bullshit, or the deeply frustrating experience of dealing with people who know jack fuck and shit about what you are doing but have the ability to make decisions on when, why, or how it gets done. And trying to talk to those idiots about anything.
I find in some ways SFV online is good mental training for work (also why I have trouble hopping on sometimes): it is varying degrees of dealing with other people’s bullshit that you just sort of have to suffer through, punctuated by brief, deeply satisfying victories.
Good luck making the jump man. It’s a pain in the ass of a job sometimes but as you said that is relative.
I haven’t seen the video, but the main problem with making games easy is that devs often fuck up the depth of the game.
Ultimately, making the skill floor low is good, but if the skill ceiling isn’t high, the game is ass.
They’re also generally simplifying the wrong stuff (see SFIV), or create “mechanics for beginners” that the beginners really hate (see Soul Calibur 6)
I may be going on a limb, but isn’t that more likely because SFV is full of issues not related to accessibility like VT Unga Bullshit?
This is why I’m so hype for Granblue. It seems to be easy to pick up but it doesn’t have all the added layers of nonsense modern FGs have. I like the back to basics approach.
Now of course, it could be a flop, but I appreciate that someone is trying to build upon the classics in a different way.
That’s actually my point. Recruitment and (intended) game difficulty were completely unrelated factors. How much people enjoyed playing was a far more important factor than how much the game was “simplified”.
GranBlue’s mechanics don’t detract from traditional fighting game fundies, SFV denies neutral in favour of intense momentum swings with the VT system, DBFZ even though it’s a tag game denies a lot of differing playstyles.
GB only offers simplified control inputs, but they also come at a genuine cost and they’re outright worse than doing the actual motion.
My main notice in GB was that when the match gets to it mid-point, there is never a point where you have to submit to a dumb unga option that’s enabled by a comeback mechanic. Ferry has a VT-esque install but that’s really it. You are ALWAYS playing traditional neutral with no retarded swings.
I mean, other top tiers are top tier. But it was the best single move in the game in my opinion.
No
For the Tournament of Power
Summary
Basically iVegeta sacrifices himself to give Goku the time to rest and taken on Jiren. Goku has Jiren beat but his body gives out due to the strain of Ultra Instinct. Goku and Freeza combined their remaining strength to ring out Jiren and themselves. MVP Android 17, who had earlier seemingly sacrificed himself to save the others, crawls from out the rubble and wins since he is the last man standing. He then wishes all the eliminates universes back with Super Dragon Balls. It is then revealed that any other wish would have resulted in The Omni King wiping them out of existence for being selfish.
You forgot the most important part
The MVP gets his boat.
Yeah, you are right. Bulma proves to be best girl again. Goku should of married her.
Anyone play flappy fighter? They dropped a Chun clone that’s pretty fun.
8 hours of Samsho review copy
Gonna be playing either her :
or him
To me they look the coolest.
[spoiler]Gonna play both actually.[/spoiler]
Should of known you’d main someone with an eyepatch
I had a realization this morning, as stupid as it may sound. I’m probably not going to spend too much time in another fighter, other than SFV, until SF6 is out, or V is dead.
SFV changed the way I look at fighters. Despite me playing fighting games since SF2 and when MK1 was still only in arcades, it was the first game I played somewhat competively. As ignorant as I may have been, I didn’t even know there were streams and international tournaments until SFV. I guess I’m basically a 16’er but whatever.
Since I started SFV, I’ve tried to dabble in other games but no matter how much I like them (MK11), I can’t seem to take them seriously.
It’s probably because I’m still ass in SFV and the goal of reaching any sort of respective rank hasn’t been met yet, so that’s my goal moving forward. I know it may not mean much in the grand scheme of things, but it means a lot to me.
I’ve decided to main Sagat (I know he’s mid to bottom tier, but I don’t care, doing well with him is important to me and he plays SF exactly how I want to play SF), and I’m not going to change mains until the game is dead. Hopefully, in time, I can finally do something halfway decent in this game.
You guys are going to be talking about how happy you are that Granblue is all about FUNDAMENTALS, while I put people in vortexes and do proximity option selects.
Just play Granblue. It’s better than SFV.