As an example, if your opponent has you in a non stagger based blockstring (meaning they never stepped forward)
After you block 3 attacks it is almost always your turn, ie frame advantage.
Now this is sticky because of matchups and range but if you don’t know the MU at all it’s one of many indicators that you can use.
Another one is try not to tech versus ground block strings. Instead use fuzzy walk and jab as they cover more sequences that the opponent can do offensively.
Use your tech only in situations where the throw is frame tight (you will develop a feel for this, but one dead giveaway is after blocking a jumpin. I will usually tech there, or I will do nothing if my opponent shows that is a place they shimmy. But I rarely jab or walk back in that situation. It’s either fast tech, delay tech or nothing.
There are lots of “universal” situations like these that you can use once you know the game mechanics.
Like when I use Urien I know that my opponent can meaty my wakeup with jab for free. I also know that my opponent knows that. So lots of times I will just block on wakeup, and then after the jabi will reversal.
Same thing with someone (like myself) that autopilots medium medium or medium walk forward medium. Both of these lose to reversal so this is something you can save for clutch moments when you need a reversal in a crucial part of a match.
Technically it’s a more comfortable version of the ATB-system from VI through to IX. The big difference being that the game doesn’t really want you to issue commands manually (at least not for every party member) but rather encourages you to use the Gambits instead.
As I said it’s not for everyone because the better you program your Gambits, the less you have to do, but I really enjoy the micromanagment aspect of it.
Jwong is super skilled, but let’s not pretend he doesn’t get the jump on new games. A sort of self fulfilling prophecy. New game comes out - J Wong places well in first batch of tourneys ( cause he got the game a month before anyone’s else)… players adapt - J Wong goes down the pecking order.
I was really enjoying the FGC translated videos, they are great.
However, they just showed how wrong I was regarding the Japanese overlords.
They always seemed really mysterious and intelligent, however it turned out that most of them act like idiots or really childish. I am sure that part of it comes from not understanding the culture, but…
I think the thing I enjoy most is when they say something is powerful that you also thought was powerful. Like the other day I was watching Daigo whiff with Guiles sweep thinking - yeah no shit you can whiff punish with that sweep, then a few sentences later he’s like “this is very powerful”
Sort of backs up you’re own thoughts. It’s nice when high level pros think the same things you think too or should I put it - it’s nice to have what you think also verified by the best players in the game.
Did you watch his latest video on Ryu?
He said that LP and cr.LP were great in season 2 and that Ryu is ok when played defensively. He also mentioned that ex fireball is excellent, but he needs meter for CA.
He said that Ryu is good against Karin which was a bit strange. I don’t see what he does better than Guile.
Long time enemy of the X-Men, henchwoman for the tub of goo TV tychoon Mojo, and obscure character out of a couple Marvel games (specifically X-Men COTA and MVC2), Spiral!