SFV Lounge: Cammy at the Falken bottom, Makoto is in final phases, Leo Alex is broken

Is Kage in the picture?

If he is, the outlook is grim.

Kage is in the other one. Look to the left of G’s head:

Well I’m bored now. Gonna get PS+ for a bit so I can do stream stuff. Any of you guys wanna play in a few?

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I will be home in about 3 hours if you are still around then.

Since Kage is in that picture that’s a bad sign. They made promo art for season 3+1 dude.

More like none of us paid attention or we would’ve had a massive ass spoiler. :joy:

Guess that says something about capcom promotional material. They’re out there hiding characters in plain sight and we not even caring.

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I suppose that works too…

Anyone else get the feeling from this that Bengus finished this awesome poster, looked at his completed work with pride and after the realisation that he’d missed a critical detail was like “Fuck they said Kage had to be in it too, SHIT.”

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Based on everything they’ve revealed so far, me specifically. I appreciate NRS’s development focus.

Really though I think they are trying to do the same thing most FGs do when they change up their formula: pull in players that style appeals to. This is not my original idea, but with MK11 being seemingly pushed as a footsies oriented game they are trying to lure in disenfranchised SF5 players that have had a passing interest in NRS games in the past.

In an climate where “the footsies game” doesn’t have particularly satisfying footsies it isn’t a bad way to lean. They know NRS fans will play it regardless (no matter what they do this is still gonna play generally like an MK game) and with their usual single player content it’ll be a hit regardless of how it shapes up competitively.


Back to SFV

From playing randoms last night, I enjoyed Cody a surprising amount. I wish zonk wasn’t such a turn off for me. Maybe still worth fucking around with. I would get a command grab back and I’m apparently fated to play grapplers in SFV. :wink:

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imo fighters use to always be drastically different gameplay wise but usually kept whatever identity they had close.

Now every fighter tries to be what the next fighter is.

Added Honda, Viper, Gouken, Roxy and Oro lol

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Final round is soon, one way or 'tother there will be a sfv reckoning

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You should e-mail that shit to eventhubs and told them you found a weird new version of the poster.

:joy: :joy: :joy:

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Lmao, priceless!

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I just ninja’d the shit out of some mexican Akuma.

Y’all are gonna catch some damn hands today.

Blame the market. Games are more expensive to make than they have ever been but FGs are still niche as fuck so they aren’t likely to give a “good” ROI in a corporate sense. I think it makes them much harder to pitch and probably part of why SFV fell out of the womb half formed.

Its also kind of funny because SFV is SF trying to be more anime which opened the gate for someone else to step in and suggestively whisper “hey our game has footsies if you are tired of CCs and VTCs”.

Its still smoke and mirrors to an extent - MK11 has something analogous to CCs though it may not be as obnoxious and the Fatal Blow (or whatever the new X-rays are) is gonna be an irritating mechanic to play around - but there is enough truth to it to get eyes on the game that otherwise wouldn’t be and that is a mission accomplished for NRS.

Just made it to gold after years of SFV! The realest Ed out here.

cmon

I helped to interview Brian Lebaron, who’s a senior designer over at NRS, when I was at the Reveal event in January, and I did mention how they seemed to be setting themselves apart from the competition, but he stopped me when I said “like Street Fighter and Tekken,” and said “We are actually thinking more like Overwatch and Fortnite.”

Looking at MK11, I can see what he means. Customization all around, from not only the look of the fighters but to the moves you use, the intro, the outro, the end-of-round animation, etc. Towers that give you something no matter what and online leaderboards with probably a top 3 netcode in the whole genre.

Obviously there are things pilfered from other fighters with a little tweak: Fatal Blows are T7 Rage Arts with a more limited use, and the Krushing Blow is not too dissimilar to a CC or a Lethal Hit from SCVI (that one might be a coincidence, I’m sure they were in development at the same time). As @FlyingVe mentioned, the wakeup system is now more akin to a usual 3D game where it’s homogenous but they also added a meter system to it. The Rumble Fish was doing an offensive and defensive meter 15 years ago!

My point is, however, that I don’t know if they necessarily, as a design philosophy, find other fighters to be their sole competition.

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thats a promo art for the arcade type release on the 14th, of course they show just cage because he is the only one shown so far. that artwork is new!

Dominicans and Brazilians love SF more than anybody else.

Their lag tactics are incredible.

I think the visual customization is a very good idea.

Did they talk about moveset customization at all?

One of my concerns, is going into a ranked match, and have no clue what the opponents moveset actually is. The consistency of the characters is, I think, an important part of giving matchups depth. If I have to spend a whole round figuring out what random set of things they have… that doesn’t seem good.

Or maybe I’m being a fuddy duddy.

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Well, they haven’t exactly said, or at least have played coy. Unlike Injustice 2, they have yet to say that the moves featured in the live streams are strictly equippable only as alternative moves, and they really do seem to be pushing the customised variations idea. The only thing we’ve gotten a hint of is that like Injustice 2, they want to use a “competitive mode” option that will randomize looks for the fighters and have a basic ruleset for tournaments that will serve as the Ranked option, with a more free Player match option.

As to whether or not that that competitive mode will use pre-made variations like MKX or actually let players customize their moveset at the select screen is still up in the air. My guess is they will use preset variations that include all of the moves, but you never know. They’ve been so experimental so far, why not go the extra mile?

At the very least, there has to be something, because the base movesets of most characters are very small; I think Sub-Zero had two base moves, while he had a ton of customisable moves, including something not too unlike the ice klone.