I’ve been trying to figure out meaty attacks, and I’m still pretty confused by how to use them. I mean, I get the basic idea: you hit your opponent with the END of an attack as they rise from knockdown, so that when they block, they end up in blockstun for much longer than you are in animation lock. This gives you lots of positive frames to do whatever you want.
But I cannot figure out when to actually push the button. It seems like I always end up pressing too early ( whiff ) or too late ( countered ). When should I be “aiming” to press the button? Just as the rise animation starts? Or a few frames after? And is there a good way to learn the timing in Training Mode?