I really hope she is in the game, because she is one of my two main characters in USF4 (Juri, Poison).
But I feel like her chances are very slim. I even think Juri won’t make it because they want to give characters a chance who weren’t in a SF game for a long time.
I’d like to see Poison in SFV just to see if they can make her 3D model even more bonerfuel than her USFIV one. Even if she’s non-playable and just in story mode.
I think you have a very good chance of Juri being in the game. She’s by far the most popular of the newer characters. The SFIV series will definitely have at least one representative.
Yum and Yang playing like Noob-Smoke from MKD should’ve been the way they presented the character from the get go instead of assaulting us with more clones. It also plays into their personalities and story.
Although I’m not too keen on the idea of Yun/Yang, such a “character” has been done before in Melty Blood. The twin sisters of the game, Hisui and Kohaku, could be played separately; but, there is a “single character” that you could pick which is both of them at the same time.
How this worked is that you started with Hisui, but since the game allows you to move (but not attack) before the round starts, you can do the “tag out” special move to choose which sister you want to play as the round starts. The same motion can be done during the match to switch out each sister. Both of them share the same health bar so it’s not like they have twice the health bar or be like SFxT.
Special moves wise, If I recall their move sets were split differently as a single character compared to being chosen as individual characters. So Hisui had qcf and qcb moves and among other motions as did Kohaku. When together as a “single character” the qcf moves (if I recall correctly) were each of the twins typical qcf options, but the qcb attacks summoned the other twin as an assist attack with each button doing unique assist attack (think Marvel 1 Assist since the point character has Assist Call start up animations.)
So technically how I can picture it with Yun and Yang is that Yun could be on point, for example, and do qcb+LP and Yang could do a palm strike, qcb+LK could be Yang jumping up and doing a non-overhead dive kick, qcb+MK could Yang doing the roll into up kick, and etc. etc.
Then Yun’s qcf+P could be his typical lunge punch and dp+K be his up kicks. Perhaps they could change the motion of the “assist” special to rdp since Yun’s command throw would overlap with qcb. MP+MK could be the tag out feature and put Yang on point and have Yun do Assist attacks on the Assist attack special move motion.
Realistically, I think doing something like this would be too strong of a character for the game SFV is trying to be. Maybe if it were Marvel or TvC I’d allow this kind of character being made, but otherwise this would be a Marvel Team in a single character or something like Zato-1 with his little puppet/eddie.
Imagine having Yang on point with Rekkas and frame traps and you cover yourself with Yun dive kick or f.MK assist as a special and make people scared of high/low and frame traps then you pull a command throw with Yang to open them up. Uhhhhhhh
i was thinking about something like this the other day. i think you might be onto something. maybe not in the near future but once the game has been out a while and is ready for dlc.
@Fatal1ty_93_RUS I think it’d still be too strong. But that’s just me. I think that type of “master/puppet” character or “point/assist” kind of character is too dominating for a game that SFV is trying to be. Even in anime games, Zato-1/Eddie is pretty much always top tier because of his design as well Blazblue’s Relius being consistently high tier. Persona 4 Ultimax is like a bit of everyone being a “master/puppet” character and it’s bullshit strong on offense. Note that all of these games are loaded with universal defensive subsystems (much more than SF games) and people still get wrecked by that archetype.
SFV with having weaker meterless reversals and very weak V-Reversals would have pretty much every character get wrecked by a Yun/Yang “master/puppet” archetype. That on top of already being really strong characters by design in regards to neutral game and offensive pressure and mix-up. It’s a fun idea that could be good, but I don’t think it’s good for the game SFV is trying to shape up to be.
It might be a good idea in maybe a Marvel vs., TVC, or Neogeo Battle Coliseum types of cross-over games. It could be a really fun idea for that.
To make it work for SFV, they’d actually have to make their tag/team tools really tame. But that kind of tameness might entail actually making bad tools for them. Or in a sense, just very boring and straight forward mediocre tools. So to make them “fair” they’d have to be boring and bad. If they make them fun and worth while, they’re most probably going to be overbearingly top tier by design. Might even be boss “final boss” character status.
Assist attacks would be too good unless it worked like Captain Commando where the main char is frozen when calling assist move, and if you hit Yun/Yang during their assist attack it should remove health like you hit the point character. Closest you’d get to an assist imo is the ability to do like a tag in combo. The v-skill could be a fast dive kick like Marvel 2 characters and you could use it to punish like full screen stuff or do a tag in combo.
Maybe have 2-3 different tag in based options. Dive kick / Lunge punch type thing to cover the horizontal plane in different angles, all of them would have to knockdown though and be unsafe. Other option would be a standard tag in, you get no V-gauge though from it and unlike the dive kick / lunge punch ones you couldn’t perform it as a cancel.
Having their v-trigger be both on screen at once sort of like sei-ei enbu could be cool, then they could include a special tag-team CA that only can be used during v-trigger.
Yeah, kind of. I was thinking Yun/Yang could hang out in the background cheering his twin on and when you swap out with v.skill one hops in and the other hops out. I think the most utility it should have is maybe a dodge at most, but no way to gain free damage out of or any sort of assist. I think the way tags worked outside of a combo in SFxT is how it should work as a v.skill. You are vulnerable to damage when tagging out, but doing so allows you to swap fighting style. Say, Yun is a lot more offensive, Yang a lot more defensive. I thought of this because someone mentioned having a character who could swap styles like Gen, and this would be a perfect way to do it without having to outright create a new character, plus satisfies the Yun/Yang character loyalists.
I really want Vega to come back in this game. I think he’d be a perfect fit. His v.skill should be a dodge ala CvS2 s.groove that allows you to dodge a move and cancel the dodge with a normal. It fits perfectly with his matador fighting style. V.trigger should give him a speed boost and incorporate things like hops and super jumps similar to CvS2 as well. If they changed his PPP flip to a forward flip and made it function like his CvS2 roll, and kept is KKK backflip the same, I think that would make for a very interesting hit & run can’t-catch-me play style.
A V-skill dodge type move would be most likely to go to a returning Dudley or Cody I think. Dudley would just get his ducking performed with MP+MK with same followups of straight/upper and ability to cancel into it from normals. Cody would be something more like s-groove perhaps with a way to cancel into Zonk in addition to other options like no zonk, dash cancel, or normal attack cancel.
If I recall correctly (and please correct me if I’m wrong), Capcom USA & Udon pretty much control the canon of the SF series now. I’ve been reading the New Generations comic (it’s kinda bad for my tastes) but it hella turns Dark/Satsui no Hadou Sakura into an actual plot point and character.
Like normally I wouldn’t take this as a sign pointing to that we get Satsui no Hadou Sakura in SFV, but the thing rubbing me the wrong way is that we also have a Dark Sakura Kid Robot figure that came out at SDCC.
Similar to how the Kid Robot did that Charlie Nash figure and BornFree’s video argument claiming that Ono only has SF statues/figures made for characters that are in his game or will be in his games, there are more signs kinda pointing to Dark Sakura being in SFV in one form or another.
So uhhhh, it’s still not anything official, but I uhhh have an uncomfortable hunch that she’s a very likely candidate. The fact that Google tells me that Dark Sakura figure was a SDCC 2015 exclusive doesn’t help me take off my tin foil hat. Ono posting his teaser pictures and videos that focus on his desks with figures and statues hinting that’s where he’s getting his playable character ideas don’t help either. He did a picture one time with Charlie’s Kid Robot figure in the middle and lo and behold, we get Nash as a character.