Yes pls
Also Nunchaku V-Trigger now or never
Standard
Standard with LP+MK+HP (Urien’s alt costume code)
http://www.newnownext.com/wp-content/uploads/backlot/images/bruceleedragon.jpg
Story
Premium
Yes pls
Also Nunchaku V-Trigger now or never
Standard
Standard with LP+MK+HP (Urien’s alt costume code)
http://www.newnownext.com/wp-content/uploads/backlot/images/bruceleedragon.jpg
Story
Premium
Agree on all of those. Make it happen, Capcom!
Ono makes a photo of a Bruce Lee picture.
SRK: FEI LONG CONFIRMED
LUL. Guys plssss…
Ono makes a photo of a Bruce Lee picture.
SRK: FEI LONG CONFIRMED
LUL. Guys plssss…
I don’t think that most of us are saying that he’s confirmed. This is the character anticipation thread, and we’re just talking about the possibilities.
If anything, I think the reaction to the Fei pic is mostly based on the fact that this is the first anything out of Capcom in a while related to a possible new character, and since Ono isn’t exactly spamming these pics (the only other similar pic was for Tiger Beer (i.e., Sagat) over the summer), it’s not a bad guess to make.
I played some Alpha3 today.
Give me Juni and Rose!
I always loved to see return of characters like fei long it brings back the nostalgic feel of 80s-90s underground street fighting tournament and old school kung fu movies… hope he would have the nunchaks…
Haggar and Sodom storyline to avoid conflicts- First it never need to discuss about the event conclusion on final fight while mad gear is just known as a a gang that is assumed to be long gone. That it’s were SFA3 and SF4 left everything. ]No need to discuss and elaborate of those that is nowhere in the game like Cody, Guy and Etc .What about Jessica? Doesn’t need to discuss about her love life. She is just the daughter and everything that is focus is the current events of SFV. Best known example are in SF5 and SF4 we don’t even discuss much about the family related stuffs with Guile, Dhalsim and even the Delta Red the only considered family of Cammy isn’t really discuss or elaborate other than third party materials and references that is nowhere found information within the game.
-SODOM-
Mad gear gang has been dissolve for a long time ago they spread throughout the world. This time around Sodom is part of underground illegal wrestling and street fights matches after being long gone and away from Metro City. He simply have no concerns of news and updates about what the others. Making him unaware of the fate and whereabouts his former gang mates the same with the likes of Haggar. There he would be only known as a mysterious shogun fighter with confusing and unknown history. Could be encountered by the likes of Balrog, Ken, Alex, Birdie and Laura.
HAGGAR
The likes on Alex situation in story mode, making him just local friend who owns a gym or referred by someone in america. He would be someone that will inspire and teach the new generation of fighters. Probably the likes of Alex, Laura, Sean and Mika? His legendary status as retire city hero was known to the like of Ken, Karin, Azam, Nash, Tom and Gief. He may also encounter the likes of Birdie for being confused or mistaken to be someone he used to be involve with the Mad Gear.
--------SAVING THE MAYOR---------
UMVC3 did separate him from normals like the steel pipe and hard hitting drop kick but Haggar is still labeled as a clone because of the two famed special moves in FG history. The Pile Driver and Lariat is common definition and references used against him for being just another Gief.
https://www.youtube.com/watch?v=wtwjDzTshno
Goals : How to re-Invent him to be not anymore another Zangief and play far away from traditional existing grapplers in SFV, While keeping his nostalgic feel intact and not thrown away.
Solutions: is to remove this two moves as regular special moves make them exclusive and irregular move like Ryu’s Shin Shoryuken and Shinkuu Tatsumaki Kyaku. Then take influences from hard hitting brawler and unconventional play style characters like of Colossus of Xmen Cota, Geese, Antonov, Daimon and Krauser from KOF.
A grappler in plot and origins but plays without a special command throw other than a single EX. This is my take to recreate a Capcom grappler to a non-capcom traditional grappler converted with unconventional gameplay style but keeping his nostalgic reference. He never had any debut in an SF fighter unlike the other Final Fight cast. I hope Capcom would consider him someday in a SF fighter.
V-Skill :
Dig/Find/ (MP+MK) - Haggar will do a quick crouch/duck that can dodge an attack then hit/slams/pound the ground for a random power up(can be nothing) to appear for 3 seconds anywhere in the ground of the stage within the perspective of both players, Haggar need to walk through the item to get the buff effect.
Turkey- Adds 5% of Full Stamina
Whiskey- Adds 5% of Full VGauge
Vitamin- Empties/Resets Stun Gauge
Dollar - Adds 5% of Full EXGauge
Knife - Throw able Item by pressing whatever attack button, Can pass through any energy based projectile.
The Knife usage is a references based on his debut in original Final Fight that he could only throw the knife.
V-Reversal : Haggar’s Lariat
V-Trigger: Rage/Heat Up Super Slam/Super Throw - nostalgic reference from his Ring of Destruction version that pushes him to play rush down like in his retro wrestling and beat em up appearances.
Haggar turns Red during activation and Haggar’s HP(Pipe) becomes a completely unblockable punch. That If this punch connects with the opponent, Haggar will initiates a Pile Driver. Up to 3 Pile Drivers. Works even in Jump State. This will also gave him immunity to stun status and dizzy effects because of freezing/pause his stun gauge.
Nostalgic references from Shuma Gorath’s Chaos Dimension and Spiral’s Metamorphosis in MVC series.
V-Trigger: (Alternative Concept) non-install works like Nash’s Teleport’s by making Haggar Lariat as a COMBO BREAKER - Haggar will do a keep away version Spinning Clothesline that is invulnerable to specials and normals attacks. Can be used to cancel any of your special(non throw) or normals attacks. It’s not a multi-hitting/comboable move like gief but does a big damage in the initial hit then knocks away your opponent to the other side of the screen like Ryu’s HK Tatsu.
New Special Moves exclusive from other Haggar counterparts:
1.) Violent Axe - Appeared in UMVC3 and Ring of Destruction. Works closely to UMVC3 counterpart.
Violent Axe EX version ends with two fist holding launcher that juggles.
2.) Rapid Fire Fist (Special Move Version)- from UMVC3 works similar way to KOF’s Takuma Special Move.
Rapid Fire Fist EX version is Haggar’s Special Lariat - Haggar will do a keep away version Spinning Clothesline that is invulnerable to specials and normals attacks. Can be used to tech-hit normal throws with proper timing and also to cancel any of your special(non throw) or normals attacks. It’s not a multi-hitting/comboable move like gief but does a big damage in the initial hit then knocks away your opponent to the other side of the screen like Ryu’s HK Tatsu.
The move will never go with the decrease life version because it doesn’t feel street fighter and there are other variants that doesn’t cost a life drain. I made it as an EX move not just for personal preference to make it stand out to Gief that lacks an EX version. This would even separate him from Eagle’s Manchester Black and Necro’s Tornado Hook from usefulness and purpose.
When talking about Spinning Lariat many would refer to both capcom characters(Haggar and Gief) to each other because of their fame but in fact it has many variants used in many FG with different properties some notable decent reference would be Wolfang Krauser’s Hurricane Fist from SNK’s Fatal Fury Real Bout that would be an interesting alternative though.
3.) Body Slam - from Might Final Fight. A full body leap attack.
Can be done also on air.
http://vignette1.wikia.nocookie.net/deathbattlefanon/images/e/ef/Final_Fight_-Mike_Haggar_as_seen_in_Street_Fighter%C3%97_All_Capcom.png/revision/latest/scale-to-width-down/185?cb=20160524105459
The EX version is 3 hit and has armor.
4.) Gorilla Press/Wrestling Throw - (base from Slam Master and Final Fight 3) is now a counter move like Geese Howard’s Atemi Nage for upper attacks. Weaker buttons for quicker version but less active frames and stronger buttons for longer active frames.
Traditional animation and choreography based on Colossus which is better.
Can be followed by another variation that is throw farther by repeating the same command. Like Colossus’s Body Hold in XMen COTA and another good references Geese Howard’s Raimei Gouha Nage.
The EX version would be finished by an Izuna Drop and never proceeds to Pile Driver. This is a nostalgic reference and loosely base from his Super Move(Final Hammer?) in Final Fight 3.
5.) Grab Head Butt - is now a counter move for lower and mid attacks. Weaker buttons for quicker version but less active frames and stronger buttons for longer active frames.
The EX version is followed by a Suplex that will switch your position.
Critical Art: Rapid Fire Fist from UMVC3.
https://www.youtube.com/watch?v=ca9g7-HcUuo&feature=youtube_gdata_player
Or just pile driver something towards the opponent
Normals:
Many would referred him nowadays based from his famed UMVC3 version a parody of his debut in Final Fight. The Pipe as HP and other normals in UMVC3 are already good references but there are a lot more obscure reference that can translate him better like Xmen’s Cota’s Colossus where he could borrow decent normals and some animation stuff.
Since Colossus have strong similarities/likeness to his Ring of Destruction and Final Fight 3 counterpart from physiques, specials and normals if Haggar would be translated to Alpha/Zero style.
Other’s could be with Victor from DS.
@Eternal also did a very good reference regarding Haggar
How I would have done Haggar in SF4 would have made him very different from Zangief but still have some obvious parallels between the two.
Oki doki. Let’s start with normals:
Spoiler
http://i.imgur.com/cbfXb4x.jpg
crLP. Pretty straight forward probably could pull it from someone can’t think of one off the top of my head.
http://i.imgur.com/J9Oe2rH.png
crLK also straight forward. Very similar to Zangief could just reuse his
http://i.imgur.com/7ZKnsJG.jpg
crouching HP. Would be an anti air normal similar to shoto’s crHPs could use Dan’s it’s extremely similar in animation.
http://i.imgur.com/iJYiaHB.jpg
Far LP, nothing particularly note worthy could pull it from someone can’t think of one off the top of my head.
http://i.imgur.com/EQ7MYc9.jpg
Command normal performed with F+LP. It’s a very far reaching jab. Would be ~6F startup and could be special canceled
http://i.imgur.com/ksRbWC9.jpg
close/far MP. Would be special cancelable and have good reach. Not as far as F+LP though but would also do 60 damage. Could re-use Guy’s far MP animation.
http://i.imgur.com/fHTu3xd.jpg
Close HP, could re-use zangief’s close HP but flipped so that animation back to screen essentially (Since Zangief does the chop in the opposite direction, front to back.)
http://i.imgur.com/RFa2BtN.jpg
F+MP command normal. Could reuse Hakan’s F+MP. Would be just a forward moving normal for pressuring.
http://i.imgur.com/VauDRYB.jpg
sLK would be an anti air normal. Could probably use Thawk’s far LK and just flip which leg goes up and change the hands.
http://i.imgur.com/7aijq4N.jpg
sMK would be a low avoiding poke similar to THawk’s far MK could probably use THawk’s far MK and just change the hands
http://i.imgur.com/yVkpMtD.jpg
Far HP would be an overhead like Hugo’s sHP is. What is unique though is this would case a hard knockdown like a sweep does. ~15F-17F startup damage ~90-100. Unsafe on block and very easily focused.
http://i.imgur.com/iQ6zP8o.jpg
D+MK in mid air would cause a short hop similar to Deejay’s.
http://i.imgur.com/10WEqCE.jpg
Body splash, performed just like Zangiefs and pretty much identical to Zangief’s
http://i.imgur.com/YPJGe8q.jpg
Elbow Drop performed with F+HP on the ground would be an overhead leap attack that could reuse C. Viper’s overhead animation or Cody’s FJ HP or so many other examples lol. It’d function very similar to Viper’s overhead though slower speed and more damage.
Ok, normals are out of the way so now we can get to more interesting stuff: SPECIALS!
Spoiler
Starting with his most iconic move the spinning lariat (that Zangief was inspired to copy!)
http://i.imgur.com/JkfsiOn.jpg
The lariat would be similar and yet different than Zangief’s. First off he would only have ONE version of Lariat. It would be about the speed of Zangief’s quick lariat in terms of total frame count. Lariat itself would have a fairly quick startup ~4-5F just like Gief’s 4F lariat. However beyond that things are different. Haggar’s lariat would be unable to move at all (unlike Giefs). Haggar’s lariat however would be fully invincible on startup and most of the active frames (~18F invincibility or so). However lariat would cause Haggar to lose ~50-70 health each time it’s used. Regardless if it hits or not. In addition, rather than launching the opponent upwards like Zangief’s lariat, haggars would throw the opponent more horizontal meaning it wouldn’t give as good of positioning for Haggar. Damage would be ~160 on first part then drop to 130 later (reverse of Zangief’s which gets more damage on later frames.) it would also break armor.
http://i.imgur.com/eIKLCTr.jpg
Violent Ax would be a launcher type move that throws the opponent into the air on hit allowing haggar to combo into his sky-high back drop.
EX Version would do an additional swing before launching them. Causing more damage and corner carry.http://i.imgur.com/u6K9xis.jpg
His sky-high backdrop (AKA Izuna drop). This could also be used separately in a similar fashion as Hugo’s back breaker though not as far reaching.
EX Version would have invincibility. This move would also function similar to Rose’s soul throw in that when the opponent is in a juggle state it becomes a strike attack, otherwise it is a throw.http://i.imgur.com/cDz1yxl.jpg
Running arm bar. Haggar would run forward a short distance before performing a clothsline. If the move hits then it knocks the opponent down and Haggar immediately corpse hops during the stopping of the clothes line this switching sides. It would be an armor breaker. It’d be kind of like Balrog’s dash punches in that the startup is variable based on the distance of the opponent. However it wouldn’t be particularly fast traveling. Though it would require a back charge (sort of like Abel’s shoulder tackle in SFxT) this would also be partially upper body invincible to strikes.
EX Version would have a hit of armorhttp://i.imgur.com/sefSCen.jpg
Alternately Haggar could use kicks instead of punches and do the same running animation but instead of doing a clothesline he does a drop kick once he gets in range. This would not break armor and it would be considered airborne + lower body strike invincible.
EX Version would have a hit of armorhttp://i.imgur.com/2FuiNK6.png
Haggar pauses for a brief moment then does a quick lunge forward. If he hits you then he goes into a choke hold state this would be a strike attack NOT a throw (Think of: Ibuki’s Raida):
EX Version would have a hit of armor. Could probably use Abel’s super for the lunge.http://i.imgur.com/jot5U7g.jpg
While in this state Haggar is able to walk around for a very short time and has several options.
- Every couple of steps Haggar will attempt a headbutt (up to 3x max).
http://i.imgur.com/TMUy847.jpg
This would actually require you to press a punch button (any punch) at precisely the correct frame window to have the headbutt connect you screw up and the opponent gets out of the choke hold. (Think: Nina’s grab move in SFxT where she has do the button press at correct times.)
When the 3rd headbutt connects the opponent is knocked down in a quick risable knockdown state right nearby Haggar.
2. Haggar can hit Back+any kick and Haggar will do a suplex dropping the opponent right next to Haggar in an untechable knockdown as well as switching sides with Haggar (useful for putting opponent into the corner!)http://i.imgur.com/C96rPl4.jpg
- Haggar can do Forward + Any Kick and haggar will perform a back breaker and throw the opponent off his shoulders ahead of himself a short distance.
Haggar can also perform his flying pile driver which would function similar to Zangief’s SPD though lower damage. However depending on the last input for the FPD Haggar will change his jump! Rather than always jumping straight up like Thawk/Gief he can actually choose to either do a jump forward / neutral / backwards by performing the 360 and ending the final input on either Up+Forward/UP/UP+Back. This gives him some additional corner carry potential though he still does a rebound leap like Gief/Hawk that leaves him fairly far from the opponent. However say your back is to the corner you can do the FPD backwards and you’ll end up right next to the opponent just like when Gief does his flying suplex. If you are close to the opponents corner you can push them into the corner by doing a UP+Forward final input.
His pipe would be used in his focus attack and one of his ultras. Perhaps he could also have his leaping pipe as an attack as well.
Haggar would play as more of a brawler + grappler just like he did in Final Fight and in Slam Masters. One thing to remember is that Haggar is in fact NOT as big as Zangief (Gief is 7ft while Haggar is 6’7). So Haggar would be a faster character.
Actually, I think I know some of S2 right now:
-Sakura (from Karin/Ibuki’s story, very popular)
-Oro (from Karin/Dhalsim’s story, a good 3S pick in vein of Urien/Alex)
-Sagat (Popular, teased with the Tiger Beer tweet)
-Fei Long (We don’t have an actual rekka character right now, teased recently)
That’s 4 characters, 2 SF2, 1 3S, and 1 Alpha. Fairly reasonable, but I’d expect 1 new, 1 3S, and 3 Final Fight characters:
-New: Ed, Noembelu (notice how she was never fought in Story mode?), Retsu (technically new), or Azam (aerial grappler?)
-3S: Elena (Diversity pick), Makoto (Popular & fits with the system), Q (highly requested), or Dudley (most popular 3S after Ibuki)
-Cody is an obvious pick
-Two from Guy (well-known), Maki (big in Japan), Haggar (teased off and on), Sodom (teased since SFxT, requested), and Poison (popular)*
*I really don’t think Rolento or Hugo will make it in anytime soon. They don’t have as much going for them as other FF characters
If you consider what they said (that they will put an ex FFer only with an ex MGGang), actually Cody + Sodom in the same season will make sense… the most obvious FF pick as pure popularity and the most obvious Alpha char still missing
And on both they can do great things using V-mechanics imho
To introduce FFers/MGG i will do something like
S2
Cody - Sodom ----> Super popular / returning after many years
S3
Haggar - Poison ----> New to SF, kinda popular / popular char
S4
Guy - Some new MGG, maybe Retu since was rumored to be the real Sodom’s Boss ----> popular / New to SF
3 Heores 3 “villains”
Q!!! for the love of all that is holy and unholy can we get Q back?!
“I… am abomination!!”
Aside from him they already have all the other best characters from 3rd Strike…
@“DevilJin 01” 100% agreed here with 3S being my main game and being so happy Chun Li is so similar to her ass kicking 3rd Strike self. She was s***** in SF4 and that really bummed me out.
Cody and Sodom alone seem like such a weird addition. If they are adding FFers just add 4 of them , Cody/Guy and Two villains Rolento/Sodom. or maybe Sodom/Poison.
Sodom seems like a jobber character like Birdie , I dont think he is really going to do anything by himself. So he will need either Rolento or Poison to actually do something in the story.
Cody and Sodom alone seem like such a weird addition. If they are adding FFers just add 4 of them , Cody/Guy and Two villains Rolento/Sodom. or maybe Sodom/Poison.
Sodom seems like a jobber character like Birdie , I dont think he is really going to do anything by himself. So he will need either Rolento or Poison to actually do something in the story.
Capcom was able to produce a reasonable story without icons like Sagat, Sakura or Rose. They also brought an old school girl (aka Karin) back and made her unbeatable fight wise. Furthermore Necalli, who was supposed to be badass, was turned into a pathetic “melted body” plot . So, having said all that, I can deal with any kind of “random” route for Sodom or who else appear down the line.
Cody and Sodom alone seem like such a weird addition. If they are adding FFers just add 4 of them , Cody/Guy and Two villains Rolento/Sodom. or maybe Sodom/Poison.
Sodom seems like a jobber character like Birdie , I dont think he is really going to do anything by himself. So he will need either Rolento or Poison to actually do something in the story.
I doubt they will add 4 FF-related chars in one season, 2-2-2 will be 6 in three seasons
As characters that may make sense as story in team with Sodom, i repeat Retu.
Not only is linked with Sodom, but also with Maki if they want bring her back (i don’t want her, but i think she will arrive)
Also design wise he can be some sort of “SFV Honda” as spiritual successor, if you get what i mean… kinda like some SF3rs were there to substitute some missing SF2rs
Saw this on FB, might explain the Arcade Mode placeholder data
Was right: An announcement was made at Toushinsai today, after the tournament festivities was over.Toushinsai is an arcade-only event ...
Street Fighter 5 and King of Fighters 14 both headed to arcades - KoF14 getting...
Noembelu (notice how she was never fought in Story mode?)
Neither did Xiayu. Hoping she eventually makes it, although I’m not holding my breath
Eventhubs EX character poll results:
Personally, I would love to see all of the characters from SSF2T in this game. For me, it’s hard to imagine a street fighter without Sagat, Blanka, Honda, and then Deejay, T Hawk, and my personal favorite, Fei Long. It’s pretty much a given that Akuma will be included in the near future. Also, I feel that capcom missed out on an opportunity by not using Ryu’s v-trigger to turn him into Evil Ryu (isn’t the v-meter a revenge meter?). The start of the trigger animation would have him tearing the hole in his chest, then teleport towards the opponent kind of like Kens v trigger run. During Ryu’s v-trigger, he should be given the ability to teleport, axe kick, and the additional use of his raging demon as a CA, while maintaining all of his SF5 moves and CA. I know this might piss off allot of people that want to see Evil Ryu as a stand alone, but do we really need another very redundant shoto character? Think about it, how cool would it be to watch Ryu turn evil after getting his ass kicked during a round? Oh and btw, I’m not trying to give Ryu an advantage as Ken is my main.
It is worth noting that each DLC character has introduced something new:
-Alex: Set up Crush Counters
-Guile: Dynamic, anime-esque zoning
-Ibuki: Kunai mechanic, OTG combos
-Balrog: Specials cancel into V-Skill
-Juri: Stored specials
-Urien: Stored armor, projectile reflection
So what could DLC candidates introduce?
-Sagat: Angry Scar V-System?
-Akuma: No EX moves, multiple supers, 850 HP
-Q: Stored damage resistance
-Oro: Tengu Stone, EX Supers
-Sakura: V-ism/A-Groove combos (maybe too close to Chun/Juri)
-Makoto: Tanden Renki, crazy dashes
-Viper: Feint cancels
-Cody: Knife pickup, handcuff break V-Trigger (too similar to Necalli?)
-Dudley: I don’t have anything.
-Rose: Soul Satellite, maybe an overhauled projectile system?
-Fei: REKKAS, and nunchaku (plz capcom)
-Sodom: Katana V-Trigger?
-Poison: Stun projectile from Omega mode?
-Necro: Ranged grabs
-Maki: Run special w/ follow ups, air-only SPD, invincible Lariat-type move that drains HP
-Eagle: Auto Guard, possible tasers for V-Trigger
-Guy: Run special, possibly Omega teleport
-Gouken: Double projectiles? (Based on his EX)
-Sean: Basketball mechanics?
-Yun: Conventional dive kick, Genei Jin
Cody’s V-Skill/V-Trigger should be related to v-ism dodge, there is no contest. Keep the cuffs on, don’t break them.
1-Cody: Knife pickup, handcuff break V-Trigger (too similar to Necalli?)
2-Sodom: Katana V-Trigger?
3-Eagle: Auto Guard, possible tasers for V-Trigger
1- Imho will be cool handcuff break, but i will not want it to be just a necalli style superbuff.
I will like it to be literally just “hands free”, like new and faster punches animations, gain a lot of target combos.
Maybe faster walkspeed (and different animation) too
2- I like the ide of him switching to katanas, but i will prefer it as V-skill so he can switch stance during the fight like Vega does with barehands/claw
Like
<- some grappling exclusive specials and combos, faster recovery
<- some slash exclusive specials, longer range, bigger damage
As V-trigger will be cool being able to switch-cancel during combos mixing both
3- Yes pls
The taser idea was brilliant when i seen it in Kiki’s artwork
Will be fun if as exclusive mechanic he get damage-counter as V-skill, but have to guess right high(AA), mid or low
Like, gray dmg on normal status, normal dmg on taser V-trigger
It is worth noting that each DLC character has introduced something new:
A nunchaku CA for Fei would be awesome