SFIV Chun Li General - Fellowship of the Thigh v.2

I really love playing Chun Li, but I’m giving up. I just cannot master crouch HP xx MK Legs, crouch HP xx EX Legs. I feel like there’s no point sticking with her if I can’t do such an integral combo in her game.

The plink on the second crouch HP is too difficult, as is getting EX to come out. I’m currently using this method: try to plink crouch HP with MK and follow up with piano LK, LK (this time with thumb), MK + HK, LK (again with thumb), MK + HK. That method allows me to get EX out somewhat reliably, but timing the preceding plink is so difficult because of the long wait for the MK Legs animation to finish.

I can do crouch HP xx MK Legs, crouch MK xx EX Legs, but that only works on characters with fat hitboxes. FFS Capcom, why make combos so hard.

Loops aren’t really absolutely necessary. I mean… the damage is nice and I’m learning them, but I’d like to believe I’ve been successful without them.

Infiltration plays Chun very well and doesn’t really use kick loops.

just do cr.mk ex legs. it works on everyone AFAIK

Are you absolutely sure about that? I can do it 80% of the time against for example Hakan but the crouch MK seems to not have the range to hit against characters with smaller hitboxes.

Are you cancelling cr. HP into HK legs and then mash MK legs as extension, as you should?
Or are you just doing cr. HP xx MK legs?

In the first case the link to cr. MK works on everybody and is actually pretty easy.

Without meter cr.lp into HP is a nice ender.

Thanks Bilerot. I was inadvertently using MK Legs. Good to know I can combo that now.

You can also… just do EX legs if you’re really unsure how far away you are from the opponent.

I’ve been grinding Chun in my lab time for a couple months since I posted here way back and still can’t get loops down. This shit is tough. Takes a lot more effort than any other character I’ve played, even Viper’s stuff is simple in comparison to the dexterity this requires for me.

Sucks man, I love Chun. Getting to play her without the cool corner stuff just isn’t where I wanna be. Oh btw, what’s everyone do when cancelling cr.mk into EX legs? I’ve been fucking around with different inputs and nothing really feels perfect for my hands. I can’t do upward/alternate pianoing, my fingers just can’t seem to hit buttons when going jab > strong > fierce. I have to drum downward or bust.

Have you tried finding another method? I had to try a lot of different ones till I found one that works for me.

Tried piano, I’m average at it and can’t do it consistently, sliding seems weird to me but I’m better at that than pianoing but it’s still inconsistent and then there’s the plinking method which I’m 100% ass at

Have you tried mashing?

i slide

Honestly I just fucking mash EX legs half the time. Shit is free.

I think it’s just the learning curve that I can’t get past, it’s weird. I’m gonna carry on training it but SFV will probably be out by the time I fucking get the handle of it and pianoing(I believe at least) might not make an appearance on it.

Just thought of something strange. After chun finishes doing toe taps on someone, you can do another air action. If you press j.hk you get her neutral jump HK, if you press HP you get her diagonal jump HP target combo.

Why can you do a neutral jump move or a diagonal move afterwards? Shouldn’t it be one or the other?

I don’t know why they made it that way, but being able to do nj. HK after the opponent blocks 3 stomps in the corner is great for follow-up pressure.

Even though it says everywhere that you have to do diagonal jump to do target combo, it’s possible to neutral jump and do it. Damage is crazy on it when you neutral jump. The timing is different though, like slower buttons.

ok now im feeling like this is 2009 all over again

Funny you mention that, let me msg you on Facebook with something :3

Well considering that I started playing fighting games halfway through AE2012…

That isn’t the same jump attack. Nj. HP only requires one input for the attack hit twice while forward j.HP requires you to press the button twice to get both hits… hence why it’s a target combo.
Also, being completely different attacks is why they can have different damage and stun properties (and different animation).