SFIV Chun Li General - Fellowship of the Thigh v.2

This SCR top 3 mayne

Yoooo Infiltration!!!
He didn’t win in the end but dayum… That was impressive Chun-Li.

Infiltration…welcome to the life of a chun player… ;___;

http://imgur.com/yaUUo63 :woot:

Wow awesome stuff from Infiltration last night. Very solid Chun. I wonder how long he’s had her in the works?

What do you guys think of Edition Select?

Are we actually going to use Ultra Chun or is everyone just going to gravitate to Super Chun?

Vanilla Chun… I love my damage and stun more than I love my wife…

Spoiler

I’m not married >_>

Edit: Also, SBK infinite for maximum trolling.

I wonder about Vanilla characters, because I know they took out the Ultra-freeze unblockable in Super… but if you’re playing a Vanilla character are you still susceptible to it?

We might actually have to learn this tech lol.

The more I think about Edition Select, the more I realize it could make for a really, really, really balanced game.

We are basically playing with a cast of like 100 characters.

gret, Vanilla Akuma, 2011 Yun, and vanilla Rufus with vanilla EX Strike are back :shake:

u1 mu are going to be vanilla chun for me

u2 mu ultra/super chun

fuck W mu

Also forgot V. Chun had that godlike st. HK.

I need a legit VSF4 -> SSF4 changelist, because I know I’m forgetting some more stuff besides the damage tweaks.

df+lk was added in super

I remember Chun’s hitbox on St. MP was tweaked so that the foot she uses to step forward was either buffed or nerfed. I forgot which… Does someone remember?

She also eventually lost the ability to dodge lows by raising her foot with focus attack.

Yeah I remember the df+lk buff, that was the big one besides ultra 2 being added, but if that was it, then I think the main reason she was considered strong is because other characters were just not that strong/got nerfed.
In VSF4, no matter she had going for her, she still usually had to deal with the threat of losing 2/3 health vs. a lot of characters at any given moment. Also the regular damage potential was just really high and matches went by quick. Plus the floaty jump is vs. trade DP was just brutally unforgiving and meant you had to do most most of your fighting on the ground.

In super, that got toned down (even for Chun), so you had a lot longer/more chances to think about what to do to outplay your opponent and win. But this is also before the setplay and anti-footsies thing really started to get fleshed out, so they kind of jumped the gun on the nerfs going into AE. Ultra Chun will be a more complete package to deal with that stuff, but I do miss the regular damage being higher in general.

@Chutney-li: Yeah I think the st. mp was changed a little going into super. I’m thinking it was buffed IIRC. The focus nerf happened going into AE.

I’m really starting to like the knockdown buff to SBK. s.hp x rh SBK is an easy 300 damage. And the opponent is knocked back quite a fair distance, so she doesn’t have to worry about retaliation after the SBK ends. Plus a decent amount of corner carry. This might become her go-to punish.

S.hp x rh sbk is a thing??? Am I the most basic chun of life?? what is this magic?

^ Close S.HP xx HK SBK was a ver.2012 buff I believe.

Yeah, they added it in ver. 2012 but we mostly considered it to be useless because we don’t use SBK. No knockdown, not enough frame advantage to give Chun the upper hand offensively. Now that SBK knocks down I think it’s worth looking at. It’s 300 meterless damage off a raw Focus Crumple as well as on it’s own.

I’m finding less reason to use c.fp x LL loops.

I was using c.hp x legs, c.hp x mk sbk as my go to punish on the ultra beta-test.

But yes, cl.hp x hk sbk is a nice easy high-damage focus combo, I already use it to close out rounds with.