SFHD - Fei Long: Strategy only, ONLY POST STRATS, STRATS ONLY

I played Marsgatti and True Ol School a ton of matches.

If they manage to lurk in this thread, I’d like for them to give their insight on the matchup.

To me, it’s even from what you guys already touched upon. Plus when you do get in, do damage, and get pushed back out, you can just sit back and neutral jump over projectiles until they are forced to come after you.

Even or a very slight advantage in either way is about right in the Guile-Fei matchup.
Riddle me this, then. What are your impressions on the Balrog-Fei match? Online, well, at least on the PSN (Piece-o-Shit Network) Rog has a speed boost that makes it hard to even see his moves. Rog and Honda make me miss XBL because it’s so much smoother and seems slower.

It’s at least 6-4 boxer if not 7-3 just because of his normals. I hate that bastard. With that said it’s closer to 6-4 without the hatred factored in. :smile: That damn headbutt, and his low rush. It would help if fei had a better low spammable normal.

My Guile is not that bad, and from the Fei matches I have played, I find it very hard to keep Fei out. While I agree with what a lot of peeps here have been saying, that it’s about even with a slight advantage going either way, at the same time, I can see how a really good Guile player can shut Fei out. Obviously I’m not a Guile main, but I do know my way around Guile’s matchups, and I bow down to better Guile players’ opinions on this matchup. I can’t see how Jumpsuit can say it’s 7-3 Guile, but I would agree with 6-4 Guile, simply cuz I know that my Guile can be a lot better.

BTW, great matches vs DGV’s Ryu Aquasnake. Any Fei player that can take even 1 match off DGV’s Ryu is pretty good in my book. = J

Can’t great feis get in? :wgrin:

It’s hard to give guile the nod when he’s no where near DJ’s effectiveness at keeping fei out.

Thank you. No disrespect to Fei players who don’t agree. I understand that Fei has longer Rekkas but IMO they’re also a double edged sword in a sense that YES they are a great poke from max distance, but at that distance your low normals are out of range to tag anything guile may stick out(low fwd etc) consistently. This forces you to mix up the rekkas(Fierce, strong…??) If you’re too close you gotta use alternate punches to push you away if they’re being blocked and this is where it starts to suck because most of the time Guile gets to tag you for free with a low fwd kick. Whereas in ST Fei not only was Fei in range to stuff moves with low fierce/rh kick, but his rekkas were right there…and the block string was more consistent and safer. Much less work once you’re inside(ST), whereas now(HDR) it’s alot more risky.

And of course you gotta take into consideration that Guile is at a huge disadvantage online(which is where most of all these stats’ of win/losses are coming from are they not??). His moves rely alot more on reaction than a motion characters’ does. There’s alot more riding on the gamble for the Guile player whereas a Fei player can poke n poke all he wants and has much better risk reward factor going for him. Fei has the advantage online because his rekkas(unlike fireballs)hit almost instantly… kinda like long dhalsim limbs but you get combos out of them. It’s very hard to counter on reaction.

I can understand how some of you might say the match is not that lopsided. But look at the playing field.
Offline, it’s a totally different story. I guarantee you that any Guile player that is worth their salt can agree with me on this.

You might argue that the same factors come into play when playing online with Fei…but take into consideration that your mistakes don’t come with as high a price as Guiles.

Just from my experience from playing great feis like Aquasnake,Kaospider, ramza, and rice, i think the match is even if not maybe slighty in Feis favor just from the fact that once Fei gets you in the corner, it’s very hard for Guile to get out, especially if fei does the throw loop(i think aqua knows what im talking about) and also the rekkas being faster and the chicken wing being better, me personally its tough but i dont have the best reflexes so i dont know. True Ol School will probably have a better opinion on this but I’m thinking 5 even if not 5.5 to 4.5 Fei. I hope nobody gets mad at me cause i said this because this is just my opinion. Take care.

I’m no Guile expert, but from my experience, I agree with Aqua’s opinion. And to me getting in on Guile is as easy as starting the round with Rekkas. What can Guile do except block or jump away (into the corner)? Flashkick on reaction is too difficult to do consistently. Sonic boom is too slow and he’ll get hit. Anything else is too risky to do if Fei does not Rekka, i.e. jump in. And, after a block string of Rekkas, Fei has a lot of options to follow up with, i.e. walk in throw, flame kick, wait for sb and cw, etc. In this matchup, Fei always has the momentum, which should give him the advantage.

Oh cmon Coth, how can you hate Boxer? He’s so much fun to play as! :slight_smile: But yeah, Boxer pwns Fei on a regular basis.

Fei Long vs Guile = even

Cause I can’t use hiim :sad:

Just practice with him. It took me a whole year, and hundreds of hours to really learn how to use him. Once you master him though, he is the best in the game (other than broken ass Akuma). Heck, Rog even has one of the only moves that can counter Akuma’s air fireballs: Uppercut rush. The only downsides to Rog are fireball traps, and Zangief. F Zangief.

How do you initiate the throw loop that Mars is referring to Aqua? Don’t you hold out on us! The more stuff that I can abuse the better. Haha!

On an unrelated note, one of my most annoying matches is Fei vs Cammy. It seems like Cammy was custom-made to screw with Fei. Her drill beats rekkas and flying kicks; her spike beats rekkas and flying kicks. With that, she can simply turtle up and wait for you to advance.
I typically spam st. LK from a distance to beat nearly all of her specials cleanly, intersperse st. HP to stuff drills and mix in crossups after knockdowns. Nevertheless, it still is a pesky matchup as I have to play a lot more passively than I usually do. What are tactics that you use to deal with Cammy?

I think thats it, other than punishing her super with rekkas. I used standing jab whenever I thought she was going to going to throw out a hooligan throw but occasionally I can react to it with a flame kick. Does standing lk come out in less frames though? Chicken wing misses a crouching Cammy completely though, thats bullshit.

jsu. jab is godlike against cammy too!

Lol. U mad? Tick throwing Rog is too satisfying :).

Just kidding (on the first part lol). I just think you play too aggresively vs Zangief based on our matches. Personally turtle Rogs give me more trouble than rushdown Rogs.

Do you mean jumping straight up LP (jab) Coth?

Yeah well my problem is I’m too impatient. I hate turtling. I like to go for the gusto :slight_smile: I still have yet to perfect the matchup against Gief, but I’m getting there. I’ve abandoned the TAP when I play against him, which frees up my uppercut rush, for an extra anti-air against the Giefster.

Basically my biggest problem against Gief is when he is jumping in while he’s already close. My instincts tell me to do standing strong, but by the time I do it, his hitbox is already hitting me. The correct play would be a Cr. Fierce, but I seem to always wanna do standing strong instead.

One thing I have improved upon against that bastard Gief is escaping his tic throws. I can do a reversal headbutt pretty reliably now, which helps, but it still seems like I need 10 punches to connect against Gief to win the match, whereas Gief really only needs 3 SPD’s to take the match down. I wish Rog had more HP points. Then he’d be unstoppable. haha

Yep, it wil beat out her thrust and her hooligan, although I’m not sure if she can get the hooligan throw or not.

Ha ha. At least that instinct makes sense. Whenever I see lariat come out at half screen, my brain thinks, Far fierce!, which doesn’t make any sense at all.

I’ve given up on escaping tick throws. I still try, but Gief can mix it up in so many ways that I feel that Boxer will eat an SPD 90% of the time. And I agree. Even from the very beginning of the match Gief has a hard time getting in. But if Boxer makes a mistake that’s could easily be 40-50% damage, or maybe a lower damage option but better positioning afterwards. And yeah, TAP seems to be useless unless Gief really likes spamming cr. jab or cr. roundhouse.