Ignore this portion if you dont feel like reading it
Only works on Cammy, Dhalsim, Balrog, T. Hawk, and
Zangief; Close fierce whiffs against Chun Li, Ryu, Ken, Dee Jay,
Claw, Dictator, and E. Honda in this combo; Fierce Rekka Ken
whiffs against Sagat, Guile, and Blanka in this combo.)
This is what is listed in the faq at least, rekka kens have more range therefore the ToD works on the characters i didnt work on before. Also info is incomplete, new table is in the next post thanks to feii/rightupuralley looks like youre forced to give yet someone else credit on you faq, thks to him I now know that it works on dictator, ryu, and ken. Only one condition to get it to work on ken, ryu or dictator like feii posted you must walk forward one step in order to use it, and the easiest way to use to do this is listed below.
Too bad that Ken, and Ryu can block that close standing fierce while crouching, but not dictator(about to get some revenge on a couple them right quick) So heres the brand new never been used before ToD chart for dummies and which one is the best to use. If its in your revised faq, give feii all the credit, and I mean ALL.
Important Read This Part
Easiest Way to pull off for those of average dexterity unlike Ramza and Rightupuralley
Crossup jumping :mk:, Standing :mp:, f(press :r: ONCE only do not hold :r: to take one step and use seperately from the standing :hp:, press at the end of the standing :mp: recovery time), Close Standing :hp:, Cancel into Rekka Kens
Standing Opponents Only
Ken, Ryu, and Guile(standing :mk: pushes him too far away and :mp: whiffs on him while he is crouching)
Crouching Opponents Only
E.Honda(I so wish this worked on a standing E. Honda), Claw
Either Standing or Crouching/Both
Blanka, Cammy,T.Hawk,Zangief, Dhalsim, Sagat, Boxer, Fei Long,(Easiest Character to land it on), Dictator
For Blanka and Cammy use standing :mk: in place of standing :mp: in the ToD combo because standing :mp: whiffs on these two characters.
Ryu, Ken, and Dictator require one forward step after standing :mp:, use the method listed above.
Boxer is the most difficult character to land this combo on requires extremely specific timing and spacing
Ignore this if youd like to also
Also ive been looking at the faq ill incorporate more of them in my game except for the chicken wing combos since they are very impractical. Cant get the timing down to combo after landing chicken wings due to the strict timing(think its a one frame link) but at least if you know if the chicken wing only hits once while your opponent, you know your opponent has only a small amount of time to respond to anything you do after. Though avoiding using the new chicken wing for anything except for out prioritizing a couple of moves and anti-air, proven to get me in lots of trouble when I do use it. The new rekka kens are too good to ignore.