SFHD - Fei Long: Strategy only, ONLY POST STRATS, STRATS ONLY

Uhh I keep losing to average honda’s simply because even mixing up my st.hps doesn’t really stave of the torpedos that well. It does I won’t argue that, just not that well. However, consistently, even if I got a knockdown, hk cw would whiff when I tried crossing up with it. Not to mention the invul on butt slam initial part would screw up any offense i try to get going.

I beat misteregotrip once with this strategy. It did feel winnable, until the next fight misteregotrip sat there and did NOTHING. Seriously he just sat there, storing his oicho, and waiting for me to do anything he could just react to with torpedo or NE oicho.

Yeah blitz and I especially love it when any flamekick gets blocked pointblank. Especially hk fk.

My problem with 1 frame reversals, is that even those won’t come out consistently anymore. I don’t know if its my connection or execution.

Furthermore, I can throw hados just fine with ken/ryu, but I go for CW and get a st.lk or cr.lk?

I go for rekka and I get cr.hp/st.hp? I can do a fireball, but wtf is different between fei’s input and ryu/ken’s?

Doesn’t the PS3 have problems with dropped inputs or something? Probably that’s the problem?

And I play with MisterEgotrip ALL THE TIME. So any shenanigeans with HK CW you do he’s already seen because I do it to him, so you gotta work on your mixups. It’s so wierd playing with that guy. One day he would beast me a ton of matches, another day I would beast him a ton of matches, and ANOTHER day we go back and forth.

And I’ve experienced his turtle style as well. I dubbed him Megaman Jr. when he’s playing offensive. After losing a couple of matches he started to turtle heavily!

I told him he’s no longer Megaman Jr anymore, he’s Thelo Jr! :nono:

He’s beaten me a good amount of matches by turtling, then I caught on and started to bait him into doing alot of mistakes to win a good amount of matches myself. :cool:

So in a nutshell? Any Fei player that comes across him, he’s has alot of Fei experience thanks to Embrio (Possibly Rightupyouralley, and Shuthanos), and me! :crybaby:

And could you explain how you whiff HK CW on wakeup a little more? Does he do buttslam on wakeup? If your whiffing because of that then you are doing it correctly. That’s the intention (Or one of them)! That’s when you walk up and throw when they land back on the ground from buttslam.

If that’s not what you speak of then you just have to get use to the proper distance.

Edit: BTW, are you playing on pad? Because if you are, reversals are so much easier on stick thanks to being able to reach all three buttons.

Another thing to add is that it’s easier to fight Honda offline since the game runs a little slower giving you an easier time to see Headbutts coming. Unintentional side effect, but it helps!

Its probably ps3 and this stupid hori.

HK CW whiffs because online the standing frame that occurs right after the recovery frame drops and so honda ends up ducking under the whole thing. I can’t get the HK version to hit a crouching honda.

I feel like my inputs drop alot, but there’s no way to be certain. Still though, its just a simple qcf input, so I shouldn’t be messing it up, 4 times in a row. :annoy:

Ah well if he isn’t doing anything then you just have to get use to the distance. I would go into training mode and put Honda in crouching position to get comfortable.

i never bitched, i made a suggestion as to what honda could use for/against fireball characters in one single thread(the tier thread i think where EVERYONE WAS DISCUSSING WHAT TO DO FOR HONDA AND OTHER CHARACTERS WITH LOPSIDED MATCHUPS).

you however, bitch about fei long in EVERY THREAD(i think you switched from ken like a month ago, so you’ve been playing fei long for like a month, LOL).

i hear alot of cammy’s whine too.

No I play both. I don’t just use one character only. Fei shares alot of honda’s bad matchups, as well as has a lopsided matchup with honda.

I also vent here, since I’ve got shit going on in my life right now.

I’ve been playing fei for like 4 months, LOL.

@Aqua

Does the HK CW actually hit honda while he’s crouching? If it can hit him then its a timing thing, if it can’t actually hit him, then its just online screwing stuff up.

How do you get chun li into the corner? I understand the corner pressure once I get her there, but what do you do to get her into that position :blush:?

Anyone happen to know of the top of your head if there are converters for xbox sticks > PS3?

HK CW does hit Honda, and it’s easier to do so since he’s a fatass!

As for Chun Li, I tend to throw her into the corner to lock her down.

I can’t get it to hit him crouching :crybaby: what’s your spacing?

(chun li) Ok, how do you deal with jsu.lk? It beats st.hp, cr.hp, CW, rekkas, and jumping attacks. I know the game isn’t realistic, but why the f!#@ does that attack hit below her :annoy:

I’m not sure what doodah is reading. Who’s whining?
Anyway, Coth, as AquaSnake said, you can hit a crouching Honda with the HK cw. It’s just a matter of spacing it. I think that someone already mentioned that you can also use it as a bootleg crossup against complacent Hondas. Just be careful with the spacing there–the recovery time can be punitive.
As far as Chuns go, jumping LP can help you control her aerial attacks and corral her in the corner. In fact, Chuns will often do the work for you by jumping and walking backward right into that corner. Once she’s there, DON"T LET HERE OUT. They will often attempt to lure you deep into the corner so that they can simply bounce off the back wall and then escape your corner pressure.
You can either invite this by walking forward and then walking back as she does this (making sure that she lands in a waiting flame kick) or you can stake claim to the part of the field in which she will land if she wall bounces. This second tactic puts the pressure on her to fight her way out.
Remember that LK cw DOMINATES Chun, nullifying her fireballs and her throw attempts. Once you negate her FB attempts, you have free reign: st. HP, cr. MP, Rekkas, j. LP.
If they get desperate and go for that MP-to-throw nonsense, reintroduce them to your flame kick. As easy as pie.

Kao pretty much has the right idea.

For Chun Li who does Neutral j.LK, you can have them land on cr.HP

For her standard j.LK you can do LK CW the moment it’s about to hit you and it will pass right through.

Yep…'cause according to my crossup post, it does cross him up! :slight_smile: In fact, as is usually the case when fighting Honda, I found Honda to be the easiest person to cross up Chicken Wing. If you know how to cross up j.:hk: in Super Street Fighter 2, then you can do it with the Chicken Wing. Look at the hitboxes on it and you should be able to see the spacing for it, Coth_X. You can do it.

Ummm it was stuffing my cr.hp?

Alright I got my which enemies can be hit Fei’s ToD list and when
btw its listed earlier in the thread but for completeness sake

Crossup Jumping :mk:, Standing :mp:, link into Close Standing :hp:, cancel into rekkas x3(so far im good with this combo and use it whenever applicable but still have trouble getting all 3 rekkas out execution error on my part)

Standing Opponents Only
**Guile, Blanka, Cammy **

Crouching Opponents Only
E.Honda, Claw

Either Standing or Crouching/Both
T.Hawk,Zangief, Dhalsim, Sagat, Boxer, Fei Long(easiest character to land it on)

*Boxer is the most difficult to land this combo, requires extremely specific timing and spacing.

For Guile, Claw, and Boxer(in a crouching state), close standing :hp: must be canceled into :hp: rekkas for the first one or it will whiff

For Zangief standing :mp: can be substituted for standing :mk: after the crossup

Also a question of my own, after a meaty crouching fierce, rekkas can be comboed. The problem is using it consistently, when exactly do you use the rekkas after the meaty crouching fierce? Also is this a corner only combo, except for when used on Zangief because thats the only character I could use it on outside of the corner.And one last question, does :lp: rekka have to be the first one after the meaty or can another one be used in place of it?

Nice post Bulldancer.

But, I think Guile can be crouching and you can still land it.
Also, I’m pretty sure if you can do cl. mp and link it to one character, you can also do cl. mk on them. It’s actually more safe to use cl. mk against Cammy because cl. mp will whiff if she’s crouching.

Boxer is hard to do this against because of his block frames. I think he leans back and you end up whiffing the cl. hp. If you hit him, it is easier to land every hit.

It is also possible to do this combo on Ryu, Ken and Dictator. You just have to walk forward right after the cl. mp, similiar after a meaty cl. hp, cl. hp XX rekkas.

And about your question, Bulldancer, I think linking meaty crouching fierce into rekkas is more about timing the meaty. Do the crouching fierce as early as possible, and then rekka right after.

Hope that helps man, good luck.

So I’m beating honda’s a bit more consistently, well more like around 4 for 4 right now.

All this training with hado69 and ryu/ken are getting easier too.

Its about patience more than anything. I’ll block half a health bar of hadokens if it gives me an opening to damage and obtain corner control.

Its also possible for a cr.hp to hit dj’s maxout recovery, and fei can duck under at least the hp MO, idk about mp MO. I don’t know if it works on booms or hados, but if the timing is good the MO misses completely. I know he can duck under the others and then get hit, but he can actually evade the MOs.

I’m trying to remember…didn’t I already document who Fei Long’s ToD Combo works on in my FAQ? I know for sure that I documented what moves link after a meaty cr.:hp:.

Go into training mode and look at Fei cr.HP.

You see his vulnerable Hitboxes? That has to be outside Chun Li’s neutral j.LK hitbox which is HUGE.

You need to use the max range of cr.HP to not get hit by it. Your doing it to close. I guarentee it. :shy:

You can also do flame kick if your directly under her when she does neutral j.LK. It’s best to do it late.

Ignore this portion if you dont feel like reading it
Only works on Cammy, Dhalsim, Balrog, T. Hawk, and
Zangief; Close fierce whiffs against Chun Li, Ryu, Ken, Dee Jay,
Claw, Dictator, and E. Honda in this combo; Fierce Rekka Ken
whiffs against Sagat, Guile, and Blanka in this combo.)

This is what is listed in the faq at least, rekka kens have more range therefore the ToD works on the characters i didnt work on before. Also info is incomplete, new table is in the next post thanks to feii/rightupuralley looks like youre forced to give yet someone else credit on you faq, thks to him I now know that it works on dictator, ryu, and ken. Only one condition to get it to work on ken, ryu or dictator like feii posted you must walk forward one step in order to use it, and the easiest way to use to do this is listed below.

Too bad that Ken, and Ryu can block that close standing fierce while crouching, but not dictator(about to get some revenge on a couple them right quick) So heres the brand new never been used before ToD chart for dummies and which one is the best to use. If its in your revised faq, give feii all the credit, and I mean ALL.

Important Read This Part

Easiest Way to pull off for those of average dexterity unlike Ramza and Rightupuralley
Crossup jumping :mk:, Standing :mp:, f(press :r: ONCE only do not hold :r: to take one step and use seperately from the standing :hp:, press at the end of the standing :mp: recovery time), Close Standing :hp:, Cancel into Rekka Kens

Standing Opponents Only
Ken, Ryu, and Guile(standing :mk: pushes him too far away and :mp: whiffs on him while he is crouching)

Crouching Opponents Only
E.Honda(I so wish this worked on a standing E. Honda), Claw

Either Standing or Crouching/Both
Blanka, Cammy,T.Hawk,Zangief, Dhalsim, Sagat, Boxer, Fei Long,(Easiest Character to land it on), Dictator

For Blanka and Cammy use standing :mk: in place of standing :mp: in the ToD combo because standing :mp: whiffs on these two characters.

Ryu, Ken, and Dictator require one forward step after standing :mp:, use the method listed above.

Boxer is the most difficult character to land this combo on requires extremely specific timing and spacing

Ignore this if youd like to also
Also ive been looking at the faq ill incorporate more of them in my game except for the chicken wing combos since they are very impractical. Cant get the timing down to combo after landing chicken wings due to the strict timing(think its a one frame link) but at least if you know if the chicken wing only hits once while your opponent, you know your opponent has only a small amount of time to respond to anything you do after. Though avoiding using the new chicken wing for anything except for out prioritizing a couple of moves and anti-air, proven to get me in lots of trouble when I do use it. The new rekka kens are too good to ignore.

While im at it, I think I finally found a way to EASILY combo into super

Crossup Jumping :mk:. crouching :lk:(this provides plenty of time to buffer first motion of super and easy to link the next move into), link into :qcf:+:d::lp:, :df:, :r:+any punch button(basically finishing the motion for the super you started)

If you fail youll at least get rekka kens to come out which is still better than nothing at all.

Ill try it in a real match but at least this one works on all characters and doesnt require crazy dexterity. Tell me what you think, although I think life would be much easier if you could just cancel or kara cancel the super from crouching :lk:. Other than that chances are you arent pulling super cancels off in a match any other way but a crossup into a buffered super, no more chicken wing combos that give you WAAYYY too much time to buffer a super in with a normal and fei long doesnt have many moves that can be cancelled unlike some others in the cast(like easy mode ryu, i mean its too easy to cancel a normal into a super with him and i hate it so much, and DGV whores these out… Now im speaking out of frustration lol.)