Could anyone here do a basic rundown of Ryus main strats/tactics/combos in A3? I just started playing A3 again since I’m getting a little bored with mvc2.
The only combo I know with Ryu is his main corner one, j.hp, c.mp, hk hurricane, c.mp, hk hurricane. Other than that I am clueless. The main ism I’d like to learn with is V btw.
-BF-: I have a bunch of vids on V-Ryu if you want. Just hit me up on AIM. Oh yeah, fair warning though. I can’t send files directly for some reason, only post vids as a reply for you to download. It’ll take a while but it gets the job done. Check you PM’s for the AIM SN.
could someone post Ryu’s midscreen anti-air VC? goes something like DP, hadoken hopkick hadoken tatsumaki… twas on an a-cho vid but it didn’t go any further than that…
His anti air VC is not worth it, in my opinion. I would do the standard GC/Rave if they are in the corner or I would do his anti air juggle in the corner. I would never start his anti air out side of the corner. You can do it when your about 3-4 steps from the corner and only need to hop kick once to do the juggle. That at least does half life. The mid screen anti air/hop kick is not worth it.
Does anyone know how do this cross-up properly: Basically you jump forward, MK (cross-up), followed by c.MP, c.LK, 236+LK, walk forward and grab.
Basically in the end of the 236+LK it seems that your guareented a throw since they are still in blocking animation. I may have got the commands wrong after the cross-up. I saw some dude do it down the arcades.
Do you know where I can find a list of tick setups (eg: FAQ or guide) for different characters (never heard of the term before but I seem to understand what it means).