SFA3: Character VC's Reborn

Can anyone recommend a consistent ender for Charlie/Nash that’s flexible enough to be used during or after any VC regardless of % or distance once I get to the corner?

When you get them to the corner it should be standing jab (s.LP) or nothing at all and let the shadow hit.

Then j.SP (j.MP)

They can tech before the j.MP, but if they tech and then block your j.MP then you’re doing something wrong. The j.MP should not be blockable with a proper tech trap.

anyone can show me some v juni and v juli stuff,kinda havin trouble with them on v-ism

About Juli, there are some vids linked in the Juli Thread (which you probably already know about).

What exactly is it you have problems with ?

[EDIT] Please be more specific, can’t help you if i don’t know where to start.

custom combos. check the custom combos thread, but it kinda helped a bit.
also juni’s earth direct and combining it with another move.

I have a question regarding crossover VCs, this goes for any character but I’ll use Charlie as an example, it seems as if every time I try it, they get pushed too far for the c.RH to connect, or my combo breaks midway through. I believe Charlie’s is something like (VC1), c.RH, whiff f+FK, late crossup j.FK, c.SK, c.SP, c.SP, c.SK, c.RH, whiff f+FK etc, what exactly am I doing wrong, am I pressing it too fast, too slow, or is there some trick I’m not picking up on? Thanks in advance.

New Ryu mid-screen by Alioune: http://uk.youtube.com/watch?v=nc1eDBp4rUc

Oh nice

How much Damage can Gen’s Shitenshuu level 3 super do

Thats the one where he hits you and 5 seconds later they go dizzy, I know as each second passes energy goes down.

But if all the hits connect of a level 3 and all the seconds go down, how much will have been taken off before they have now gone dizzy ?

You gotta be kidding me…

And what does that have to do with this thread?

Wait…

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