Updated Birdie a bit, as well as adding in the Quick guide for simple mix-up. Birdie vid has been put up show casing his cc with 5 finals after a cross up which rapes.
GREAT job here RSX and co!
I guess im gonna have to come back to GGPO after my long hiatus, I have been craving some awesome A2 action.
Good we need more A2 players, who are not brazilian. They are on there dozens at a time, and talk shit, and suck. Im slowly starting to update this also.
Hey RSX, remember way back when, shortly after A3 went up on GGPO, there were a couple of guys doing custom color edit files for A2? I have a few of them in, but would like more. I looked on GGPOs forums, but found nothing (server explosion? Lost threads?) do you have any idea where I can grab some more?
Yeah come on ggpo and randomdps does sprite edits.
Haha!
GGS last night, got myself raped (Nice Gen RSX!) gotta get used to Nash again, im all spoiled by the uber awesome HDR Guile now.
I totally forgot that mk was his crossup (too lp,lp,lk, mk fk) ah well a couple more days and I’ll be back up to snuff.
I gotta get ahold of Yates to give me some hot color edit action too…
GGs it was fun, ill holla at rdps.
Good lord man your Gen is practically flawless, I gotta dust off the rust and get back up to snuff, Im eyeing up Rolento as a new toy, god hes violent.
learned alot from reading this… thanks
RagingStormX’s Alpha 2 Q&A:
You ask, I answer (well try at least)
Q: Is the duration of any level “custom combo state” consistent throughout the game? Or is the duration of each “custom combo state” character specific?
A: It’s the same for everyone, duration is based on meter available when activated.
Q: Which version of Charlie’s flash kick do I use?
A: Lk is fully invincible as a anti-air, mk version beats all ground moves or trades at worst. Stay away from HK version.
Q: How do I use Rose’s SI?
A: Just activate at anytime to scare your opponent, it isn’t punishable. Cancel it form a heavy attack so they can’t jump away then go for cross ups, walk up c.lks, throw, etc or use HK drill to chip ftw. After a knockdown any super meaty move will be unblockable, but it’s not easy.
Q: Who are the top tier in this game?
A: Chun-li, Ken, Ryu, Rose. Chun is pretty much #1 after that it’s debatable. Rose with a active SI better than all three.
Q: How do I Alpha Counter?
A: Back, down-back, down + punch or kick
Q: Can I punish tech rolls?
A: Yes, but you cant really do it on reaction in some cases so it’s best to just commit with a low attack.
Q: Which is better Alpha 2 or Alpha 3?
A: Based on preference, no real “better” game. Both have flaws, but SFA2 feels more like a SF game to me than A3. Just play whichever you like.
Q: Why does my dp get beat on wake up? It even says reversal.
A: Jab dps in general lose to low hit clean, you have to use mp/fp for Ryu, mp for Ken, hp for Sagat. That’s why the reversal message pops up, you are doing it, but if its lp its getting beat clean.
Q: How do I avoid chip damage from Rose’s Soul Illusioned drill?
A: Best bet is to run away until SI is over, if you block a drill you cant ac it unless you are Gief, Rolento, Bison, or Rose. Any other ac will trade, making you take a ton of damage.
Q: How do I cc?
A: Press 2 kicks and 1 punch or 2 kicks and 1 punch with a lvl 1 or higher.
Q: Are custom combos unblockable?
A: No. Custom combos can interrupt normals if you are near point blank, but if you block they can not break guard. They are unblockable when you are standing by doing a low hit aka “Valle cc”
Q: What is a Valle custom combo?
A: Valle disovered that if you activate a custom combo while your opponent is standing that they cannot block low in time to avoid a sweep (any low hit actually), therefore it was named the Valle cc.
Q: Can you counter cc?
A: Yes, but it is much harder than A3, but I can do it quite often.
Q: Should I always start a custom combo with a sweep?
A: No. It’s all character dependant. Sodom, Gief, Guy, Akuma, E.Ryu as well as others have stronger custom combos if the opponent stays standing. You “DO” want to do a low hit if they are standing, but if the cc is free (missed dp, etc), go for the strongest variation they have.
Example: If I cc with Gief and they are standing I’m gonna do df+rh xx lp dp xN, PPP ender. If they missed a dp, I’m gonna s.mk/c.mk xx hp glove xN, SPD (midscreen) or double suplex (corner) ender.
GREAT GREAT info (in this thread). Thank (all of) you thank (all of) you.
I don’t know if this is the right thread to ask, but its definitely not ‘Advanced A2.’
I wanted to play Sakura before Charlie (don’t get me wrong, I love Charlie now) but my hands seem unable to do the bnb. I can mash out c.lk c.lp DP or something silly like that, but I think the link timing for A2 is still new to me and I can’t do linked light normals that aren’t in the same state (since multiple c.lk’s are mashable)… So I guess I’m wondering if there’s an easier way to do it, I’m on stick.
My theory that may work right now is from the c.lk’s roll the stick from down to forward (since she has no qcf+k) and then if I do that properly it will be as easy as forward+lk canceled into DP… But this also could be a bad habit for the future, am I supposed to just let the stick go to neutral for s.lk and input the DP motion really really fast?
Thanks in advance.
I don’t really mash, but time chain the lks, works better for me. Also always do a standing lk then hp dp, since if you don’t cancel the c.lk fast enough it wont combo. But yeah, this thread is pretty much the active A2 one, the advanced thread has some good info (which can be found here also), but no one goes there anymore. If you have any other questions just ask me on ggpo.
So when is the Chun guide coming out, I still suck.
uuuuuuuuuuuuuh, I guess I’ll do it.
Chun 101
Pretty much the best character in the game, she has no real bad matches and the ones that are 5:5 are usually vs people who are pretty skilled. As a whole cChun is pretty dominant and at least a pain in the ass. She has everything you really need, on top of that her normals and acs are so damn good.
Pros:
- Great acs
- Great, safe supers
- God-like normals
- Best jump-in and air-to-air normals
- Many anti-airs, including upkicks which beats anything
- One of the best ccs
- Command overhead which has high/mid invincibility and give frame advantage
- c.mk is gay
- No bad matches
- Can do unblockable cc after a blocked air-to-air j.rh
- Kikoken is incredibly good
- Can combo after super
Cons:
- High floaty jump
Normals
s.lp-
s.mp
s.fp
c.lp
c.mp
c.fp
j.lp
j.mp
j.hp
s.lk
s.mk
s.hk
c.lk
c.mk
c.hk
j.lk
j.mk
j.rh
No Bison 101? I can do it, but I wouldn’t want a bunch of me clones out there.
Great thread by the way sir. :tup:
we need more a2 players on ggpo!!! come on guys join the fun. plus me rsx dreamfire and the leader of the project randomdps is doing a video for intermediate and advance play for u guys can learn more!!
This is a GOOD thread