Upvoted for mentioning the GOAT platformer.
Were getting a female
GSD DOG
What if Gorilla is a female
There are tons of PVP and one on one fighter but Smash isn’t designed from the ground up to be played as a competitive fighter, So no it’s not a the fighter that people required standard of a fighter.
What made that shine is the all star formula and because many is in to it. It’s not the numbers that change the perception on how you see things.
Smash is a party game cause you can’t can’t turn off random death timings, sudden death drops bombs and introduces a fire zone, legit has a characters with instant death shit, full on items and random chance mechanics.
Yeah peach whipping out a bombomb or getting killed by thwack at 0% is a fighting game.
Good points. I don’t really play smash and don’t really care what they want to call themselves. As long as they don’t piss in my wheaties, smashers can call their game whatever they want.
Smash is in the sane category as those arena naruto type games for me, I ain’t gonna call them fighting games cuz they ain’t. They’re their own like subgenre.
Game is a masterpiece. I’ll play through it again every few years, but I’ll get a couple rounds of minigames in with the homies every couple months
I heard in a stream chat they put out a new vskill video
Were goin back to the spy vs spy logic…
What if I play spy vs spy without planting the traps and bombs and do just this over and over.
Does it counts now as a fighting game?
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I mean to be considered as a fighting game you need to be DESIGNED as a fighting game in the ground up not by custom mode and settings that weren’t the default idea.
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First it needs their characters to be designed to play for a fighting game,
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The in-game mechanics needs to be designed to play as a fighting game.
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The stages should be designed to play for a fighting game.
So SMASH isn’t because the default it was designed was never a fighting game to begin with.
https://twitter.com/PlayStation/status/1201540546097008640
I would love to know why this is being posted on PlayStation twitter first.
Sony owns us now.
Goddamn, Alex’s is so asssssssssssssssssuhhhhhh. These powerup vskills aint shit. I bet he loses it when he gets hit and is gonna need ex to chain specials. Fucking trash.
This is why I hoping for another version of SF4 for switch instead because SF5 is very unlikely.
That clip I made of the HSM round start has 184 views. That fucking hilarious. I hope the guy gets more viewers for being entertaining as all hell.
Are you a Sirlin spy? Why are you asking so much?
Alright, I didn’t say the game was dumb downed or boring, just said it wasn’t fun for me. There’s a lot of random things I didn’t enjoy from the jump. Only one “normal” button that is basically 3 command normals in one is all sorts of shitty from the jump. Imagine if every SF character had Guile’s HP where it anti aired, swept and had a long hitting normal. Now to add to that, the sweep could be any of those, as could the anti air. Some characters sweep by doing forward and normal button, others by doing back, don’t think any does it by hitting neutral. Instead of normalizing that part of it like “complicated” fighting games do, the simple fighting game needs you to go to training mode to figure out where the fuck sweep is. At least in SF, cr.hk not sweeping is going to be an exception to the rule. You have Grave who is the shoto who sweeps by doing Back A, then you have Valerie that’s a combination of Millia from Guilty Gear and A3 Karin who sweeps by doing Forward A and then you have Rook (the gief character) who sweeps by doing neutral A.
There’s also, as saitsu mentioned, there’s a crazy amount of jumping around. There are 10 characters and they all got some goofy way to alter their jump arcs. You get all that and characters have kinda questionable ground anti airs. Some have to Air to Air I’m guessing, but it doesn’t seem like you want to challenge certain things in the air.
I don’t know, all of this is early impressions. High level play is definitely gonna be night and day from this. But eh, just not feeling a lot of it.
Edit: It also feels like the thing I’m using the least to control the ground is normals. Or I should say that it doesn’t feel like my normals are doing as much work as I want them to.
While not completely wrong I want to address this:
Sudden death is almost a complete non issue in stock battle. It occurs less often than… basically anything I can think of.
The existence of instant death stuff is in many games, and has little bearing on anything outside of balance. Hero is the only offensive case, it’s dumb and he’s dumb, but it’s not that far off any other random character ala Phoenix Wright or Faust.
Screen and star splat zones are actually effected by velocity, so aren’t completely random. They also aren’t supposed to happen at low timers, but this doesn’t come up as most stock battles end before the timer would hit that threshold.
Kage gets fireball bypass and Blanka’s looks like it might be dumb as fuck.
S5 probably going to be stupid as fuck.
I am now even more afraid of how bad Falke’s will be.
If Alex’s is this bad, poor low tiers will have it rough again.
How about we don’t jump the gun and first see these v-skills 2 in the new context that CE’s balance patch will establish…
So Alex gets a useable VSkill, Kage gets matchup help from his.
Seems good.
Blanka just looks like combo fluff. Is that a buff?