Two-button throws would be terrible in HDR, simply because of the percentage of users who are still using controllers. Those shoulder buttons are hard to press with precise timing; it seems fuzzy as to exactly at what point during the time you are pushing them down that they actually activate. Even if you map them somewhere else, mashing your entire thumb across the button pad can be awkward. Nobody on a pad would be able to throw for shit, and everyone on a stick would have an enormous, ridiculous advantage by being able to throw at will.
However, if everyone is on equal playing field (ex. at an arcade machine), two button throws are great because they make you think about the range of your throw and exactly how you are going to get that far in before you go mashing the buttons. So many newbs online seem to think that you need to walk up to the point where your sprites are overlapping in order to throw them… Surprising them by magically grabbing them from a body width’s distance away is fun.
I don’t like the low throw damage. It just enocourages further turtling.
I used to play 3rd Strike on a pad without using macros. I had absolutely NO problem using my thumb to press two buttons. It was very simple. 2 button throws does not give pad players a disadvantage.
Is it really that tough for people to use there thumb to press down two buttons that are right next to each other? I found it to be incredibly simple.
I have enormous hands / an enormous thumb, so I really have to focus on which two buttons I’m hitting as opposed to just smashing it across the entire pad.
I don’t care what your hands are like or what controller you’re using. What you all need to do is stop and think for a second. If you can’t hit two buttons simultaneously why are you playing Street Fighter?
On the 360 controller I can kinda mash Y+B (3S throws) with some accuracy, but X+Y (Alpha 3 throws) would be a nightmare for me to hit without hitting A+B as well, and at that point I’m basically just hoping I hit the throw combination before any other moves come out. I’d get it out on the first try, say, maybe 80-90% of the time, but in a game like ST/HDR where throws do lots of damage and can be enormous turning points in the match, that isn’t enough.
I suppose it could be worse, as there’s worse pads for fighting games than the 360 pad. I tried playing Alpha 3 MAX for the PSP and I basically gave up on throwing because I would almost always get a jab or a medium. Actual throws would come out, say, 10% of the time.
I can “hit two buttons simultaneously” just fine when I can actually reach them normally, thank you. It works perfectly in the arcade. What a cheap shot.
I’ve got a Fightstick coming my way, so I’d be fine either way.
I prefer the newer 2 button throws. 2 button throws with whiff animation, reduce too good win-win option selects. Also it adds new strategies by increasing the amount of counters to throws. If I was jumping, while the opponent went for a F+fierce, he would whiff instead of smacking you out of the air with a standing fierce.
Growing up through all the Street Fighters, I was surprised that 2 button throws aren’t standard by now. Sometimes I think Capcom changes thing back and forth to make a game “different” rather than for what’s good overall for the SF franchise. I’m glad the changes that Sirlin made some technical part of SF more accessible with the streamlined controls.
This is pretty much the heart of this thread. You guys want better defense and weaker offense, and you are going to get it. Both have an option selects, one favors the defender, one the attacker.
Games with better offense are more exciting and fun to play for some of us though.
But it doesn’t just favor attacker to have the one button style, it also favors/damages certain characters, any character without a reliable reversal gets penalized even if they know exactly what to guess, in 3S/IV along with being able to break throws, just as importantly it lets you jump out of throws instead of a normal knocking you out of the air even though you know the opponent was going for a throw.