SF4's New 2 button Throw FTW!

The question no one has asked: Why is this in the HD Remix forum?

SF2 has one button throws, always has. So what does SF4’s throw system have to do with the game AT ALL?

It’s really not any easier or harder to do a throw with one or two buttons, and that difference in of itself hardly affects the usage and strategy around them.

The only real difference is that one-button throws usually have no whiff animation: the throw only comes out if it was successful. I don’t think there can any clear universally better choice here, when it depends so much on the rest of the game.

This is a silly topic! :lol:

how about the times where a shitty priority move comes out? not too apparent in st, but in cvs2, just pray you dont miss your punch throw with sagat.

Two button throws are nice if you play charge characters. Trying to throw someone while in crouch guard doesn’t really work with with charge characters when throws are only one button.

To each his own, but in general I prefer systems which favor the aggressor. After all, he had to set up the throw opportunity to begin with, it’s not like it was given to him for free. So he should have an advantage.

Like Guilty Gear strongly favors the person who is pushing the offense in several ways, and it leads to very fun gameplay.

Like I said though, they should’ve just made it so even with two buttons, throw escapes still have to be done with ‘f’ or ‘b’ and not ‘d’. That would take out both option selects.

wrong forum and a matter of tast… wath i realy dislike is that i play zangief and he got a hughe amount of 4 throws in HDREMIX and to reduce this to some command that is easily counterable reduce his throws to exakt ONE --> SPD… no use in normal throws for grabller anymore…

precisely my opinion.

if i spend the entire match looking for 1 opportunity to get in for my grab shouldn’t i have earned the right to have advantage as the thrower?

why should my opponent be able to zone me and then just block/techit out of all the dangerous scenerios?

if i’m taking a giant risk just to execute a grab why should i be left at neutral if you techit?

i hate 3s.

I hate 3s. But for other reasons.

Well I wouldn’t mind a one button throw if it had start-up time.

I have more beef with instant throws then I do two button throws.

get new friends, haha just kidding.

3rd Strike is different any ways since you can guess and deceive your way into a situation even from full screen’s distance. At a closer range a character like Ken doesn’t really need to worry about his throw getting teched since he has like 2 insanely good overheads (UOH from distance, b+MK) that both lead to super on top of his regular pressure.

Plus if you’re worried about your throw getting teched you can always try and bait the opponent to attack and punish with parry to whatever. 3rd Strike is all mind games. Once you get people flustered you’ll be throwing them 3 and 4 times any ways even with the tech hit options. Doing an option select tech throw causes you to throw out an attack (c.LP) and someone can just meaty you on wake up or bait into an attack or combo. Which causes people not to go for that all the time. The option select is good but at high levels you’ll get taken advantage of because of the c.LP whiff.

I would imagine the same situation can happen in SFIV also and can be taken advantage of even more so without parry backing up the option select.

2 button throws are are superior in every way

#1 Charge characters are at a disadvantage with 1 button throws. If I’ve got my charge with Guile and see someone move into my throw range I’m forced to either

a)hit back and punch to throw

b)hit forward, wait to lose my charge and then hit punch. Both put me at a disadvantage.

Situation a: I lose throw range. By not being able to take the slightest step forward if someone footsies back out of my throw range take I take a step back and whiff a punch.

b: I lose time. If someone was looking to throw me (in ST) I end up taking damage from a throw that I may have been able to initiate if I wasn’t worried about throwing a Sonic Boom.

#2 You have to do them on purpose. Take Chun-Li, one of her best options is her st. mp. In ST if you just miss your range, you get a nice quick good priority poke to come out, if you get it right you get your throw. Both are positive outcomes for Chun Li. It takes a skilled player to know his exact range and commit to an option rather than having a win win outcome.

#3 You have to tech them on purpose. The better player that makes the better move should get the favorable outcome. By having throws as one button they are super easy to tech on accident. Once again if someone’s coming into my range I can just hit back and a button for a favorable defensive outcome. This is no longer the case.

#4 I get all of my moves back. Maybe I I don’t want to throw, maybe I want a particular normal to come out now I don’t have to worry about a throw that I don’t want to see.

#5 Air throws become viable. ST had them, but the game seemed to greatly favor normals over throws. With 2 button commands, air throws will come out when they should.

Another advantage (related to my #2): Timing

If you tick throw early in ST you get a poke. If your timing is right you get your throw. Now you get a nice HIT ME! whiff animation.

Hey guys thanks for all the reply’s there’s lots of good stuff here. I know I probably should have posted this in the SF4 thread but I just got ahead of myself with this one. Plus it was nice to get the thoughts of HDR guys on this subject. Sorry if it offended anyone. It’s a good thread I just don’t know how to move it :\

I played ssf2t and 3S long enough to not care about 1 buton or 2 buton throws.

I hate two button throws. I am soooo used to SF2 and CvS2 type throwing :confused:

People should just learn how to reversal instead of wanting throws be harder to perform. Any other moves that should be more difficult to perform? maybe 3 half circles for a fireball?

actualy why not eg

Well the reason throws were weakened in pretty much every game following SF2T, is because of feedback from the fans. If the fans would not have complained, the throws would have been left the same, but that was not the case.

So much truth. Pretty impossible to refute this.

Also agree with Hotobu, and would like to amend that another important thing about 3S/IV throws that I definitely find superior would be the fact that if you predicted correctly you’re rewarded for it, if you know they’re going to throw and tech it successfully, you should be able to avoid all the damage, reversals shouldn’t be the only option, especially when there are characters who have a significant lack on the reversal field such as Dictator who needs super in ST, or in IV El fuerte who needs EX