Hehe, it’s funny to read this in how much more level-headed it is than some of the SF4 dash threads for the mid tier characters. Go to the blanka forums if you want some good lol’ing.
All in all, that’s a close to perfect writeup. EX sonic boom having an alternate, slower version, knockdown, and a faster recovery (along with his other strength booms) are all necessary and brilliant. I also think guile should build maybe 20-30% more meter for each thrown boom… but that might be a bit much if you are already going to increase the damage, recovery, utility, and knockdown.
One big fix to flashkick would be in it’s arc. Currently, the thing seems to pivot forward from guile’s head, scooting him forward a bit during the startup. This is extremely apparent during his hk, ex, and ultra. If flashkick travelled strait up without sacrificing it’s current horizontal range, I would consider it a huge buff. If you did that, made it move up faster, and made it’s startup to 3 frames I think it would solve the whole crossup problem. Other than that, copy/paste what gilley said.
b/f mk and upside down kick need to have some unthrowable frames. It would be a big help in the abel matchup, but even without abel, I’ve been normal thrown out of b/f mk when it’s animation has been clearly off the ground. For shame!
Vote yes on 2 frame c.lp > c.mp link. Giving c.lp 1 frame more hitstun would also make some cool shit possible like c.lp > c.lp > s.hp xx super. Sick!
I would be redundant in mentioning much else, as it’s already covered pretty solid. Sonic hurricane wouldn’t fix everything wrong in the world of guile’s ultra, but it’s definately a step in the right direction. The only real practical way to combo a sonic hurricane with the current build would be to intentionally trade a hk flashkick and juggle it. I think I’d be cool with just a couple more ultra setups though. FK xx FADC > ultra would be nice but does this game really need another character that can do that?
I say make df.hk a practical juggler. There is NOTHING overpowered about df.hk > flashkick. It would only do maybe 200 damage since the flashkick would not get a sweetspot hit. However, I would say the hitbox for the actual kick does need a little help. Not a lot mind you… it should be a hard hit to connect with to get that big a reward for an anti-air. In the current build though, it’s near impossible to land on some characters like ryu or dictator.
I’m still torn about what fuson said in the other thread though about how “SF4 dash will play nothing like the current build.”
What do you know, little man?
WHAT DO YOU KNOW!