SF4 Dash - Fei Long fixes wish list

This is basically all i could ever ask for:

  • Rekkas should do way more damage and/or FADC-able

  • cr.mp/mk should be special cancellable

  • First hit of ultra should go straight into his animation, allowing for flame kick > FADC > full hit ultra

-tenshin should have less start up and/or more range(if anything)

-Fei Long (and all other console characters for that matter) should be added to the arcade roster.

everything else i can deal with.

So far I’m the only one who’ve been suggesting better pressure game. Are people ok with Fei only having 4 moves that are plus on block?

Also I know that Fei has one of the fastest overheads in the game but still 16 frames for an overhead is slow (again offense sucks in this game). Either make the startup faster or make it comboable afterwards.

Not a character balance suggestion but remove the invulnerable backdash. They’re just fucking ridiculous and in other games where there are invulnerable backdashes (arcsys games and garou AFIAK) you can at least punish them hard for it.

I don’t get why sfiv characters has to be so much worse than their ST counterparts.

Bad idea. If they took out invulnerable backdash, Zangief would win the Fei Long match up 10 - 0

A lot of suggestions have been made that would add to Fei Long’s pressure game. Another crouching attack that is cancellable into Rekkakens, more frame advantage from CW, to name just two.

But I view these more as fixes to his current game rather than rank changing modifications.

Give him 300 stun somewhere, like cr.HP
And make shienK a more viable anti-air, more horizontal coverage.

  • Last hit of chicken wing overhead.
  • Ultra connect at 1st hit (or last hit connect more easily in juggles)
  • cl.LP shouldn’t wihff on some crouch opponents.

- ability to cancel a rekka punch by a tenshin (so rekka HP xx rekka HP xx tenshin).

As a general fix, I’d still like it if they loosened link timing to better overlap offline and online play.

Also, considering how awkward his ultra is, it would be great if we could do each of the 5 hits manually so we can cancel it anytime. We’re already used to rekka, I dun mind doing it 2 more time if i wanted tick damage >.>

Well I’m pretty sure that Gief will get some modifications too and Fei’s backdash isn’t that good vs Gief anyway.

I think that SFIV have a lot of problems when it comes to the general game design and it basically comes down to all offense and bad and have random weaknesses while defense on top of that get the best wakeup shoryu of all time and an invulneravle backdash which is great for some characters. In the end you don’t have the advantage on your opponents knockdown if you’re playing against the better characters which is total BS.

It would be nice to have an extra frame advantage on his s.lk, c.lp and c.lk.

The reason I would like to see an extra frame of advantage on his s.lk would be because it would make be slightly easier and very useful when performing fei’s rekka bnb combo against certain characters were s.lp wiffs when they are crouching.

so the combo would go
c.lk, s.lk, c.lp xx rekka

It’s possible to do this now but timing is strict since s.lk is only +3 on hit

Hopefully capcom realize how stupid the not rapid cancel rule is and remove it so the weak links into rekkas hopefully won’t be much of an issue.

Never gave much thought about his s.lk/cl.lk. They should both be +6 on block considering their slower startup and longer recovery. cl.mp should be +8 on block.

SF4 should be more like CvS2 but with a heavier focus on ST style spacing.

all he really needs is for the ultra to connect from the first hit on grounded opponents. lots of ultras dont juggle. and maybe less recovery on his crouching fierce.

everything else would just be extra. also, a lot of this stuff you guys are suggesting would be kinda broken. rekkaxxtenshin would turn into an infinite. and for those who want cr.mk or cr.mp to rekka cancel, shoto cr.mk into FB is like 90 dmg. its an excellen poke, but it dosent knockdown like rekkas, and it dosent do 150+ like rekkas would. plus shoto’s have terrible normals outside of the cr.mk, and cr.fp. rekka dmg is ok, tho i agree, more stun would be nice. rekkas have compareble damage to other knockdown specials, and they are safe, if any of us learns to hit confirm off the first one.

making all three hits on cw armorbreak, would totally break 2 matches that i can think of. gouken, and abel. the only hope gouken has as is, is to stay back, and parry the last hit of the cw. right now, if you get close, you can spam to your hearts content. nothing he can do but random jab. abel is worse off because he has to try and use that god awful falling sky if he cant back off and attempt to focus absorb it

you cant give that much advantage on all blocked attacks unless you increase the pushback. with this system, if frame advantage was greatly increased, fei could keep opponents in block stun for like a half screen. (think bison in HDR locking opponents in stun with repeat standing lk’s until they get to his rh range) and bubblan, if they make it so you can just mash in every combo, then the game becomes even more newb friendly than it already is.

i also think tenshin is ok. given that fei’s command grab can lead to more damage than any other command grab in the game, slow startup is a fair trade. against low level dp/jab mashers, it prolly does come off as useless. but take into consideration,(i posted this a while back) a deep jump in rh or fp into a normal tenshin is very hard to get a normal thru against. your opponent has like a less than four frame window to time his jab/throw/dp. i think tenshin will be a must for any fei player at high levels where people dont mash without meter or desperation because they know its not worth the risk

but whatever, we can dream. i just feel that until someone really starts to unlock fei’s true potential, and really masters the character in all aspects, then we cant really start to try to demand changes

Sadly though his true potential seems much more difficult to unlock than the rest of the cast, in no small part due to the strict timing he requires. Personally, it appears to me that other characters’ potential is easier to unlock and is more rewarding with higher damage output (and players tend to take the path of least resistance so will gravitate towards those other characters, leaving fewer Fei players left to master him).

That is fine and all, I just want Fei to be much more fun to play as and I think the changes suggested would go a long way towards making that happen.

Fei don’t have any hidden true potential the only thing difficult about him is cr.lk, cr.lp, rekkas.

Fei with flame kick FADC ultra would just make him into a better Rufus since he would be able to do more shoryu ultra attempts per round than Rufus and when you can get 500+ from a random safe on block shoryu why bother doing something else? If capcom hasn’t completely forgot how to make a fighter where offense and mixup is good they’ll start with removing shoryu FADC ultra for the next version of SF4.

Off course not.
A command grab cannot turn into infinite in SF4 (backdash, pre-jump frames are unthrowables and reversals are easier to do). With his 14/12 startup frames Rekka HP xx Tenshin will be just like Abel forward kick to tornado throw.

how would cancelling rekkas into tenshin even work and why do a gimmicky setup like that need it’s own cancel?

sorry, the way you had origionally described it made it sound like some sort of infinite combo. dash cancelling rekkas would be pretty sweet

wow. just over six months in and you are calling him fully tapped. no offence bubblan, but you’ve become quite the negative nancy, lately

His lack of flexibility via FADCing is what I would really love to see. Others have already pointed this out.

I agree with Bubblan. I think Fei Long’s potential has reached his summit. Not enough worthwhile normals cancel into specials, suspect ultra, error for linking his efficient combos is airtight (not the case with a lot of the cast)… Altering these basic of characteristics won’t make him overwhelming, it’ll make him more flexible. That rekka into tenshin stuff…i dunno about all that…but id take it!

Its true guys, there’s absolutely nothing else to Fei Long than whats already here on this forum. Our only hope for progression is another iteration of SF4.

AAAHAHA. True Potential!!! AAAHAHA!!! It is all there in the frame data. Everything Fei Long does well is still only considered average to the top tier and everything else he does is bad. Something tells me Fei Long isn’t going to unlock his Chi Gates like Rock Lee at some point in the next 6 months.